TheShard 1,861 Posted July 13, 2017 Whose rolling piloting? Quote Share this post Link to post Share on other sites
KungFuFerret 4,120 Posted July 13, 2017 I would assume Juggo? Since he's a pilot. Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted July 14, 2017 But I don't think that @Spatula Of Doom has posted in a while, so I thought @DJCrazee was going to, but I haven't seen a post since @TheShard has come back. Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 14, 2017 well lets see if the tags have any effect 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 17, 2017 @DJCrazee paging @DJCrazee ... Anyways I'm gonna open up for two spots and advertise before this dies. 3 Imperial Stormtrooper, Richardbuxton and Cartergame reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted July 18, 2017 Roll for contacts... Contacts: 1d4 3 I'll write them up sometime this week. Quote Share this post Link to post Share on other sites
Enoch52 184 Posted July 19, 2017 (edited) My concept (open for comments, criticism, suggestions to better integrate with the party, etc.) is Umenzi, a Jawa on the run from both the Hutt Bareesh kadjilic (he was exiled to Jubilar because some of the artifacts he helped salvage on Kor Bareesh somehow found their way into his possession) and the Empire (the Empire has labeled him "a rebel and saboteur" after attempting to sell a "salvaged" actuator piston from an Imperial walker to an undercover Imperial Intelligence agent. He managed to escape, but there is now a manhunt underway...) Naturally inquisitive and acquisitive, Umenzi is naturally somewhat cowardly unless there is some interesting tech or salvage at hand. Contacts: 1d4 2 Edited July 19, 2017 by Enoch52 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 19, 2017 Contacts: 1d4 3 Quote Share this post Link to post Share on other sites
KungFuFerret 4,120 Posted July 19, 2017 I rolled in the other thread, but my contact result was 4. Quote Share this post Link to post Share on other sites
KungFuFerret 4,120 Posted July 19, 2017 Ok so, got 2 down for now, going to post them and then edit in the other 2 later. Contacts: Neebu Dalsin Male Zabrak Job: Street Doc/Cybernetics Doctor Personality: He's an old, grizzled man, having worked for various criminal factions, now also works for the Rebellion. The man is almost constantly drunk, and is a functional alcoholic. He didn't like the various jobs he was hired to do for the criminal organizations, installing combat mods in their enforcers. His guilt at the harm they would cause in the galaxy, lead to his drinking, plus the constant fear of some guy from one of the syndicates dying on his table, and his friends deciding to kill him as retaliation. Luckily his skill with surgery and cybernetic installation made that a non-issue, and his talents were highly sought after by the various groups. He met Jaycen on one of his previous jobs, and was convinced to pack his things and work for the Rebellion. He's still addicted to alcohol, but is finding himself diving into the bottle less and less. His mood is still one of jaded cynicism, but he continues to ply his trade, in the hopes that the Rebellion will at least make things better. While the Rebellion tends to move him around with their fleet, so he is where he is needed. As of late though, he has been stationed on an out of the way space station, run by people sympathetic to the Rebellion. He keeps his head down, and works as a regular doctor on the station, patching up busted limbs, and telling people to look to the side and cough. The Rebellion sends people his way when needed, and he's just waiting for them to collect him, and find him a new location to work from. Halifan Zardost aka Footpuncher Female Twi'lek Job: Club Bouncer/Hired Muscle Personlity: Halifan got her nickname from a particular drunken brawl in a nightclub on Nar Shadda. She was trying to break up a fight between 6 people, and was knocked down by one of them who kicked her with a cybernetic leg. Seeing as this only served to piss her off, she ripped the guys foot off, gripping it like an improvised brass knuckles, and proceeded to pummel the people to unconsciousness with the prosthetic limb. The onlookers called her Footpuncher, and the moniker stuck. She gets irritated when people ask her about the name, or laugh at it, and is more than willing to show them the error's of their ways, when it comes to polite behavior. Unlike most Twi'lek women, she is a large and husky woman. The only "pole work" she does, is smacking you upside the head with one if you cross her. Noone would call her attractive, at least not by the stereotypical Twi'lek standard, but she's got a strong presence to her, that some find inviting. She takes no crap from anyone, but doesn't look for trouble either. She speaks plainly and openly, and is friendly to those she considers her allies. She met Jaycen through an infochant they both knew, when Jaycen was looking for some short term muscle for a job his cell had in the area. She was so good, and her personality so refreshing for him, that he kept her on retainer for a while. She always liked working for Jaycen, as the jobs usually didn't involve a lot of blood, given his preference for zero body count. Usually the jobs just involved watching his back while he gathered information from a secure location, or snuck in to steal something from an Imperial outpost or the like. Eventually Halifan gave up the bouncer gig, and works freelance. She's got her own small team of mercs that take jobs, mostly bodyguard work, and escort jobs. Nothing large scale, as there are only a handful of them, but you could do worse than have Footpuncher and her friends at your side. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Cartergame 593 Posted July 19, 2017 (edited) Hey! I just saw this post thanks to the Invite from @Edgehawk & Sure! I'm in if she & April are in! & I'm not sure what I'll play yet but since we're in the Age of Rebellion Forum then I'll base my character in the AoR book! I'll start looking... NOW Edited July 19, 2017 by Cartergame 2 Edgehawk and Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted July 19, 2017 http://swsheets.com/c/z5xjqstmu-dex-stryker Not quite complete, but I just created my pilot. If you really want to play a pilot of some sort, I am not heavily invested in this character yet, and have other concepts in mind. 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
Cartergame 593 Posted July 19, 2017 Oh, I'm DEFINITELY... a REBEL. I feel like wrecking some stuff... Sooo, I'm not sure what I'll be yet but I'll be Skullduggerous to the Extreme! 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 19, 2017 Anyone who hasn't done so roll a 1d4, what you get is a number of contacts you know error up a brief description 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted July 19, 2017 Description Contacts Results 1d4: 3 [1d4=3] and a gift for the GM: Description Destiny Pool Results 1eF: 2 Dark Side [1eF=DS/DS] Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted July 19, 2017 On 7/10/2017 at 8:08 PM, TheShard said: ok so first round will be against easy with a setback for weather, but its also open skies at this point. Skilled Jockey removes the Setback. Dex's Astromech should add a Boost. What is the current range, regarding the TIEs? Are we playing it cool, for now? Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted July 19, 2017 I think the chase was on, they are coming in hot but that storm will be really tough at high speed. We could potentially shoot them out of the sky when they get close. Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 19, 2017 So I'm trying to use all rules so I'm comfortable with them. So the idea is iit's a chase. You gotta get out of atmosphere and gravitational well and go to hyperspace before ties catch up behind you or the star destroyer in orbit doesn't get you. Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 19, 2017 On 7/12/2017 at 11:08 AM, TheShard said: It will take at least 5 rounds before you can jump. As you need to break atmosphere (4 rounds) and another to get out of gravity well. On 7/12/2017 at 11:06 AM, TheShard said: Make the astrogation roll, or piloting to move things along, and roll astro and we'll just add it in as if it was done immediately after take off. On 7/12/2017 at 9:01 AM, TheShard said: Tie pilot roll First chase roll: 1eD+1eS+2eP+2eA 2 successes, 3 advantage On 7/10/2017 at 8:08 PM, TheShard said: ok so first round will be against easy with a setback for weather, but its also open skies at this point. next 3 rounds we'll use the nebula adv/dis table and we'll use the difficult terrain rules. second round +upgrade and a setback, due to clouds and rain and wind. third round + upgrade and 2 setbacks fourth round +2 upgrades and 2 setbacks On 7/10/2017 at 8:10 PM, TheShard said: does that make sense? after the 4th round you'll get above the clouds and it'll be easy again, unless you've destroyed a tie or two then it'll be using the debris table and using the difficult terrain rules. 2 Cartergame and Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 19, 2017 The nebula adv/dis chart we will refluff as storms Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted July 19, 2017 Will the first rounds of the chase be considered Planetary Piloting? Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted July 19, 2017 No it's all space cause your in a spaceship, as far ad I know that's how it works. It's not where, it's what your driving. If I got it wrong please correct me. 3 Richardbuxton, Cartergame and Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted July 19, 2017 We're groping our way along together, but there are some veterans here to steer us true. 2 Cartergame and TheShard reacted to this Quote Share this post Link to post Share on other sites