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MajorJuggler

2017 Store Championships

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Hi guys, I just took out the Rockingham Western Australia store championship. Just a small one with 16 players.

Top 4 were (and some of this is from memory)

Me:

Dash with kanan, HLC, EU, Title, PTL

Miranda with C3P0, TLT, VT

 

2nd place

2 Tractor Tie/d one with crack shot the other with trick shot

Captain Jonus, wired, shuttle, fleet officer, operations specialist

 

3/4

Vess x7 juke

Countess x7 juke

Omega juke comms

 

Rey, expertise, Finn, kanan, title (sloop)

Norra, PTL, r2d2, C3P0, VT, Title

 

My six games were:

2 k with missiles and cluters + biggs - 100 nil

2 x7s omega - 100 - 29

Chirpy with kylo rebel EU VI  gunner and Stridan with FCS OPS and maybe fleet officer - 100 - 71

Double D and Jonus - 100-0

 

2 x7s omega - 100- 0

Double D and jonus - 100-0

 

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3 hours ago, jesper_h said:

Won the Store Championship in Poole, Dorset (United Kingdom) two days ago. 26 players. Went 7-0 with the following squad:

"JCBs" aka "Jesper's Control Bots"

IG-88B (36)
Push the Limit (3)
Advanced Sensors (3)
Ion Cannon (3)
Ion Bombs (2)
Rigged Cargo Chute (1)
Autothrusters (2)
IG-2000 (0)

IG-88C (36)
Push the Limit (3)
Advanced Sensors (3)
Ion Cannon (3)
Ion Bombs (2)
Rigged Cargo Chute (1)
Autothrusters (2)
IG-2000 (0)

Total: 100 

Beat the following squads for the win:

1. 100-0 vs Quickdraw, Backdraft, Vessery
2. 100-25 vs Kylo Ren (Swarm Leader), Countess Ryad, Omega Leader

3. 100-0 vs Fenn, Asajj, N'Dru
4. 28-25 vs Poe (BB-8), Nien (Snap Shot, R3-A2), Jess (M9-G8)
5. 100-25 vs Dengar, Fenn, Inaldra
6. 66-25 vs Fenn, Asajj, Scout
7. 100-50 vs Dengar, Fenn, Inaldra

Didn't lose a ship the entire day.

Don't listen to people who tell you that your favourite ship just "can't compete" in the "current meta" :-)

Great job man! Out of curiosity, were you trying to ionize the target at every opportunity or did you just try to damage stuff and only use ion cannons when there was a good payoff / when you missed?

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23 minutes ago, Lightrock said:

Great job man! Out of curiosity, were you trying to ionize the target at every opportunity or did you just try to damage stuff and only use ion cannons when there was a good payoff / when you missed?

It was less about damage output and more about being able to bully the opponent for positional board control. Patient, methodical approaches and baiting/bluffing in order to efficiently create kill-zones and traps. Having only one strategy (ie. Ion all the time!,or Damage all the time!) makes you predictable. When Brobots are predictable, they are dead.

That said, only two games ended up going to time. Couldn't secure a kill on Asajj in Game 6, and Game 4 was mostly about killing Jess Pava and then desperately trying to stay alive against that horrific Nien Numb. In every other game I tabled my opponents within 45-60mins.

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Yesterday I won a store championship in Barcelona, Spain at Freegame (28 people) with:

  • Quickdraw with juke, FCS, LWF, title, CR (38)
  • Backdraft with juke, FCS, LWF, title, CR (36)
  • Omega Leader with PtL and HCS (25)

It's pretty janky with hard counters in Wes, Teroch and Palob as there's no way to recover the evades after setup, but fortunately I didn't face any of those pilots. I'd gone around 9-1 in friendly matches (after swapping out Zeta Leader for Omega) and 2-1 in a 22-player tournament, and as I'd been having lots of fun with it (it helps that it hits like a truck) I decided to go for it as I already made the top cut in two other store championships with other lists.

My match ups were:

  1. 100-0     Corran/Ahsoka/Biggs
  2. 100-38   Boba/Asajj
  3. 100-0     Whisper/Omega Leader/Inquisitor
  4. 100-0     Ahsoka/Dutch/GSP/Roark
  5. 100-0     Ahsoka/Dutch/GSP/Roark*
  6. 100-36   Biggs/Miranda/Thane
  7. 100-38   Chewbacca/Ezra/Biggs

*it was a really strange tournament in which 6 of the players in the top 8 had already faced each other in the swiss.

The other top lists were:

Finalist

  • Chewbacca w/Expertise, Bistan, C-3PO, SC, BMST, Ezra w/ASTS, Chopper and ABT, Biggs w/R4-D6 and IA

Top 4

  • Miranda w/HM, EM, GC, Rey and TLT, Biggs w/R4-D6 and IA, Thane w/Jyn, R2-D6 and DTF
  • Vader w/juke, AC, title, EU and PR, Soontir w/PtL, AT, title and SD, and Duchess w/Adaptability, LWF and title (lost to the Chewie list)

Top 8

  • Dutch w/ABT, PT, EM and GC, Gold Squadron Pilot w/ABT, PT, EM and GC, Biggs w/R4-D6 and IA, and Ahsoka with Adaptability and CT
  • Ketsu/Bossk (lost to the Chewie list)
  • Quickdraw/Backdraft/Inquisitor (lost to the Vader list)
  • Omega Leader w/juke and CR, Vessery w/Expertise, X7 and MKII, and Quickdraw w/CS, FCS, LWF, title and PA (lost to the Miranda list)

Edit: fixed one of the top 8 lists.

Edited by darthlurker

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5 minutes ago, Goseki1 said:

Juking SF's! I like it

Correct me if im wrong but doesnt the wording on HCS make it so you cant assign backdraft an evade token since you have to place backdraft before omega leader?

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2 hours ago, darthlurker said:

Yesterday I won a store championship in Barcelona, Spain at Freegame (28 people) with:

  • Quickdraw with juke, FCS, LWF, title, CR (38)
  • Backdraft with juke, FCS, LWF, title, CR (36)
  • Omega Leader with PtL and HCS (25)

I

I dont really mind that list, but you're paying 7 points (3+3+1) for what amounts to two evade tokens. And you're gimping OL a bit in the process (he really prefers juke and comm relay). It's not a bad list, but is it worth it?

Edited by Celez

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8 minutes ago, Celez said:

I dont really mind that list, but you're paying 7 points (3+3+1) for what amounts to two evade tokens.

Two evade tokens, which is roughly equivalent to two shield upgrades, which would be 8 points (yes, I know Shield Upgrade is overcosted), PLUS you're enabling Juke on 2-3 shots per round. It's sort of like having reusable Crack Shots because most enemies won't have multiple Focus tokens to use against all those Jukes. Or you're fighting Atanni Mindlink and you're getting the enemy to spend Focus tokens on defense that they otherwise wouldn't, so they don't have any for offense sometimes.

11 minutes ago, Celez said:

And you're gimping OL a bit in the process (he really prefers juke and comm relay).

His offense is worse, but his defense might actually be better. He can arc dodge better or token up for defense with PTL and still have ok offense.

10 minutes ago, Celez said:

It's not a bad list, but is it worth it?

It won a store champs, didn't it?

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Just now, Celez said:

I dont really mind that list, but you're paying 7 points (3+3+1) for two evade tokens once per game. And you're gimping OL a bit in the process (he really prefers juke and comm relay). It's not a bad list, but is it worth it?

Actually Omega Leader was the only ship I didn't lose throughout the seven rounds. Entering combat with focus and a TL and then getting focus+evade every turn afterwards makes him very difficult to damage. His output goes down against ships that roll lots of green dice, but on the other hand it makes it easy to switch targets and focus fire someone else if you need to. On several occasions I would even spend both the focus and TL to get full hits on a ship after blanking because the defender's focus was already spent to defend from Quickdraw's shot. I wouldn't call it gimping him as much as using him in a different way, and I've been consistently using Omega Leader (with juke and comm relay) since the ship came out.

As for the price I'm paying, the comm relays are effectively shield upgrades once I spend the evade (usually I wait until the last possible moment to spend it), and multiple uses of juke per turn are pretty devastating. It was common for me to do double attacks when my target of interest was behind me just to force my opponent to spend his focus on defense, and once in another tournament I even managed to get Quickdraw to fire four shots into an adjacent jumpmaster... all juked. It was beautiful.

It's effectively a crack shot that I would use maybe 10 times per game between the two of them, so I'd call it a bargain.

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38 minutes ago, defkhan1 said:

Wow, three Brobot wins this weekend: one in Columbus, OH and two in the UK (one I just heard about on FB). Are Brobots making a comeback?

I don't know about comeback. But myself and Kevin here in England have flown the ship quite a bit. It was just coincidence that we both won our store championships back-to-back in the same weekend.

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2 hours ago, darthlurker said:

Actually Omega Leader was the only ship I didn't lose throughout the seven rounds. Entering combat with focus and a TL and then getting focus+evade every turn afterwards makes him very difficult to damage. His output goes down against ships that roll lots of green dice, but on the other hand it makes it easy to switch targets and focus fire someone else if you need to. On several occasions I would even spend both the focus and TL to get full hits on a ship after blanking because the defender's focus was already spent to defend from Quickdraw's shot. I wouldn't call it gimping him as much as using him in a different way, and I've been consistently using Omega Leader (with juke and comm relay) since the ship came out.

As for the price I'm paying, the comm relays are effectively shield upgrades once I spend the evade (usually I wait until the last possible moment to spend it), and multiple uses of juke per turn are pretty devastating. It was common for me to do double attacks when my target of interest was behind me just to force my opponent to spend his focus on defense, and once in another tournament I even managed to get Quickdraw to fire four shots into an adjacent jumpmaster... all juked. It was beautiful.

It's effectively a crack shot that I would use maybe 10 times per game between the two of them, so I'd call it a bargain.

Love the list man. Congrats.

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On 10/07/2017 at 9:45 PM, darthlurker said:

Actually Omega Leader was the only ship I didn't lose throughout the seven rounds. Entering combat with focus and a TL and then getting focus+evade every turn afterwards makes him very difficult to damage. His output goes down against ships that roll lots of green dice, but on the other hand it makes it easy to switch targets and focus fire someone else if you need to. On several occasions I would even spend both the focus and TL to get full hits on a ship after blanking because the defender's focus was already spent to defend from Quickdraw's shot. I wouldn't call it gimping him as much as using him in a different way, and I've been consistently using Omega Leader (with juke and comm relay) since the ship came out.

As for the price I'm paying, the comm relays are effectively shield upgrades once I spend the evade (usually I wait until the last possible moment to spend it), and multiple uses of juke per turn are pretty devastating. It was common for me to do double attacks when my target of interest was behind me just to force my opponent to spend his focus on defense, and once in another tournament I even managed to get Quickdraw to fire four shots into an adjacent jumpmaster... all juked. It was beautiful.

It's effectively a crack shot that I would use maybe 10 times per game between the two of them, so I'd call it a bargain.

I love this list and may have to give it a go. I had considered Zeta Leader with predator, twin ions, HCS in place of  a non-standard omega leader, but you make a good argument.. 

Can I ask what your setup and approach was? Presumably flying both SF's in formation for as long as possible? 

Edited by Goseki1

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10 hours ago, Goseki1 said:

Can I ask what your setup and approach was? Presumably flying both SF's in formation for as long as possible? 

I usually set up in one corner and would make judicious use of 1-banks and barrel rolls to wait and see which side of the rocks my opponent will come from, and would attempt to go head on with BD and another ship (could be either OL or QD, but usually QD) and flank with the other. I find that going head on with BD makes it easier to use the rear arc after the first engagement, and it also creates a target priority problem for the opponent as BD is the ship that's least effective in a 1-on-1 endgame, but people usually want to get rid of all of QD's shields in one turn, so I'd generally start combat with QD at range 1 of the enemy to ensure that something dies in exchange for the shields. Three juke-backed range 1 modified shots tend to mean that a ship will die, sometimes even before shooting. Sometimes that would leave QD into hull (either with or without the evade token) and sometimes that dead ship's not shooting meant that QD had a chance to save a shield for a following round.

To give a few examples, in my first round I destroyed Biggs before he could fire, in the last round of swiss I killed Roark before his first shot, in the top 8 I killed Dutch before his first shot (he gave the GSP PS12), and in the final Biggs died after his first shot plinked a shield off of QD. The semifinal was the hardest matchup because Biggs was protected by Jyn's extra focus tokens, R4-D6 and DTF, and I lost BD before killing him, but once I managed to off Biggs (and the rest of Miranda's shields), Thane spent a couple of turns turning around and my opponent had to choose between plinking a shield here and there off of QD and shooting at a tokened up OL, neither of which being a good option.

 

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Yesterday I won a store championship in Canberra, Australia at ThreeD6 (27 people) with:

Dash Rendar YT-2400 (52)
Lone Wolf + Heavy Laser Cannon + Rey + Outrider
Miranda Doni K-Wing (47)
Twin Laser Turret + Extra Munitions + Sabine Wren + Cluster Mines + Ion Bombs + Advanced SLAM

 

My match ups were:

  1. 100-0     Bye (How lucky!)
  2. 100-26   Dengar/Fenn
  3. 100-52    Dengar/Nym
  4. 100-26    Vessery/Ryad/Backdraft
  5. 33-100    Fenn/2x Contracted Scouts
  6. 100-47   (Top 8) Biggs/2x TLT Y-wings/Stress-bot Y-wing
  7. 100-47   (Top 4) Bumpmaster/2x Deadeye Scurrgs w/Cruise Missiles
  8. 100-0     (Finals) Same player as Round 4 (Vess/Ryad/Backdraft)

The other top lists were:

Top 2

Countess Ryad TIE Defender (34)
Juke + TIE/x7
Colonel Vessery TIE Defender (37)
Adaptability + Tractor Beam + Twin Ion Engine Mk. II + TIE/D
"Backdraft" TIE/sf Fighter (29)
Trick Shot + Lightweight Frame + Special Ops Training

Top 4

Lok Revenant 

Lok Revenant - Deadeye + Extra Munitions + Cruise Missiles + Autoblaster Turret + Boba Fett + Guidance Chips
Lok Revenant - Deadeye + Extra Munitions + Cruise Missiles + Autoblaster Turret + 4-LOM + Guidance Chips
Contracted Scout - Intelligence Agent + Intimidation + Anti-Pursuit Lasers

 

Miranda Doni K-Wing
Twin Laser Turret + Extra Munitions + Sabine Wren + Cluster Mines + Seismic Charges + Advanced SLAM
Dash Rendar YT-2400
Lone Wolf + "Mangler" Cannon + Rey + Outrider + Engine Upgrade

Top 8

 

Contracted Scout JumpMaster 5000 (33)
Attanni Mindlink + Plasma Torpedoes + 4-LOM + R4 Agromech + Rigged Cargo Chute + Guidance Chips
Contracted Scout JumpMaster 5000 (32)
Attanni Mindlink + Plasma Torpedoes + R4 Agromech + Rigged Cargo Chute + Guidance Chips
Fenn Rau Protectorate Starfighter (32)
Attanni Mindlink + Autothrusters + Concord Dawn Protector

 

Dengar JumpMaster 5000 (57)
Expertise + Proton Torpedoes + Extra Munitions + Boba Fett + Unhinged Astromech + Punishing One + Guidance Chips
Fenn Rau Protectorate Starfighter (38)
Expertise + Plasma Torpedoes + Concord Dawn Protector + Autothrusters

 

 
Biggs Darklighter X-Wing (26)
R4-D6 + Integrated Astromech
Gold Squadron Pilot Y-Wing (24)
Twin Laser Turret
Gold Squadron Pilot Y-Wing (24)
Twin Laser Turret
Gold Squadron Pilot Y-Wing (26)
BTL-A4 Y-Wing + R3-A2 + Twin Laser Turret

 

Asajj Ventress Lancer-class Pursuit Craft (45)
Push the Limit + Latts Razzi + Rigged Cargo Chute + Gyroscopic Targeting
Ketsu Onyo Lancer-class Pursuit Craft (54)
Expertise + Dengar + Glitterstim + Shadow Caster + Engine Upgrade

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I won a small store champ (19 players) at Cambridge, MA today. I played an Imperial PS9(*) alpha strike list:

(*) bargain basement version

Quickdraw — Swarm Tactics, FCS, Targeting Synchronizer, LWF, Title (38)
Vessery — Swarm Tactics, Tractor Beam, Cruise Missiles, GC, TIE/D (41)
Scimitar Sq Pilot - Plasma, Extra Munitions, GC (21)

I went 3-1 in swiss and fortunately was able to squeeze into Top-4 cut.

In swiss my matchups were:

Miranda/TLT YWing/TLT YWing - killed everything, lost bomber (100-21)
Norra/Braylen/Biggs - killed Norra and Biggs, lost Vessery (66-41, I think)
SuperDash/Intensity Poe - lost everything, killed Dash (58-100)
Quickdraw(Adapt)/Vader(Adapt/Cruise)/Vessery(/X7) - killed everything, lost bomber (100-21)

Top 4 matchup (4-0 in swiss)
Dash - Lone Wolf, HLC, Rey, Outrider, Smuggling Comp, Scavenger Crane, Countermeasures (57)
Norra - Expertise, C3P0, R2D2, Alliance Overhaul, Hull Upgrade (43)

Top 2 matchup:
Dengar - Adaptability, Title, K4, Unhinged, Plasma, Extra Munitions, Glitterstim, GC (56)
Nym - VI, Autoblaster, Accuracy Corrector, Cruise Missiles, Extra Munitions, GC, Bomblet Generator, Havoc, Genius (44)

And a second player who made Top-4 and lost to Dengar/Nym was playing Worlds Dengar/Tel list:

Dengar - Expertise, Title, K4, Unhinged, Plasma, Extra Munitions, GC (58)
Tel - VI, Title, K4, Unhinged, Plasma, Extra Munitions, GC (40)

 

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Stomping Grounds, Chesterfield, Michigan, 15 July.

28 Players; 4 Swiss rounds & Top 8 Cut. Results (list names mine, not the players'):

1st: Glenn D. with Rebel Jankyard (1st in Swiss)

  • Lowhrick w/ Selflessness, Rey, Tactician
  • Biggs w/R4-D6, Integrated Astromech
  • Captain Rex
  • Jess Pava w/Draw Their Fire, R2-D6, Integrated Astromech

2d: Ryan S with Veteran's Cruise (4th in Swiss)

  • Darth Vader w/Veteran Instincts, TIE/x1, Advanced Targeting Computer, Cruise Missiles, Guidance Chips
  • Quickdraw w/Veteran Instincts, Special Forces TIE, Fire Control Systems, Cruise Missiles, Guidance Chips
  • Inquisitor w/Veteran Instincts, TIE/v1, Cruise Missiles, Guidance Chips

3d: Marcos L with I'll Show You the Quiet Side (7th in Swiss, lost to 2d)

  • Kylo Ren w/ Kylo Ren's Shuttle, Fire Control Systems, Palpatine, Hyperwave Comms Scanner, Pattern Analyzer, A Score to Settle, Engine Upgrade
  • Whisper w/ Veteran Instincts, Advanced Cloaking Device, Fire Control Systems, Agent Kallus

4th: Alex M with Rau Boats (6th in Swiss, lost to 1st)

  • Fenn Rau w/Attanni Mindlink, Concord Dawn title, Autothrusters
  • Contracted Scout w/Attanni Mindlink, Plasma Torpedoes, Extra Munitions, R4 Agromech, Intel Agent, Guidance Chips
  • Contracted Scout w/Attanni Mindlink, Plasma Torpedoes, Extra Munitions, R4 Agromech, Rigged Cargo Chute, Guidance Chips

Rounding out top 8 included (make not have the matchups right -- didn't get exact builds):

  • Dengar/Tel (2d in Swiss, lost to eventual 3rd place winner)
  • Miranda (Homing, Cluster Mines, Ion Bombs, Sabine)/Nym (Cruise Missiles, Bomblet Generator, Painbot) (3d in Swiss, lost to 2d)
  • Quickdraw/Vessery/Omega Leader (5th in Swiss, lost to 4th)
  • Vessery/Quickdraw/Epsilon Swarm Tactics & Cruise Missiles (8th in Swiss, lost to eventual 1st)

Other observations:

  • Imperials were most represented (probably half the field -- lots of SFs, Upsilon shuttles, Defenders), followed by Scum, followed by Rebel (Rebels had 7 lists: Winning Rebel Jankyard; 2x Miranda/Nym lists, 3x Kanan/Biggs lists, 1x Poe/Rey list).
  • Of wave 11, Cruise Missiles saw the most play. Only one Azituck, two Scurrgs (both Rebel Nym) and no TIE Aggressors were present
  • Prize support was outstanding -- including additional acrylic tokens, store-specific Assajj/Biggs/Omega Leader alt art cards, Slingpaint accessories, and other swag. Every player walked away with a bunch of stuff, plus they had door prizes and an extra prize for last place and for games that went to final salvo (there was one).

 

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6 minutes ago, Hawkstrike said:

Stomping Grounds, Chesterfield, Michigan, 15 July.

28 Players; 4 Swiss rounds & Top 8 Cut. Results (list names mine, not the players'):

1st: Glenn D. with Rebel Jankyard (1st in Swiss)

  • Lowhrick w/ Selflessness, Rey, Tactician
  • Biggs w/R4-D6, Integrated Astromech
  • Captain Rex
  • Jess Pava w/Draw Their Fire, R2-D6, Integrated Astromech

2d: Ryan S with Veteran's Cruise (4th in Swiss)

  • Darth Vader w/Veteran Instincts, TIE/x1, Advanced Targeting Computer, Cruise Missiles, Guidance Chips
  • Quickdraw w/Veteran Instincts, Special Forces TIE, Fire Control Systems, Cruise Missiles, Guidance Chips
  • Inquisitor w/Veteran Instincts, TIE/v1, Cruise Missiles, Guidance Chips

3d: Marcos L with I'll Show You the Quiet Side (7th in Swiss, lost to 2d)

  • Kylo Ren w/ Kylo Ren's Shuttle, Fire Control Systems, Palpatine, Hyperwave Comms Scanner, Pattern Analyzer, A Score to Settle, Engine Upgrade
  • Whisper w/ Veteran Instincts, Advanced Cloaking Device, Fire Control Systems, Agent Kallus

4th: Alex M with Rau Boats (6th in Swiss, lost to 1st)

  • Fenn Rau w/Attanni Mindlink, Concord Dawn title, Autothrusters
  • Contracted Scout w/Attanni Mindlink, Plasma Torpedoes, Extra Munitions, R4 Agromech, Intel Agent, Guidance Chips
  • Contracted Scout w/Attanni Mindlink, Plasma Torpedoes, Extra Munitions, R4 Agromech, Rigged Cargo Chute, Guidance Chips

Rounding out top 8 included (make not have the matchups right -- didn't get exact builds):

  • Dengar/Tel (2d in Swiss, lost to eventual 3rd place winner)
  • Miranda (Homing, Cluster Mines, Ion Bombs, Sabine)/Nym (Cruise Missiles, Bomblet Generator, Painbot) (3d in Swiss, lost to 2d)
  • Quickdraw/Vessery/Omega Leader (5th in Swiss, lost to 4th)
  • Vessery/Quickdraw/Epsilon Swarm Tactics & Cruise Missiles (8th in Swiss, lost to eventual 1st)

Other observations:

  • Imperials were most represented (probably half the field -- lots of SFs, Upsilon shuttles, Defenders), followed by Scum, followed by Rebel (Rebels had 7 lists: Winning Rebel Jankyard; 2x Miranda/Nym lists, 3x Kanan/Biggs lists, 1x Poe/Rey list).
  • Of wave 11, Cruise Missiles saw the most play. Only one Azituck, two Scurrgs (both Rebel Nym) and no TIE Aggressors were present
  • Prize support was outstanding -- including additional acrylic tokens, store-specific Assajj/Biggs/Omega Leader alt art cards, Slingpaint accessories, and other swag. Every player walked away with a bunch of stuff, plus they had door prizes and an extra prize for last place and for games that went to final salvo (there was one).

 

Great job Glenn!

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Level Up in St. Paul, MN 22 players 4 rounds, cut to top 4

Winner:  Vessery (Ion, Tie D. VI) Omega Leader (Comms, Juke), Quickdraw (Pattern, FCS, Title, LWF, Score to Settle)

Runner-Up:  Dengar (Mindlink, Crane, Overclocked, Counter Measures, Citrik Vizago), Fenn (Mindlink, Thrusters, Title), Inaldra (Light Syck, Mindlink)

Top 4:

RAC (Vader, Gunner, Captive, EU, VI, Dauntless), Quickdraw (Adapt, FCS, Title, LWF and I think one other upgrade).

Quickdraw (Adapt FCS, Title, LWF), Omega Leader (Comm Relay, Juke), Rexlar Brath (Expertise, X7, Mk2)

I was the fourth one listed and have to give credit to Biophysical, which is where the Rexpertise build and it is a ton of fun and actually gets his ability to trigger more regularly.

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Poromagia Store Championship 15.7.2017, Helsinki, Finland. 18 players (6 did not show up for various reasons or no reason at all). Wave 11 was not allowed as it came in stores (1 store) 2 days prior the tournament.
Listjuggler should be up later today. Some of this info may be wrong as I wrote it from my memory.

Winner: (Swiss 2nd)
Kanan Jarrus (TLT, FCS, Recon Specialist, Rey, Tactical Jammer, Ghost)
Biggs (M9-G8, IA)
Zeb (Autoblaster, Chopper, Phantom)

Runner-Up: (Swiss 4th)
Gold Sq. Pilot (TLT, R3-A2, BTL-A4)
Rookie Pilot (Seismic Torpedo, R4-D6, IA)
Rookie Pilot (M9-G8, IA)
Bandit Sq. Pilot (Tracers, Chips)
Bandit Sq. Pilot (Tracers, Chips)

Top 4: (Swiss 1st, lost to runner-up)
Scimitar Sq. Pilot (Shuttle, Tactician, Vader) 
Scimitar Sq. Pilot (Shuttle, Tactician, Operations Specialist)
Scimitar Sq. Pilot (Shuttle, Tactician, Operations Specialist)
Scimitar Sq. Pilot (Shuttle, Tactician, Intelligence Agent)
Scimitar Sq. Pilot (Shuttle, Tactician)

Top 4: (Swiss 3rd, lost to winner)
Airen Cracken (VI, Homing Missile, Chips)
Jan Ors (VI, Nien Numb, TLT)
Miranda Doni (Autoblaster Turret, Homing Missiles, Extra Munitions, C-3PO, Chips)

I myself went 1-3 and 14th place. Flew Boba+Kath and my tournament for the most part can be blamed on green dice. first 2 turns of shooting I rolled 12 evade dice, 11 of them were blanks and 1 focus. So yeah. That went on through the tournament so even if I flew somewhat well I still took too much damage from R3 obstructed shots and so on.

But now onto new tournament adventures with Wave 11 :) Happy for our winner as he has been in Finals for so many times and finally got his first Store Championship after 1 year tournament hiatus.

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6 minutes ago, Kdubb said:

Was this a TO call? New ships should be immediately available upon release for store championships.

TO Call as there weren't opportunity for everyone to have them. Would've been unfair. Considering that only 1 store got them on release day and with limited quantity. The store we were playing didn't get them so it was kind of stupid to allow them.

Edited by Hwarangdaem

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