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MenaceNsobriety

Tel And TLT

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3 hours ago, thespaceinvader said:

This is perhaps more important with Cluster Missiles as he can really mill the damage deck.

Outside of the possible interaction with Kylo not being able to find a pilot card with ISYTDS milling the damage deck is pretty pointless in X-Wing.  It's not like you generally get to pick and choose what damage card(s) a ship gets dealt and even when you do you are still drawing them from an unknown pool.  If that deck goes dry you just take all that have been used and shuffle them together for a new deck.

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2 hours ago, StevenO said:

Outside of the possible interaction with Kylo not being able to find a pilot card with ISYTDS milling the damage deck is pretty pointless in X-Wing.  It's not like you generally get to pick and choose what damage card(s) a ship gets dealt and even when you do you are still drawing them from an unknown pool.  If that deck goes dry you just take all that have been used and shuffle them together for a new deck.

Yeah, I always found the idea of applying overkill dmg useless. Random is random, the fact that you milled the deck when you already know the ship is dead does not affect the outcome of future dmg. Sure now if your opponent is playing Kylo, it give more chance to mill Pilot card (Something you said yourself), but outside of that, it is pretty pointless.

Edited by muribundi

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4 minutes ago, muribundi said:

Yeah, I awlays found the idea of applying overkill dmg useless. Random is random, the fact that you milled the deck when you already know the ship is dead does not affect the outcome of future dmg. Sure now if your opponent is playing Kylo, it give more chance to mill Pilot card (Something you said yourself), but outside of that, it is pretty pointless.

If a ship lingers after it is supposed to be killed (simultaneous fire rule being the most common) that overkill could matter IF it involves face-up cards.  If a ship needs one more card to die and you deal it three face-down they aren't going to matter.  On the other hand if you deal it three face-up cards those extra cards may mess up whatever the zombie is sticking around to do; simultaneous fire doesn't do much good when you pick up a card saying you can't attack.

 

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On 5/16/2017 at 10:55 AM, StevenO said:

If a ship lingers after it is supposed to be killed (simultaneous fire rule being the most common) that overkill could matter IF it involves face-up cards.  If a ship needs one more card to die and you deal it three face-down they aren't going to matter.  On the other hand if you deal it three face-up cards those extra cards may mess up whatever the zombie is sticking around to do; simultaneous fire doesn't do much good when you pick up a card saying you can't attack.

 

Yep, just last week this mattered for a game I had where Biggs got smoked. I drew out all the crits (he took 5 cards on that attack) including a direct hit and a blinded pilot. Used integrated Astro to cancel the blinded so I could get simultaneous fire. Then my friend says, "now I get it..." :)

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4 minutes ago, nitrobenz said:

Yep, just last week this mattered for a game I had where Biggs got smoked. I drew out all the crits (he took 5 cards on that attack) including a direct hit and a blinded pilot. Used integrated Astro to cancel the blinded so I could get simultaneous fire. Then my friend says, "now I get it..." :)

Assuming it was Biggs getting smoked during the PS 5 shooting window.  He would have still stuck around for his "simultaneous fire" even even if the blinded pilot happened to land on him although of course that would have prevented him from actually getting to make it.

I take he "got it" because if you actually had to suffer all of those face-up cards Biggs wouldn't have gotten to shoot and you just happened to get luck that the Astromech could stop that Blinded Pilot even if it couldn't prevent the ship's destruction.

 

 

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