Jump to content
Sign in to follow this  
WWHSD

Artillery Golems.

Recommended Posts

Playing with some ideas and noticed that a 2x1 Rune Golem Formation can take a Fire Rune (35 points) to throw a range attack and increase its defense at initiative 3. It seems like having the ranged attack mitigates some of the mobility issues that Golems have. To ensure that they've got decent enough red runes to deal damage with you'd want a Greyhaven Channeler in a unit of Spearmen (minimum cost 36). 

What do you think? Is it worth committing 71 points for some high defense cannons?

 

Share this post


Link to post
Share on other sites

Well, it's expensive, but I can guarantee that if that particular unit is making its way toward my valuable (and fragile) archers, I'll be moving some carrion lancers out to mortal strike them into the ground.

I don't know how effective it will be once cards hit the table, but it makes me nervous.

Share this post


Link to post
Share on other sites

Well, unfortunately the 2x1 gets no rerolls, nor does the 2x threat do anything for the fire rune. If it were a 1x2, it would get that reroll and get the full damage from the red runes. Then, I think it might be really good.

 

If only there were some was we could rearrange the trays...

Edited by playnwin

Share this post


Link to post
Share on other sites

I put them on the table and was a little disappointed in their performance I din't take the Channeler because he didn't fit in with the rest of the squad. I didn't have the best luck with the runes and my dice. Having the rerolls from being 1x2 might have helped out. They mostly had higher defense targets to shoot at and the two damage that they were dropping when they did hit wasn't much to write home about. 

Edited by WWHSD

Share this post


Link to post
Share on other sites
On May 14, 2017 at 9:38 PM, WWHSD said:

I put them on the table and was a little disappointed in their performance I din't take the Channeler because he didn't fit in with the rest of the squad. I didn't have the best luck with the runes and my dice. Having the rerolls from being 1x2 might have helped out. They mostly had higher defense targets to shoot at and the two damage that they were dropping when they did hit wasn't much to write home about. 

Well, that does sound dissappointing. Maybe give it another shot when Hawthorne drops and run the Channeler.

Also, how did the army do over all? I'd imagine that even without doing a ton of Fire Rune damage that having a pair of Rune Golem units should help with that pesky high-defense opponent issue.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...