Jump to content
Sign in to follow this  
Luke Licens

Chopper's Bump and Grind

Recommended Posts

Can Chopper's "Ram" action be used to push friendly models?

"Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers * equal to the * results. Then, if that figure was small, push it up to one space."

"Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers * equal to the * results. Then, if that figure was small, push it up to one space."

swi43-c1-10p.png

Share this post


Link to post
Share on other sites

Yes, no question. Ram can choose any adjacent figure, also large, but of course rebels do not have large figures. Only a hostile figure suffers the damage, and only a small figure is pushed (whether hostile or friendly).

 

 

Edited by a1bert

Share this post


Link to post
Share on other sites

We sure? There is a clear "IF - THEN" statement in there. Logic being what it is you could argue the "IF" part of the state refers to hostile, but at that point, the "THEN" part of the statement is wholly unnecessary. Of course, I can read this card both ways, and THEMATICALLY, it makes sense for C1-10P to Ram allies, he does it in the show all the **** time.

(I could be wrong here, I just want to toss it out there.)

Edited by Fizz

Share this post


Link to post
Share on other sites

I'm pretty certain that it is the intent to be able to Ram friendly figures, and the whole ability would be a bit shorter otherwise. The hostile requirement would be included in the choose part of the ability.

What do you mean by if-then? Then is not part of a if-then syntax of a programming language, it is indicating a sequence.

The parts of the ability are separated into sentences. Both "if the figure is" refer to the same chosen figure.

 

Edited by a1bert

Share this post


Link to post
Share on other sites

IF - THEN is used as a proof in mathematics (represented as A -> B) and programmatically in scripting. IF (condition exists) THEN (perform actions).

Like I said above, depending on what your background is, I can totally see why people can see this both ways. (Even I see it both ways).

 

Edited by Fizz

Share this post


Link to post
Share on other sites

Why would you be able to choose a friendly figure if any part of the ability would not apply to a friendly figure?

A = Choose an adjacent figure

IF hostile(A) THEN roll 1 green die, apply damage to A.

IF small(A) THEN push A up to 1 space.

 

Edited by a1bert

Share this post


Link to post
Share on other sites

You do make the best point that it does call out *IF* the target is hostile *after* the targeting, which is just adjacent figure, not adjacent hostile figure.

After reading, they use "Then, If" language instead of "If, Then" which invalidates my argument. (Since they are using THEN to break up commands, instead of linking them to conditionals)

╔►Ram

Move (optional)

THEN target (friendly/hostile)

IF (Hostile) suffer damage

THEN, IF (small), push (optional).

 

I gotta stop reading the boards at work. :(

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...