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Wintersong

Fanmade cards while we speculate

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Masters of the Shadow

4 cost Dynasty card (scorpion)

4/2

Glory 0

Shugenja Shinobi

Action: During a conflict, lose 1 honor - move this character to the conflict or home from the conflict (Max twice per turn)

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This one is inspired by the Seal sought by many during the Romance of the Three Kingdoms

* Imperial Seal

1 cost Conflict card (neutral)

+0/+1

Item. Seal.

Attached character gains the Imperial and Crown Prince traits.

Reaction, when this card is played: take the Imperial Favour.

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Void Tattoo

1 cost Dragon attachment

+0/+0

Tattoo

Restricted

Attach to a Monk character you control

Action: Remove a Fate from attached character and target another character in play - Treat the targeted character as if they were blank except for keywords for the phase.

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Conscientious Deference 

2 Cost Lion Event

2 influence

Philosophy

Action: Play during a conflict where you are attacking and the defender has at least one participating character and the Imperial Favour - Bow all your attacking characters then honour them. Your attacking characters may not ready this phase. Characters may not be put into play, played, or moved into this conflict.

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Kuni Yori

5 cost Crab Dynasty Character .

2/5 Glory 1

Shugenja Earth .

Action: Target a character in your Dynasty discard pile and bring it into play - Lose honor equal to its Fate cost. That character gains the Shadowlands trait. Discard it at the end of the phase.(edited)

 

Iajitsu Master's Blade

1 cost Crane attachment

+1/+1 .

Weapon . Restricted.

Attached character adds his Glory to his stats when he is in a duel.

 

Discovered Evidence

0 cost Dragon Event .

Reaction: After you win a Pol conflict - your opponent reveals 3 cards in their hand. You choose two, Discard one and remove the other from the game.

 

Battlecat .

2 cost Lion Conflict Character .

4/- glory 0 .

Nonhuman . Cannot have Fate placed on it.

 

Shield of Earth .

1 cost Phoenix attachment .

+0/+0 .

Spell Earth . Attach to a Province.

This province gains +x Strength where X is equal to your Earth cards in play.

 

Lies Lies Lies .

0 cost Scorpion Event .

Technique .

Reaction: After you win a Pol conflict - Discard X cards from the top of your opponent's Conflict deck where X is equal to the amount you won by.

 

Braving the Sands .

0 cost Unicorn Event .

Reaction: After you win a Mil conflict, target a participating Cavalry character - that character does not bow from resolution.

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Built on the Blood of my Brothers

0 cost Crab Event .

Action: During a conflict, sacrifice a friendly defending Crab character - Increase the attacked province strength by the Mil stat of the sacrificed character until the end of the phase.

 

Daidoji Infiltrator .

2 cost Crane Conflict Character .

2/1 glory 0 .

Disguised Bushi .

Shinobi Bushi

 

Hundred Hand Strike

0 cost Dragon Event .

Kihō

Action: During a Mil conflict, target a participating Monk character - Give that character +1 Mil skill. Draw a card and take an additional action.

 

Peasant Warrior .

0 cost Lion Dynasty Character .

1/1 Glory 0 .

Peasant

At the end of the conflict Phase, discard this character.

 

Bayushi Goshiu * .

5 cost Scorpion Dynasty Character .

2/5 Glory 1 .

Courtier Rumourmonger . I

nterrupt: After you have lost Honor as a cost of an action, target an opponent - They lose the Honor instead. (Max twice per turn.)

 

Ice Storm

0 cost Phoenix attachment .

+0/+0 .

Spell Water .

Attached character does not ready during the Fate Phase. When attached character would ready - discard this card instead.

 

Trampled Underfoot

1 cost Unicorn Event .

Reaction: After you win a Mil conflict, target an opposing participating character with less Mil skill than the number of your participating characters - discard it.

 

Tsuruchi *

3 cost Neutral Dynasty Character .

3/3 glory 1 .

Bushi Wasp Clan Daimyo .

Action: During a conflict, target an opposing character with less Mil skill - bow it and remove a Fate from it.

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