TBot 589 Posted April 28, 2017 Theoretically, could you line up 5 Jakku gunner runners horizontally on the leftish side of the map, catch an opopnent in range 1 in the middle of the map and then continually throw that ship down the line like a rugby toss right off the map? I'm suprised this isn't one of the mynock bounties yet. Quote Share this post Link to post Share on other sites
thespaceinvader 17,538 Posted April 28, 2017 Tractor Beam tokens only apply the forced movement for the first token received per round. 6 Antipodean Ork, Lampyridae, nigeltastic and 3 others reacted to this Quote Share this post Link to post Share on other sites
Mangipan 695 Posted April 28, 2017 Quote The first time a small ship receives a tractor beam token each round, Many questions can be answered by reading the card. 5 Turbo Toker, VanderLegion, skins1924 and 2 others reacted to this Quote Share this post Link to post Share on other sites
TBot 589 Posted April 28, 2017 2 minutes ago, thespaceinvader said: Tractor Beam tokens only apply the forced movement for the first token received per round. oops. Thanks for clarification Quote Share this post Link to post Share on other sites
AEIllingworth 978 Posted April 28, 2017 Nearly as fun is the Fastball Special. Named from the X-men comic where Colossus throws Wolverine at the bad guy, it only requires two Quads with the tractor Array. If one tractors the other straight forward, which goes 3 straight, that second Quad can tractor someone that is 8.5 base lengths ahead of its starting position, or just under a big base past range three. You will probably lose that reduced agility Quadjumper, but no one sees it coming! 4 nitrobenz, Helias de Nappo, Stoneface and 1 other reacted to this Quote Share this post Link to post Share on other sites
Jeff Wilder 5,212 Posted April 28, 2017 It's almost as if FFG's design team considered that as a possibility! 2 Antipodean Ork and Sergovan reacted to this Quote Share this post Link to post Share on other sites
haslo 950 Posted April 28, 2017 You also can't tractor ships off the map. You can place them in a way that makes them maneuver off the map on their own. Quote Share this post Link to post Share on other sites
RejjeN 149 Posted April 28, 2017 4 hours ago, AEIllingworth said: Nearly as fun is the Fastball Special. Named from the X-men comic where Colossus throws Wolverine at the bad guy, it only requires two Quads with the tractor Array. If one tractors the other straight forward, which goes 3 straight, that second Quad can tractor someone that is 8.5 base lengths ahead of its starting position, or just under a big base past range three. You will probably lose that reduced agility Quadjumper, but no one sees it coming! Make the boosted Quad Sarco Plank and the tractor beam doesn't affect him, and/or if you want more distance add a cloaking device to it 1 Helias de Nappo reacted to this Quote Share this post Link to post Share on other sites
TBot 589 Posted April 28, 2017 36 minutes ago, haslo said: You also can't tractor ships off the map. You can place them in a way that makes them maneuver off the map on their own. Whooops. Didn't know that one. Quote Share this post Link to post Share on other sites
Bojanglez 2,156 Posted April 28, 2017 5 hours ago, Mangipan said: The first time a small ship receives a tractor beam token each round, if that wasn't the case it could also be hilarious to have a pingball effect going as you bounced them from asteroid to asteroid. 1 ViscerothSWG reacted to this Quote Share this post Link to post Share on other sites
DragoonKainKatarn 115 Posted April 30, 2017 On 4/28/2017 at 3:46 PM, Jeff Wilder said: It's almost as if FFG's design team considered that as a possibility! Almost. It could also just be by happenstance. Quote Share this post Link to post Share on other sites
haslo 950 Posted April 30, 2017 On 4/28/2017 at 10:31 PM, TBot said: Whooops. Didn't know that one. I only learned it after I'd done it once to an opponent. Felt bad about it afterwards Quote Share this post Link to post Share on other sites
TBot 589 Posted May 1, 2017 On Friday, April 28, 2017 at 1:55 PM, haslo said: You also can't tractor ships off the map. You can place them in a way that makes them maneuver off the map on their own. Is there anywhere that clearly states this? I'm trying to convince a friend that you can't do this. Quote Share this post Link to post Share on other sites
Transmogrifier 1,366 Posted May 1, 2017 1 hour ago, TBot said: Is there anywhere that clearly states this? I'm trying to convince a friend that you can't do this. p21 of the FAQ: Q: Can a ship decloak or perform a boost or barrel roll that would cause it to go outside the play area (and thus flee the battlefield)? A: No. A ship cannot decloak or perform a boost or barrel roll if this would cause its base to go outside the play area. This includes a boost or barrel roll caused from receiving a tractor beam token. 1 TBot reacted to this Quote Share this post Link to post Share on other sites
TBot 589 Posted May 1, 2017 1 hour ago, Transmogrifier said: p21 of the FAQ: Q: Can a ship decloak or perform a boost or barrel roll that would cause it to go outside the play area (and thus flee the battlefield)? A: No. A ship cannot decloak or perform a boost or barrel roll if this would cause its base to go outside the play area. This includes a boost or barrel roll caused from receiving a tractor beam token. Thanks man! Quote Share this post Link to post Share on other sites
Lampyridae 651 Posted May 1, 2017 (edited) On 28/04/2017 at 5:25 PM, TBot said: Theoretically, could you line up 5 Jakku gunner runners horizontally on the leftish side of the map, catch an opopnent in range 1 in the middle of the map and then continually throw that ship down the line like a rugby toss right off the map? I'm suprised this isn't one of the mynock bounties yet. No. But it is possible to use a combination of ion bombs and tractor beam tosses to achieve this over a few game turns. Then it should be at the edge of the board and doomed to fly off in the next turn. It makes me think of a rather bizarre form of Life (the game). Although boost, barrel roll are protected from edge of board, this does not apply to Daredevil and Adaptive Ailerons because those are manoeuvres. Edited May 1, 2017 by Lampyridae 1 TBot reacted to this Quote Share this post Link to post Share on other sites
TBot 589 Posted May 1, 2017 2 hours ago, Lampyridae said: No. But it is possible to use a combination of ion bombs and tractor beam tosses to achieve this over a few game turns. Then it should be at the edge of the board and doomed to fly off in the next turn. It makes me think of a rather bizarre form of Life (the game). Although boost, barrel roll are protected from edge of board, this does not apply to Daredevil and Adaptive Ailerons because those are manoeuvres. How about this: 97 Points: x2 Syndicate Thug + Ion Cannon Turret x3 Jakku Gunrunner + Spacetug Tractor Array There is a few points left over you could give an ion bomb to one of them or upgrade a Gunrunner to Unkar Plutt. This would be a pretty fun list so long as you dont run up against an all large base opponent. I still can't seem to get over the fact that tractor beams are useless against most large base ships (especially the VCX and Decimator). Quote Share this post Link to post Share on other sites