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ATM2100

Imperial assault Imperial player has not enough power any way to buff them up?

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I have 1 + 1/2 + 1/2 campaigns in but the imperial player has lost all of them! I have core hired guns, kane somos, robot general guy from hoth, and hoth. any ideas on how to make the imperial player more powerful that is fair to rebels?

Edited by ATM2100
to fix the tiong that poped up

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The campaigns in the link are Play By Forum campaigns, so they retain full record. As the imperial player I use the Vassal Imperial Assault Campaign module to actually run the campaign. (I also maintain the Campaign module.)

For face-to-face campaigns I use the campaign log to keep track of missions, XP, credits and influence, and each player keeps track of what they have purchased. The agenda deck and purchased agenda cards are kept similarly.

 

 

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1 hour ago, ATM2100 said:

we have used fen and mak for the first one, jyn gaarkan and fen for the whole one, Gaarkan diala mak and gideon in the other half (before reading the link)

So you guys only played with 2 heroes for the first one & the full one? If you don't remember the Imperial class deck, which campaign did you guys play? (Core/TS/Hoth/Bespin/Jabba)

Because the hero choices really doesn't look too OP. OP heroes imo means picking more than 2/4 from: Diala, Fenn, Gideon, Shyla

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2 hours ago, a1bert said:

What were the campaigns and which class decks have been used? Which heroes have been used?

Are you playing all rules correctly? It's usually the heroes that have trouble while learning the game though.

https://boardgamegeek.com/thread/1319188/what-are-some-crazy-or-common-rule-breaking-mistak

you play well but we probably play differently, if you need ed to buff the empire what would you do?

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20 minutes ago, ATM2100 said:

you play well but we probably play differently, if you need ed to buff the empire what would you do?

So some strategy for Military Might (I'm assuming you're the Imperial). I don't have too much experience play machine deck (Armored onslaught?)

Assault Armor is an attachment to a group. Give it to your rStorm means these 3 guys now have 5HP. Give it to your eStorm = 7 HP each

Sustained Fire = best Imp card imo. It overrides the "may only attack once" & Imperials can only attack once anyway, so getting stunned isn't as bad (besides, there's no guarantee the stunned dude will even survive to the next round)

Combat Vet is really good. Slap AA + CV on eStorms or eJets (if you have Jabba) to turn them into literal death squads. AA+CV+SF = nightmare for Rebels 

slap them on eJet: 9HP, auto +1 block when defending, auto +1dmg when attacking. eJet #1 move 4 -> shoots BBG -> move 2. eJet #2 move 4 -> shoots BBGG (combo with your starter) -> shoots BBG again (use SF) -> stunned

 

edit: also I feel like this thread should belong in Campaign rather than Rules

Edited by ricope

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No, you don't have to. You can use any Imp class deck / any Rebel heroes in any campaign. You're free to use Military Might in Twin Shadow if you want, or Armored onslaught in Core campaign

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