ATM2100 74 Posted April 28, 2017 (edited) I have 1 + 1/2 + 1/2 campaigns in but the imperial player has lost all of them! I have core hired guns, kane somos, robot general guy from hoth, and hoth. any ideas on how to make the imperial player more powerful that is fair to rebels? Edited April 28, 2017 by ATM2100 to fix the tiong that poped up Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted April 28, 2017 What were the campaigns and which class decks have been used? Which heroes have been used? Are you playing all rules correctly? It's usually the heroes that have trouble while learning the game though. https://boardgamegeek.com/thread/1319188/what-are-some-crazy-or-common-rule-breaking-mistak Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 we have used fen and mak for the first one, jyn gaarkan and fen for the whole one, Gaarkan diala mak and gideon in the other half (before reading the link) Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 (after reading) I think it is because we all the rules right and the rebels have a small advantage where we are and so the imperials lose a lot more than they win Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted April 28, 2017 (edited) Which imperial class deck? Which imperial class cards purchased in which order? Maybe you could benefit in reading about some of my campaigns. https://boardgamegeek.com/geeklist/218205/a1berts-imperial-assault-play-forum-campaigns Edited April 28, 2017 by a1bert Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 i cant remember the order very well sorry but i think it would be helpful how do you keep track of your campaigns? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted April 28, 2017 The campaigns in the link are Play By Forum campaigns, so they retain full record. As the imperial player I use the Vassal Imperial Assault Campaign module to actually run the campaign. (I also maintain the Campaign module.) For face-to-face campaigns I use the campaign log to keep track of missions, XP, credits and influence, and each player keeps track of what they have purchased. The agenda deck and purchased agenda cards are kept similarly. Quote Share this post Link to post Share on other sites
ricope 350 Posted April 28, 2017 1 hour ago, ATM2100 said: we have used fen and mak for the first one, jyn gaarkan and fen for the whole one, Gaarkan diala mak and gideon in the other half (before reading the link) So you guys only played with 2 heroes for the first one & the full one? If you don't remember the Imperial class deck, which campaign did you guys play? (Core/TS/Hoth/Bespin/Jabba) Because the hero choices really doesn't look too OP. OP heroes imo means picking more than 2/4 from: Diala, Fenn, Gideon, Shyla Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 reread it is fen and mak for 1, jyn gaarkan and fen for the hole one and gaarkan diala mak and gidion for the last half Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 first one was milatry, second was machines and the third was milatry. Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 2 hours ago, a1bert said: What were the campaigns and which class decks have been used? Which heroes have been used? Are you playing all rules correctly? It's usually the heroes that have trouble while learning the game though. https://boardgamegeek.com/thread/1319188/what-are-some-crazy-or-common-rule-breaking-mistak you play well but we probably play differently, if you need ed to buff the empire what would you do? Quote Share this post Link to post Share on other sites
ricope 350 Posted April 28, 2017 (edited) 20 minutes ago, ATM2100 said: you play well but we probably play differently, if you need ed to buff the empire what would you do? So some strategy for Military Might (I'm assuming you're the Imperial). I don't have too much experience play machine deck (Armored onslaught?) Assault Armor is an attachment to a group. Give it to your rStorm means these 3 guys now have 5HP. Give it to your eStorm = 7 HP each Sustained Fire = best Imp card imo. It overrides the "may only attack once" & Imperials can only attack once anyway, so getting stunned isn't as bad (besides, there's no guarantee the stunned dude will even survive to the next round) Combat Vet is really good. Slap AA + CV on eStorms or eJets (if you have Jabba) to turn them into literal death squads. AA+CV+SF = nightmare for Rebels slap them on eJet: 9HP, auto +1 block when defending, auto +1dmg when attacking. eJet #1 move 4 -> shoots BBG -> move 2. eJet #2 move 4 -> shoots BBGG (combo with your starter) -> shoots BBG again (use SF) -> stunned edit: also I feel like this thread should belong in Campaign rather than Rules Edited April 28, 2017 by ricope Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 you say you have jaba but it doesn't sound like you use the class deck? Quote Share this post Link to post Share on other sites
ricope 350 Posted April 28, 2017 No, you don't have to. You can use any Imp class deck / any Rebel heroes in any campaign. You're free to use Military Might in Twin Shadow if you want, or Armored onslaught in Core campaign Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 but shouldn't you try them i mean, you bought it you might as well use it. Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 plz don't go to the other one its getting annoying Quote Share this post Link to post Share on other sites
ATM2100 74 Posted April 28, 2017 go here! https://community.fantasyflightgames.com/topic/248409-how-would-i-make-a-skirmish-campaign-happen/ this is where i want to talk Quote Share this post Link to post Share on other sites