Sybreed 1,110 Posted April 27, 2017 So, I made this fleet prior to the e-mail from M. Gernes and decided to trash it. Now that we've all read the e-mail, here it is again, in all its... glory? Objectives are a WIP, feel free to recommend something better. ISD-1/Rhymer alpha Author: Vhailor Faction: Galactic Empire Points: 398/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Motti ( 24 points) - Flight Commander ( 3 points) - Gunnery Team ( 7 points) - Rapid Launch Bays ( 6 points) - Expanded Hangar Bay ( 5 points) = 155 total ship cost Raider-I Class Corvette (44 points) - Impetuous ( 4 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 58 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Raider-I Class Corvette (44 points) = 44 total ship cost 4 VT-49 Decimators ( 88 points) 1 Major Rhymer ( 16 points) 1 JumpMaster 5000 ( 12 points) 1 eViL dAvE reacted to this Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 27, 2017 Eh not sure I see the point in using RLBs on Decimators as they don't activate and can still attack in later turns. But that's me. Dropping them in and getting 12 Blues and a black tossed at a ship followed by an ISD attack will most likely kill it... Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 1 minute ago, Card Knight said: Eh not sure I see the point in using RLBs on Decimators as they don't activate and can still attack in later turns. But that's me. Dropping them in and getting 12 Blues and a black tossed at a ship followed by an ISD attack will most likely kill it... actually they can attack after being placed, M. Gernes confirmed it in an e-mail. That's the whole point of the list. 2 Green Knight and eViL dAvE reacted to this Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 27, 2017 Just now, Sybreed said: actually they can attack after being placed, M. Gernes confirmed it in an e-mail. That's the whole point of the list. Oh yeah I get that. But they could also activate in the squad phase and shoot anyway is my point. The only real benefit is that it would be all at once with one activation, which could really hurt. Also, since you can only put away 5 with the ISD, who is left out? Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 1 minute ago, Card Knight said: Oh yeah I get that. But they could also activate in the squad phase and shoot anyway is my point. The only real benefit is that it would be all at once with one activation, which could really hurt. Also, since you can only put away 5 with the ISD, who is left out? The intel ship. Yeah I get what you mean, but at the same time, there's a chance that they'll focus in the intel ship and engage the rest of the decimators. In that case, acting first and not waiting for the squadron phase can be a big boost in dmg. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted April 27, 2017 You can only hold 5 squadrons Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 27, 2017 Yeah you'd have to be very careful with your intel ship to make sure it doesn't just die before you can deploy your ships. It could be a nice little one trick pony that allows you to take down something big like an MC80 or opposite ISD. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 15 minutes ago, Lyraeus said: You can only hold 5 squadrons Token on first turn so it keeps up with the rest. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 16 minutes ago, Card Knight said: Yeah you'd have to be very careful with your intel ship to make sure it doesn't just die before you can deploy your ships. It could be a nice little one trick pony that allows you to take down something big like an MC80 or opposite ISD. yeah, hence why I think it's an all-in strategy. It's not something I'd play in a tournament, but in a casual game it could be fun. Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted April 27, 2017 Saw something much like this played last Friday. Five squadron attacks does a lot to help the Avenger title. 3 eViL dAvE, LordTesla and Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 4 minutes ago, Democratus said: Saw something much like this played last Friday. Five squadron attacks does a lot to help the Avenger title. that's a good point. Might wanna get rid of flechette torpedoes for that... Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 27, 2017 switching the naked raider to a gozanti would also free up some points 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 15 minutes ago, Card Knight said: switching the naked raider to a gozanti would also free up some points and allow me to get some fighter screen. Yeahhhh.... Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 new take after your suggestions: ISD-1/Rhymer alpha Author: Vhailor Faction: Galactic Empire Points: 399/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Motti ( 24 points) - Avenger ( 5 points) - Flight Commander ( 3 points) - Gunnery Team ( 7 points) - Rapid Launch Bays ( 6 points) - Expanded Hangar Bay ( 5 points) - Leading Shots ( 4 points) = 164 total ship cost Raider-I Class Corvette (44 points) - Impetuous ( 4 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) = 55 total ship cost Gozanti-class Cruisers (23 points) - Suppressor ( 4 points) - Comms Net ( 2 points) = 29 total ship cost Gozanti-class Cruisers (23 points) - Repair Crews ( 4 points) = 27 total ship cost 4 VT-49 Decimators ( 88 points) 1 Major Rhymer ( 16 points) 1 Dengar ( 20 points) Quote Share this post Link to post Share on other sites
Parkdaddy 626 Posted April 27, 2017 You get just as much expected damage from Firesprays and Marrek (though admittedly not as much potential) for cheaper, and you can have a BCC nearby. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 5 minutes ago, Parkdaddy said: You get just as much expected damage from Firesprays and Marrek (though admittedly not as much potential) for cheaper, and you can have a BCC nearby. the issue turns into what I actually have... and I only own one firespray :S Quote Share this post Link to post Share on other sites
Parkdaddy 626 Posted April 27, 2017 25 minutes ago, Sybreed said: the issue turns into what I actually have... and I only own one firespray :S Ah. Well it may be worth it to trade two VT for a firespray and Maarek and upgrade another to Morna 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 3 minutes ago, Parkdaddy said: Ah. Well it may be worth it to trade two VT for a firespray and Maarek and upgrade another to Morna hmmm.... I guess that's more optimized. Feels less intimidating than the 4 decimators though, but you're probably right. Quote Share this post Link to post Share on other sites
Parkdaddy 626 Posted April 27, 2017 (edited) It's got a more durability and reliable damage. Maarek auto damage, Morna rerolls, bomber crits, accuracies for AS against scatter aces, and brace tokens. Also non heavy units for engaging enemy bombers Edited April 27, 2017 by Parkdaddy 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted April 27, 2017 2 minutes ago, Parkdaddy said: It's got a more durability and reliable damage. Maarek auto damage, Morna rerolls, bomber crits, accuracies for AS against scatter aces, and brace tokens. Also non heavy units for engaging enemy bombers yup, I just can't argue with cold hard facts. Quote Share this post Link to post Share on other sites
LordTesla 287 Posted April 29, 2017 Im looking forward to decimators and Sloane onboard the Avenger Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted April 30, 2017 On 4/29/2017 at 9:17 AM, LordTesla said: Im looking forward to decimators and Sloane onboard the Avenger Remember Sloane is non-rogues. if you want to go the Decimator route, don't bothrt with Sloane: Jerry is fantastic for getting that into position. You would be better off with some variant of TIE swarm for Sloane. But yes, I can confirm that a Sloane Avenger/swarm aces alpha strike is the new hotness. I've done it a couple times now in testing. Pretty much anything you can point that ship at will be dead. 2 MandalorianMoose and LordTesla reacted to this Quote Share this post Link to post Share on other sites
LordTesla 287 Posted May 1, 2017 45 minutes ago, Ardaedhel said: Remember Sloane is non-rogues. if you want to go the Decimator route, don't bothrt with Sloane: Jerry is fantastic for getting that into position. You would be better off with some variant of TIE swarm for Sloane. But yes, I can confirm that a Sloane Avenger/swarm aces alpha strike is the new hotness. I've done it a couple times now in testing. Pretty much anything you can point that ship at will be dead. **** you're right Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted May 1, 2017 Just now, LordTesla said: **** you're right I only put it together because it was the first thing to jump to my mind too, until I was corrected. Quote Share this post Link to post Share on other sites
LordTesla 287 Posted May 1, 2017 Just go nuts with TIEs Quote Share this post Link to post Share on other sites