Ohnoeszz 137 Posted April 19, 2017 *RAMMING SPEED* This ship is something Im wondering if it can be made to work. This is not a tournament list for you. This is a surprise-gotcha! list. And an incomplete one at that. The list would have some sort of joust friendly compliment: Lothal Rebel - Extra Munitions, Proton Torpedos, Autoblaster Turret, Fire Control System, Engine upgrade, 'Zeb' Orrelios, Boshek The idea is to run this ship headlong into a joust, with an engine boost to force a bump. The bumping ship eats a 5 die primary. Next round Boshek creates mind games as you may look at their dial and have them rotate. The Rebel can bump again and threaten with FCS + autoblaster or butt torpedos. So lets assume the strategy works... What do I pair with this 49 point monstosity? Quote Share this post Link to post Share on other sites
DeathToJarJar 132 Posted April 19, 2017 (edited) Oh man, this has given me an idea... "Chopper" (37) FCS (2) Autoblaster Turret (2) Zeb (1) Boshek (2) Tac Jammer (1) Ghost (0) Sabine Wren [Shuttle] (21) PTL (3) Kanan (3) Autoblaster Turret (2) Phantom (0) Biggs Darklighter (25) R2-D6 (1) Adaptability (MINUS) (0) IA (0) Here's the plan: Round 1, get into position. Chopper in the front with Biggs right behind him, ideally just out of range. Round 2, pull a 5-reverse with Chop to get him as close as possible. Biggs pulls a 4-forward and pulls in just behind. Ideally they run into chopper so he gets his turret attack and his 5-dice range 1 primary, but they have to shoot biggs (through the tactical jammer no less). Round 3, move Biggs first (if he's still alive) and bump into Chopper. Chopper then bumps Biggs, and whatever was bumping Chopper ideally does so again (maybe with some help from Boshek). They still have to shoot Biggs through the tactical jammer. Rinse and repeat until stuff starts dying. When their high PS stuff is dead or Chopper is low on heath release Sabine; she's pretty much invincible versus pilot skill 4 or less and even against higher stuff is a pain to pin down. Edited April 19, 2017 by DeathToJarJar Quote Share this post Link to post Share on other sites
Ohnoeszz 137 Posted April 19, 2017 I love the idea... But Zeb needs them in arc to work. Also for almost any strategy, I prefer getting it to work without Biggs. I tend to think there is always some other ship that could be a greater threat - providing greater upside if I can succesfully pilot. Quote Share this post Link to post Share on other sites
DeathToJarJar 132 Posted April 19, 2017 Zeb works with the Ghost's aux arc (I'm 99% sure, since it's still a firing arc). That's a good point about Biggs though; he is a bit overused. I'm just not 100% certain what to replace him with for 25-26 points. Quote Share this post Link to post Share on other sites
BlodVargarna 4,041 Posted April 19, 2017 Ashoka Quote Share this post Link to post Share on other sites
Ohnoeszz 137 Posted April 19, 2017 If Zeb works out the back... Then I may consider docking a phantom. My thought had been to use the other 51 points to lay a hurt. Quote Share this post Link to post Share on other sites
BlodVargarna 4,041 Posted April 19, 2017 ZeBoshoka Quote Share this post Link to post Share on other sites