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Ohnoeszz

Swarm Utility Belt

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100 points:

Jess Pava R2-D6, Swarm Leader, Integrated Astromech

Ezra Bridger Elusiveness, Chewbacca, Twin Laser Turret

Prototype Pilot - Chardan Refit

Ashoka Tano Veteran Instincts, Captured Tie, Sabine's Masterpiece, Rey, EMP Device

 

At its base, this is a Pava, swarm leader list. The three other ships can evade to pump up Jess's shot. This list is meant to address some of the weaknesses Ive found with using Swarm Leader Jess:

- Ashoka addresses the need for more actions than evade on important turns while being a ship that can fly straight at an engagment providing an evade for Jess. She also handles flankers with her ability to detach from the squad and EMP. Her PS 9 really helps as an endgame ship. Her ability can also help reposition a ship to catch high PS arc dodgers.

 

- The prototype is a cheap 15 points that can evade, block, and chase down weakened low agility ships. Basically point filler, but it truly outperforms itself in this list.

 

- Bridger is a tank with TLT as well as a 3 die forward facing attack. He also has evade for swarm leader. Carrying a TLT is a huge boon as it gives the list a way to pick off weakened targets without sacrificing positioning (Jess and Ashoka have range requirements for abilities). Elusiveness lets him take a stress to force a re-roll and then activate his pilot ability, making him a poor target for fire since Chewbacca makes him as tough as an X wing.

 

None of the ships are particularly juicy targets as 1 can't be shot by most ships and 2 have defensive mechanics to evade more than is typical. The easiest ship to destroy is the least useful to destroy.

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This looks like super fun, and a great build around the swarm leader.

I would cut down the point cost on Ezra to upgrade the prototype to a GSP with two elite, but that's personal preference.

The only problem is Jess' PS. The other ships will likely be attacked before it gets to shoot, and you may not have all your evade tokens when it gets to Jess' attack.

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