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Warpedstorm

First attempt at painting Runewars models

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Hi all, 

Just  joined the forum after picking up a copy of Runewars yesterday. Have to say I'm impressed with the quality of the models, better than I expected. The game looks a lot of fun and am looking forward to trying out a few games soon. I come from a 40k background but x-wing killed that off pretty quickly. Recently started imperial assault but now it's time to focus on Runewars :)

Started painting my first model from the core set. Happy with the wip, just need to base and touch up, scary how long it's going to take to get them all done. Any feedback is much appreciated and looking forward to being part of the forum.

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Edited by Warpedstorm

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So the base is now grassed up, didn't add much just a flavour as didn't want to overpower the base and hide the dry brushing.

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Also followed your advice and batch painted another two skeletons, really pleased with the way they came out.

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Slotted into their new home

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One from the rear

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And one from above so you can see the gaming view. Very pleased with the base.

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next is Ardus

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unless it looks like a sand dune, which those rocks are too thick for that, you really need a little grass to sell the scene. Even just a touch like you did adds a whole new level of detail to the base.

Basing is oddly enough one of my favorite things about these games. Little sad the models are stuck to the base by default, getting them to stand elevated might be too much of a pain in the ass to bother.

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7 minutes ago, NorthernProphet said:

Really like this, nice work! What did you use for the basing?

Thanks, I'm very pleased with it and definitely have the painting bug back, just want to start batch 2.

regarding the base check out warhammer tv on YouTube and search for how to paint blood bowl bases. I followed that approach.

 Simple technique with pva glue and sand, when dry use steel legion drab with a good mix of water to cover the base. Not too thick, it needs to spread and flow into the base. Big thing here is wait for the pva to dry otherwise you wash away the sand.

Then when dry dry brush with tyrant skull. 

 Then more pva glue and some grass. It works a treate.

Edited by Warpedstorm

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6 minutes ago, Vineheart01 said:

unless it looks like a sand dune, which those rocks are too thick for that, you really need a little grass to sell the scene. Even just a touch like you did adds a whole new level of detail to the base.

The Uthuk Y'llan are in a wasteland of cracked earth with little vegetation. I want it to feel like they bring their desolation with them as they swarm out of the East. Maybe I can find some scraggly, brown plants that look dead.

I think the grass looks really nice with the above miniatures, it's just not what I'm going for with my bases.

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These look great, clean and the red really pops. When I paint mine I am gonna go for a very quick base layer and quickshade on my footmen like the army painter guide suggests, to try to paint them up quick and efficiently. Would you mind talking about your process here? Was it base, shade and some highlighting? I'm going to try minimal highlighting on my troops (non heros and non siege units) which is why I'm asking.

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12 minutes ago, VernonBroche said:

These look great, clean and the red really pops. When I paint mine I am gonna go for a very quick base layer and quickshade on my footmen like the army painter guide suggests, to try to paint them up quick and efficiently. Would you mind talking about your process here? Was it base, shade and some highlighting? I'm going to try minimal highlighting on my troops (non heros and non siege units) which is why I'm asking.

Sure happy to help out where I can. The big big difference for me was when I bought some agrax earthshade wash from gamesworkshop. It really made things far simpler and more effective

my process is as follows.

- base with abandon black

- paint base colours, here I used leadbelcher for the silver, screaming skull for the bone, Mephistopheles red for cloak, mournfang brown for leather, dryad bark for the shield and Balthasar gold for the gold work. Normally takes two coats. Don't worry about too much detail as the wash makes it all work

- then cover in agrax earth shade, bones need two coats. Don't let it pool too thickly.

- leave to dry then go over all areas with the respective colours again, leaving the darker shaded parts

-I then highlight with a tiny 1-1100 brush, it has about 3 hairs on it. Mithril silver for silver, astorath red for the cloak, ushabti bone for bones, steel legion drab for the leather and burnished gold for the gold areas.

thats it, jobs done. Hope that helps

 

Edited by Warpedstorm

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6 minutes ago, Warpedstorm said:

Sure happy to help out where I can. The big big difference for me was when I bought some agrax earthshade wash from gamesworkshop. It really made things far simpler and more effective

my process is as follows.

- base with abandon black

- paint base colours, here I used leadbelcher for the silver, screaming skull for the bone, Mephistopheles red for cloak, mournfang brown for leather, dryad bark for the shield and Balthasar gold for the gold work. Normally takes two coats. Don't worry about too much detail as the wash makes it all work

- then cover in agrax earth shade, bones need two coats. Don't let it pool too thickly.

- leave to dry then go over all areas with the respective colours again, leaving the darker shaded parts

-I then highlight with a tiny 1-1100 brush, it has about 3 hairs on it. Mithril silver for silver, astorath red for the cloak, ushabti bone for bones, steel legion drab for the leather and burnished gold for the gold areas.

thats it, jobs done. Hope that helps

 

Thanks man, believe me I have plenty of citadel washes and love me some agrax. Just wasn't sure I wanted to spend too much time relayering and highlighting these troops for this game.

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39 minutes ago, klonoa said:

Those looks really great! Can you share some of your technique regarding the skulls? I am trying to get a similar effect but I am having a little bit of trouble. 

Sure, I'll list what I try to do with the skulls. All citadel paints.

undercoat with abaddon black, then two coats of screaming skull, then cover with agrax earthshade, usually twice, the second applied when the first is dry as the first coat provides the texture for the wash to stick.

Let this dry then highlight the raised areas with ushabti bone, avoid the recesses and leave some of the gradient provided by the wash. I then apply a tiny tiny little bit of water to the brush to help merge the highlight with the darker shading. I also use a 1-1100 brush for this.

finally highlight the peaks with a touch of screaming skull again. That's it.

i will try and take some wip pics to illustrate.

hope that helps.

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On 4/18/2017 at 0:06 PM, Warpedstorm said:

So the base is now grassed up, didn't add much just a flavour as didn't want to overpower the base and hide the dry brushing.

c7e97cc499ecbf2f4a3c69307ef8afa3_zpshvkg

Also followed your advice and batch painted another two skeletons, really pleased with the way they came out.

d3202216764a1efb99380ffc0528c4bf_zpsz64h

Slotted into their new home

f286f185bb6b1624295dff63e0b1b619_zpsc5gq

8585d7534dd169a18eb3175f7d3eba59_zpsdmzn

570966334dca7f460b20f197a154f09a_zpsjwcm

One from the rear

572efdd0fb0ee1c59eb4706778262732_zpssej8

And one from above so you can see the gaming view. Very pleased with the base.

7bc65567da925f01b52372513c73d057_zpspfhe

next is Ardus

NICE. That red cape gives them a kind of Roman/Greek feel. Very sharp.

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Great work! I just started my Waiqar myself (8 minis done). If you are to batch paint, I suggest you paint all minis with the same pose at once (4 at a time), because this way you learn from the first mini what are the the tricky spots to paint on that pose, and apply that knowledge immediately to the following three minis. It saves time I think.

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