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PadreBoniface

Art of Waaaagh! Adventure

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Another campaign of our group is coming to its end. I have decided that the Finale will be based on the adventure from Heroe's Call supplement. Because on earlier occasions I have received so many useful and practical advice from our community, I am going to ask you once more (and probably the last time, because I have GMed all other official adventures) for your hints, ideas, enhancements and warnings regarding the adventure Art of Waaagh! Have anyone GMed it anyways?

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I've only been a player in the adventure and had fun from a player perspective.

We might have missed some stuff, as we were completely focused on the orc waaagh and the vampire bit blindsided us totally. I think it's probably supposed to be a plot twist, but it felt like we had zero foreshadowing (or missed those clues completely).

The big orc battle also felt "unbalanced", my character was a jack-of-all-trades pirate, who was a decent one-on-one fighter. But I felt that my character couldn't make much difference in the big fight. Our celestial wizard thought, with comet of Casandora and other big spells, felt like a much more useful character in the battle. I still had a blast, but it might bother some players.

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Thank you k7e9. 

 

Quick question (1h left to session) - is there a Goblin Spider Rider card for this adventure? I can't find it! Help!

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I don't think there is one. I've always used the normal goblin and spider creature cards and had them fighting together.

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Does anyone know of any useful map of Schluesselschloss? Can't seem to find a proper one, while there is strangely no map included in the box...

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