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Lyraeus

What do you want to see in the future?

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How about units with a melee attack and then a melee attack as modifier....oooh...

Dunno, right now it's all pretty standard fantasy army stuff. Want to see them get releases out on time first, then what new stuff will come later. :D Dragons would be nice, chariots?

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More fluffy scenarios/objectives! I want siege engines and fortress assaults!

 

But most of all I want more variations of regular troops. In the future I hope we see big armies of combines infantry and cavlary trying to outmaneuver eachother instead of specialised units of combo special rules that win the game in a single roll.

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1 minute ago, Budgernaut said:

You have my absolute full attention. Scorpions are my favorite living creature and I would love to see them in this game. REALLY hoping to see Malaana's mount from BattleLore: Command.

I used to have an emperor scorpion as a pet, her name was Skarner. She was a big softie!

 

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Just now, Budgernaut said:

You have my absolute full attention. Scorpions are my favorite living creature and I would love to see them in this game. REALLY hoping to see Malaana's mount from BattleLore: Command.

Wrong kind of Scorpions but it could be a thing with the Demon faction 

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I really just want to see a lot more unit options, which I know we'll get there eventually but as it stands (like any new table top) it's pretty slim pickin's.  But honestly I just want to see some more unique/original models. Right now, while some of them models are nice (carrion lancer, golem) a majority of them are pretty bland/vanilla.

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Siege weaponry?

Having a catapult or ballista would be cool, though might need some tweaking to balance it right (as in, it really doesnt want to move)

edit: Given that this game has a prediction element to it, dropped effects could be cool too. Such as dropping hot oil or something for an aoe of badness

Edited by Vineheart01

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1 minute ago, Lyraeus said:

Yup. The Romans called them Scorpions 

This is my first time ever hearing that. I just looked it up myself. Then again, I've always been into sci-fi more than history, so it's no wonder this word is new to me.

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What I really want to see?

Wraiths with a special modifier that lets them ignore collision.

Passing through terrain unhindered, passing through enemy tarpits, or going ethereal and laughing as an enemy charge passes right through them.

Very yes.

Edited by Tvayumat

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I would love to see an Adventure Expansion, perhaps part of a campaign expansion? I'm imagining something like this: a big unique unit that takes up 4 trays like a dragon or a giant (which becomes a showpiece for your collection like the big ships in XWing) except you can actually bring this to tournaments and play with it as a neutral model. Set the monster up in the middle of the board or occupying a unique terrain piece (the dragon in its lair, giant in its camp) and when the fight starts the monster follows some preset of orders, like the dragon attacks any enemy engaged first, then breathes fire on anything in range 5, then moves towards the closest unit as priorities. Each turn a unit occupies the lair terrain it gains an objective token (or a token for inflicting a wound on the dragon or whatever the objective is). At the end of the match, any surviving unit with these special tokens adds points to your score to determine the victor.

Objective: Dragon's Hoard           10 pts

Setup: Place the Dragon's Lair in the center of the table. Place the Dragon neutral unit occupying that terrain. The Dragon uses the Dragon Monster Card to determine its action at the beginning of each round. Place six objective tokens on the Dragon's Lair terrain.

During Play: When one of your units overlaps an objective token, place that token on its unit card. When one of your units ends their turn occupying the Dragon's Lair terrain, take one of the remaining objective tokens and place it on your unit card. When a unit is destroyed, place any objective tokens that were on their unit card and place them in the center of that unit's last position. You score all objective tokens on your units' cards at the end of the game.

 

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8 minutes ago, drkpnthr said:

I would love to see an Adventure Expansion, perhaps part of a campaign expansion? I'm imagining something like this: a big unique unit that takes up 4 trays like a dragon or a giant (which becomes a showpiece for your collection like the big ships in XWing) except you can actually bring this to tournaments and play with it as a neutral model. Set the monster up in the middle of the board or occupying a unique terrain piece (the dragon in its lair, giant in its camp) and when the fight starts the monster follows some preset of orders, like the dragon attacks any enemy engaged first, then breathes fire on anything in range 5, then moves towards the closest unit as priorities. Each turn a unit occupies the lair terrain it gains an objective token (or a token for inflicting a wound on the dragon or whatever the objective is). At the end of the match, any surviving unit with these special tokens adds points to your score to determine the victor.

Objective: Dragon's Hoard           10 pts

Setup: Place the Dragon's Lair in the center of the table. Place the Dragon neutral unit occupying that terrain. The Dragon uses the Dragon Monster Card to determine its action at the beginning of each round. Place six objective tokens on the Dragon's Lair terrain.

During Play: When one of your units overlaps an objective token, place that token on its unit card. When one of your units ends their turn occupying the Dragon's Lair terrain, take one of the remaining objective tokens and place it on your unit card. When a unit is destroyed, place any objective tokens that were on their unit card and place them in the center of that unit's last position. You score all objective tokens on your units' cards at the end of the game.

 

D&D Attack Wing had scenarios like this.  The final OP featured Tiamat in the center of the board, with players taking turns declaring targets for her.  They had a lot of scenarios with rules featuring outside neutral forces impacting the battle.  I'd love to see RMG do something similar.

 

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