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Ohnoeszz

Help with new list (2 T70s & Vrill)

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So I have the skeleton of a new list set and I'm having trouble deciding on the finer points. Here's the basics:

Nein Nunb (34) - Snap Shot, R3-A2, Integrated astromech, Primed thrusters

Jess Pava (27) - R2-D6, Crack Shot, Integrated Astromech

Eaden Vrill (37) - Flechette Cannon, Intelligence Agent, Anti-Pursuit Lasers

 

This leaves me at 98. My options as I see it:

1. Add smuggling compartment and feedback array to Vrill.

2. Add Black One to Nein and Primed Thrusters to Jess.

3. Add Black One to Nein and switch Intelligence Agent to Cassian Andor.

 

 

Option 1 makes Vrill deadly to ships he blocks but packs more points on one target. I could go this route and drop crack shot for black one, but I really like crack shot on Jess.

Option 2 gives me some help against low-mid PS alpha strikes as Black One sheds locks for 1pt. It also provides Jess with repositioning after a K or talons. If I had the PS to shed Miranda locks black one would be a no brainer.

Option 3 helps with alphas as before but Andor gives me the ability to lock even more ships in a bump chain.

 

The jist of the list is for Vrill and Nein to control space as Jess shoots... Thoughts?

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Hi. I have a few pointers if you would like. First, I'm not seeing the appeal of Flechette Cannon because you can't stress someone who is already stessed and at that point it's just a waist of points. Also on Nien Numb I think pattern analyzer is better than primed thrusters because if you k-turn or talon roll you can use pattern analyzer to boost into range one, and then discard the stress token while also clearing any target locks with Black One. On Jess I think giving him crackshot just makes him all the more awesom. This leaves you room for your feedback array. 

 

So so it would look like:

 (100)

Nien Nunb (36) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

Jess Pava (27) - T-70 X-Wing
R2-D6 (1), Integrated Astromech (0), Crack Shot (1)

Eaden Vrill (37) - YT-2400
Intelligence Agent (1), Smuggling Compartment (0), Feedback Array (2), Anti-Pursuit Lasers (2)

 

Edited by Sir13scott
Reasons

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I was contemplating this very list recently. I build my Nien differently, but the problem is the same - he's your primary damage dealer and stress giver so he's going down first. I would consider swapping out a t-75 for a stressbot y-wing and upgrading Nien to Poe. Also, you want a tractor beam on Vrill. You don't even need to use it to mess with your opponent ;)

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8 hours ago, Sir13scott said:

Hi. I have a few pointers if you would like. First, I'm not seeing the appeal of Flechette Cannon because you can't stress someone who is already stessed and at that point it's just a waist of points. Also on Nien Numb I think pattern analyzer is better than primed thrusters because if you k-turn or talon roll you can use pattern analyzer to boost into range one, and then discard the stress token while also clearing any target locks with Black One. On Jess I think giving him crackshot just makes him all the more awesom. This leaves you room for your feedback array. 

 

So so it would look like:

 (100)

Nien Nunb (36) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

Jess Pava (27) - T-70 X-Wing
R2-D6 (1), Integrated Astromech (0), Crack Shot (1)

Eaden Vrill (37) - YT-2400
Intelligence Agent (1), Smuggling Compartment (0), Feedback Array (2), Anti-Pursuit Lasers (2)

 

 

Flechette cannon has a few upsides here. A 3 power shot in arc at ranges 1-3 gives some ability to get through green dice and modifiers. It takes away 1 green die from targets at range 3(no range bonus). It allows stressing two separate targets on the approach. It allows for Nein to forgo stressing if they focus fire on the same target. If Vrill lasts until late game, he is far better equipped to do damage with 3 die attack and his own stress support which can prevent k turns, force predictable green manuevers, creating blocking opportunities.

 

I agree Pattern Analyzer is the stronger card for Nien but primed thrusters is cheaper and allows me to stress at range three then white manuever and boost to set up snap shot. It is more cost effective for my needs here.

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Okay, been doing some tweaking...

Vrill  (100)

Eaden Vrill (34) - YT-2400
Tractor Beam (1), "Chopper" (0), Tactical Jammer (1)

Captain Rex (14) - TIE Fighter


Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)

 

thoughts?

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I just don't see the damage output. Beyond the initial engagement they are likely to outmanuever Biggs and the Y with Rex and Vrill scrambling to reposition. If they joust they only face 1 3 die attack.

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