Ohnoeszz 137 Posted April 3, 2017 So I have the skeleton of a new list set and I'm having trouble deciding on the finer points. Here's the basics: Nein Nunb (34) - Snap Shot, R3-A2, Integrated astromech, Primed thrusters Jess Pava (27) - R2-D6, Crack Shot, Integrated Astromech Eaden Vrill (37) - Flechette Cannon, Intelligence Agent, Anti-Pursuit Lasers This leaves me at 98. My options as I see it: 1. Add smuggling compartment and feedback array to Vrill. 2. Add Black One to Nein and Primed Thrusters to Jess. 3. Add Black One to Nein and switch Intelligence Agent to Cassian Andor. Option 1 makes Vrill deadly to ships he blocks but packs more points on one target. I could go this route and drop crack shot for black one, but I really like crack shot on Jess. Option 2 gives me some help against low-mid PS alpha strikes as Black One sheds locks for 1pt. It also provides Jess with repositioning after a K or talons. If I had the PS to shed Miranda locks black one would be a no brainer. Option 3 helps with alphas as before but Andor gives me the ability to lock even more ships in a bump chain. The jist of the list is for Vrill and Nein to control space as Jess shoots... Thoughts? Quote Share this post Link to post Share on other sites
Sir13scott 392 Posted April 3, 2017 (edited) Hi. I have a few pointers if you would like. First, I'm not seeing the appeal of Flechette Cannon because you can't stress someone who is already stessed and at that point it's just a waist of points. Also on Nien Numb I think pattern analyzer is better than primed thrusters because if you k-turn or talon roll you can use pattern analyzer to boost into range one, and then discard the stress token while also clearing any target locks with Black One. On Jess I think giving him crackshot just makes him all the more awesom. This leaves you room for your feedback array. So so it would look like: (100) Nien Nunb (36) - T-70 X-Wing Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Black One (1), Integrated Astromech (0) Jess Pava (27) - T-70 X-Wing R2-D6 (1), Integrated Astromech (0), Crack Shot (1) Eaden Vrill (37) - YT-2400 Intelligence Agent (1), Smuggling Compartment (0), Feedback Array (2), Anti-Pursuit Lasers (2) Edited April 3, 2017 by Sir13scott Reasons Quote Share this post Link to post Share on other sites
BlodVargarna 4,041 Posted April 3, 2017 Point of caution with Nien. He only discards the stress he accumulates when he's in range 1. 1 ModernPenguin reacted to this Quote Share this post Link to post Share on other sites
Estarriol 1,649 Posted April 3, 2017 I was contemplating this very list recently. I build my Nien differently, but the problem is the same - he's your primary damage dealer and stress giver so he's going down first. I would consider swapping out a t-75 for a stressbot y-wing and upgrading Nien to Poe. Also, you want a tractor beam on Vrill. You don't even need to use it to mess with your opponent Quote Share this post Link to post Share on other sites
Ohnoeszz 137 Posted April 3, 2017 8 hours ago, Sir13scott said: Hi. I have a few pointers if you would like. First, I'm not seeing the appeal of Flechette Cannon because you can't stress someone who is already stessed and at that point it's just a waist of points. Also on Nien Numb I think pattern analyzer is better than primed thrusters because if you k-turn or talon roll you can use pattern analyzer to boost into range one, and then discard the stress token while also clearing any target locks with Black One. On Jess I think giving him crackshot just makes him all the more awesom. This leaves you room for your feedback array. So so it would look like: (100) Nien Nunb (36) - T-70 X-Wing Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Black One (1), Integrated Astromech (0) Jess Pava (27) - T-70 X-Wing R2-D6 (1), Integrated Astromech (0), Crack Shot (1) Eaden Vrill (37) - YT-2400 Intelligence Agent (1), Smuggling Compartment (0), Feedback Array (2), Anti-Pursuit Lasers (2) Flechette cannon has a few upsides here. A 3 power shot in arc at ranges 1-3 gives some ability to get through green dice and modifiers. It takes away 1 green die from targets at range 3(no range bonus). It allows stressing two separate targets on the approach. It allows for Nein to forgo stressing if they focus fire on the same target. If Vrill lasts until late game, he is far better equipped to do damage with 3 die attack and his own stress support which can prevent k turns, force predictable green manuevers, creating blocking opportunities. I agree Pattern Analyzer is the stronger card for Nien but primed thrusters is cheaper and allows me to stress at range three then white manuever and boost to set up snap shot. It is more cost effective for my needs here. Quote Share this post Link to post Share on other sites
JediRush24 369 Posted April 3, 2017 Agree that tractor Beam for Vrill is a nice touch, but maybe so is rigged cargo chute ... drop it on an enemy for that stress token Quote Share this post Link to post Share on other sites
Estarriol 1,649 Posted April 4, 2017 Okay, been doing some tweaking... Vrill (100) Eaden Vrill (34) - YT-2400 Tractor Beam (1), "Chopper" (0), Tactical Jammer (1) Captain Rex (14) - TIE Fighter Biggs Darklighter (26) - X-Wing R4-D6 (1), Integrated Astromech (0) Gold Squadron Pilot (26) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) thoughts? Quote Share this post Link to post Share on other sites
Ohnoeszz 137 Posted April 4, 2017 I just don't see the damage output. Beyond the initial engagement they are likely to outmanuever Biggs and the Y with Rex and Vrill scrambling to reposition. If they joust they only face 1 3 die attack. Quote Share this post Link to post Share on other sites