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JcDemented

How to commit Suicide in turn 1?

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i have a question : How to commit Suicide in turn 1?

im plan to create a list where i can kill mi own ships without leaving the playmat

recently i read a topic call the "The Dumbest List ... Ever?" 

and someone coment a Whisper who can do that

Whisper : EI , Rage , EB and general hux 

so what others ships can go with this phantom and commit suicide in turn 1??

 

 

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Suicide Squad:

Starviper: •Prince Xizor (36)
        •Virago (1)
        Attanni Mindlink (1)
        Electronic Baffle (1)
        •EMP Device (2)

G-1A Starfighter: •Zuckuss (33)
        Attanni Mindlink (1)
        •Unkar Plutt (1)
        Electronic Baffle (1)
        Glitterstim (2)

G-1A Starfighter: •4-LOM (31)
        Attanni Mindlink (1)
        Electronic Baffle (1)
        Glitterstim (2)

 

Need 8 self harm to suicide. 

Emp is 2.  everyone dials a red for 3. 2x Stims for 2 more, and put debris field in front of you for overkill 3 more. Mindlink is hilarious for this. Plutt is just for the laugh. 

Edited by Smitty

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I'm tempted to do it for a laugh in free play without prior explanation of my intention, then say "**** you are good you took me out in round 1! I demand a rematch!" With as straight a face as i can muster. It has more than enough, it can produce 10 self harm theoretically.

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Lets try a different approach

Suicide Bombers (96)

Jakku Gunrunner — Quadjumper 15
Proton Bombs 5
Ship Total: 20
   
Jakku Gunrunner — Quadjumper 15
Proton Bombs 5
Ship Total: 20
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14

http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!233:-1,41,-1,-1:-1:-1:;233:-1,41,-1,-1:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:&sn=Suicide Bombers

 

Everyone is deployed in tight formation with the Pirates being behind those Quadjumpers. Quadjumpers activate first, drop proton bombs and do a reverse 1 to bump into pirates. pirates do forward 1 with some bumping. At the end of the round everyone should be in range 1 of everyone, proton bombs go off, ..., PROFIT!

Edited by pt106

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32 minutes ago, KrisWall said:

Why not just deploy such that your only option is to fly off the board?  Is there a rule that says you can't do so?

OP specified "without leaving the playmat". Its a challenge to actively suicide am entire squad, anyone can passively flee all ships. If that wasn't a criteria of this thread, i would suggest 5 quadjumpers with proper serious looking upgrades then round one dial in reverse moves and back up to flee as that's funnier. 

Edited by Smitty

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6 minutes ago, Smitty said:

OP specified "without leaving the playmat". Its a challenge to actively suicide am entire squad, anyone can passively flee all ships. If that wasn't a criteria of this thread, i would suggest 5 quadjumpers with proper serious looking upgrades then round one dial in reverse moves and back up to flee as that's funnier. 

Ah.  Missed that.

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2 hours ago, pt106 said:

Lets try a different approach

Suicide Bombers (96)

Jakku Gunrunner — Quadjumper 15
Proton Bombs 5
Ship Total: 20
   
Jakku Gunrunner — Quadjumper 15
Proton Bombs 5
Ship Total: 20
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14
   
Binayre Pirate — Z-95 Headhunter 12
Dead Man's Switch 2
Ship Total: 14

http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!233:-1,41,-1,-1:-1:-1:;233:-1,41,-1,-1:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:&sn=Suicide Bombers

 

Everyone is deployed in tight formation with the Pirates being behind those Quadjumpers. Quadjumpers activate first, drop proton bombs and do a reverse 1 to bump into pirates. pirates do forward 1 with some bumping. At the end of the round everyone should be in range 1 of everyone, proton bombs go off, ..., PROFIT!

Good one, i like de chain reaccion effect xD

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