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If you have 2 enemy in your location and you want to 'flee'; how many times do you have to 'do' the agility test; once or twice?

If you pass/fail the test and the enemy has the keyword 'Retaliate', do they attach?

Thanks

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1.  You would need to evade both enemies before you could move without taking an Attack of Opportunity.
2.  you mean "do they attack?"   No, retaliate is for failed combat checks, not failed evade checks.

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So, if you pass both evade tests then there is no attach of Opportunity, you would move to another connected location?

Now, if on the enemy phase the enemy as 'prey' keyword, would he follow you?

Thanks

 

 

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13 minutes ago, alpha117 said:

So, if you pass both evade tests then there is no attach of Opportunity, you would move to another connected location?

Now, if on the enemy phase the enemy as 'prey' keyword, would he follow you?

Thanks

 

 

You would move if you took an Action to move. Evade actions, if successful, just disengage and exhaust the targeted Enemy. No movement involved.

There are two keywords: Hunter and Prey. Prey means who the Enemy will engage with if they are in the same location, but does not affect movement. A Hunter enemy will move at the beginning of the Enemy Phase - however, if the Enemy is exhausted during the Enemy Phase (e.g. by being Evaded!), then the Hunter keyword will not apply.

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Also, the keyword Prey is intended only as a tiebreaker when there are more than one eligible targets. If there is only one investigator at the location, the enemy will engage that investigator regardless of the Prey designator. Likewise when moving per the Hunter keyword, the enemy will chase/move towards the closest investigator and Prey only comes into effect when two or more investigators are the same distance(number of locations).

The only exception to this is when the Prey designator includes the word "only", such as on the enemy basic weaknesses who will only engage/hunt/attack the investigator whose deck they came from.(Prey:Bearer Only)

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I would recommend spending a couple hours reading through the Rules Reference. It's pretty thorough and should give you a good idea of how to apply rules, especially if you've played the game a couple times already.

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On 3/29/2017 at 9:00 AM, alpha117 said:

So much to get your head around 

 

Thanks

Sounds a bit like you've played Mansions of Madness 2, in which 'evade checks' are not actions, just things you do if you want to do anything other than fight. In Arkham Horror: The Card Game, 'evade' is an action you can take when you are engaged with an enemy. You test your agility against their evade value (the top right value on an enemy card), and if you pass, you disengage from and exhaust the enemy. That means you are no longer engaged, and can do things like investigate, move, play a card - all without fear of an Attack of Opportunity - and the enemy is exhausted, so it will not act during the enemy phase and will instead just ready in the upkeep phase. 

Evade is thus useful for wasting an enemy's turn, as well as freeing you up to do other things. It's also great if an enemy has retaliate or hunter, because once they are exhausted, those keywords are effectively 'turned off' for the rest of the turn. 

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