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9 hours ago, CBMarkham said:

eMaz/Ackbar/Jedi Acolyte

 

Yaa focus sides every where... we focus, into... wait 1 damage... that should work right..... the best this looks is you focus into resources and load the deck up with Launch bay and vehicles and then use the characters as support for the REAL damage of the deck lol, blue is getting a fighter to so that may be interesting. I also think it might be SLIGHTLY better with Mothma and Padawan instead of ackbar and acolyte (padawan can bring better damage and a cheap lightsaber... and we have more lightsaber options so YAAAA same health pool except mothma technically has 1 more health then ackbar).

 

I want to see if there is a EPadme Obi-wan Mill deck option. Obi-wan DOES bring damage they cant ignore and with gaurdian and his other ability keeping Padme alive is the key for a mill deck so this may be a thing.

Edited by tunewalker

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On 27/03/2017 at 4:30 PM, CBMarkham said:

I kind of don't hate Dooku/Royal Guard/Tusken Raider, at 29pts.

 

It's kind of like eVader/Raider, but different. Essentially, you downgrade Vader's two powerful dice for the less powerful dice of Dooku + Royal Guard, but you gain a big pile of health. That amount of health is 5HP, before you factor in that you'll probably use Dooku's ability a minimum of 2-3 times per game, meaning the difference is actually 7-8HP or more. You also gain the ability to shift incoming damage away from the place you're putting your upgrades, thanks to Royal Guard's guardian keyword, which means that once you Holocron a Mind Probe onto the table, it can stay out a little longer. So like....eVader/Raider, but a slow and steady build up, rather than coming out of the gate strong and hoping that the character you assign additional value to (via upgrades) isn't burned down real quick. Hopefully the longer game means you can milk big abilities longer, as well as the value generated by Holocron and It Binds All Things.

 

Seems like it could be worth a try, to me.

Try Dooku / Raider / Kylo (FN-2199).

Played that for a good portion of AWK and it's very fun. FN allows some extra techs, including Personal Escort on Dooku to mitigate hard., and maintains the same 29 HP Kylo provides.

Other than that, yeah... eKren/eBala is the deck of the format for now.

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9 minutes ago, K Genesis said:

Try Dooku / Raider / Kylo (FN-2199).

Played that for a good portion of AWK and it's very fun. FN allows some extra techs, including Personal Escort on Dooku to mitigate hard., and maintains the same 29 HP Kylo provides.

Other than that, yeah... eKren/eBala is the deck of the format for now.

But I don't like Kylo and he doesn't offer that Guardian control. ?

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39 minutes ago, tunewalker said:

I want to see if there is a EPadme Obi-wan Mill deck option. Obi-wan DOES bring damage they cant ignore and with gaurdian and his other ability keeping Padme alive is the key for a mill deck so this may be a thing.

....no, you can ignore it. If he's with Padme who isn't adding any damage, and he's gotta get lucky to land that 1 single 3 damage side, even if he manages to get there....3 damage per turn? You can ignore that.

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7 minutes ago, K Genesis said:

Yeah, Kylo isn't for everyone. FN will fit right in there, though.

But FN's die isn't nearly as good as the Guardian die. A pay-2 side is worse than a non-pay 1 side (I value it at 0.5), and one of his sides is ranged. Like....I mean...it could be worth a try and I encourage you to have lots of fun with it. The specific benefits I see being offered by Royal Guard are ones that I don't see being duplicated or replaced by Kylo or TR-8R, so I'll be more inclined to go with ol' red robes, myself.

Either way, good times, have fun.

Edited by CBMarkham

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2 hours ago, withallyourpower said:

eBaze + eRey is going to be like Han/Rey with the action dickery of holdout blaster & force speed, but Baze is going to bring the pain a lot more quickly than Han. I'm excited to try this one out.

Yellow has more ambush than red, I think. 

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5 hours ago, tunewalker said:

Yaa focus sides every where... we focus, into... wait 1 damage... that should work right..... the best this looks is you focus into resources and load the deck up with Launch bay and vehicles and then use the characters as support for the REAL damage of the deck lol, blue is getting a fighter to so that may be interesting.

I feel like those three characters fuse together in a Votron-esque way to form an incredible engine capable of doing a great many things, and I feel that this is doubly true now that I fully appreciate the scope of C-3P0 as a support card. ...I just have no idea what that engine is powering, yet. One of my thoughts was Vehicles power, as you suggested, but I also hadn't entirely dismissed "mill" as an option.

Having access to all 3 colors gives you all the solid mill cards, then you can use C-3P0 to do silly stuff like turn the Jedi Acoylte's 2Focus side into a 3Discard side...you know...circumstances permitting. I'm hammering out how to hook the engine up and what to hook it up to, but it's kind of a preposterous amount of control over your own dice and what they produce.

Edited by CBMarkham

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3 troopers vs 3 Commando is interesting. You will have really hard time getting 5 resources in deathtrooper only deck, so endless ranks is not a issue. Troopers have better damage output, Commando have better economy and control + access to healing cards. Question is can deathtroopers kill enough rebels until they are overwhelmed with more upgrades. Bonus hint - its a trap :D

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Just now, Redblock said:

3 troopers vs 3 Commando is interesting. You will have really hard time getting 5 resources in deathtrooper only deck, so endless ranks is not a issue. Troopers have better damage output, Commando have better economy and control + access to healing cards. Question is can deathtroopers kill enough rebels until they are overwhelmed with more upgrades. Bonus hint - its a trap :D

I'm not so sure. Have you seen Aftermath? I predict that card being massive in the SoR meta. But then again, I'm a huge fan of 3 character decks, so it's possible that the value of it is heightened in my mind.

Seems like when you're near the end game, you don't spend money for 1 turn, reap an Aftermath benefit 1 time (when your second Death Trooper dies, I assume), then the next turn you're up to 5 and can Endless Ranks. Obviously this strategy goes to seed if your opponent has a deck with lots of disrupt sides, but in those instances, hopefully you adapted your strategy weren't sitting on Endless ranks trying to resolve it anyway.

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Just now, WonderWAAAGH said:

That seems very action intensive. C-3PO is two actions by himself just to resolve one other die, assuming it had a decent value on it in the first place (at least 1-2 other actions beforehand).

You're not wrong, but then again, I've never minded spending 3 actions to each 1 of my opponent's. I just build decks with no intention of claiming the battlefield. Slow and steady, imo.

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6 minutes ago, WonderWAAAGH said:

As far as Commandos are concerned, I think mono red discard with Ackbar might be the way to go. Training will net you some extra discard faces that traditional ranged upgrades can't.

Might not be wrong. I only just a few minutes ago realized the huge range of options that Commando Raid just got, between Rebel Commando and C-3P0. Does it have enough tools to go full Mill as mono red though? And if it tries to split its focus, can it be effective enough as either? Hrm...

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33 minutes ago, CBMarkham said:

Might not be wrong. I only just a few minutes ago realized the huge range of options that Commando Raid just got, between Rebel Commando and C-3P0. Does it have enough tools to go full Mill as mono red though? And if it tries to split its focus, can it be effective enough as either? Hrm...

new 9/12 point unique pilot has discard, too.

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4 hours ago, Johnnyreb said:

To be honest I'm wondering if this will be the time that Finn becomes broken and a must include in hero decks. It's likely to happen at some point in the next 18 months.

I disagree, Johnny. I think Finn is a subpar character who's never going to get "better", unfortunately. In order for that to happen, the designers would have to intentionally make hero cards and villain cards that performed very powerful combos together, specifically for Finn. So far, I haven't seen them. If the designers never go out of their way to do it, Finn will never be a competitive character. Sorry, bud.

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8 hours ago, CBMarkham said:

I disagree, Johnny. I think Finn is a subpar character who's never going to get "better", unfortunately. In order for that to happen, the designers would have to intentionally make hero cards and villain cards that performed very powerful combos together, specifically for Finn. So far, I haven't seen them. If the designers never go out of their way to do it, Finn will never be a competitive character. Sorry, bud.

I'm on the fence about Finn. I think if he was 11 health, he'd be a lot more viable - his die isn't terrible, and you can pack *a lot* of red guns into a deck with him (he's probably hit the cap in density of guns needed, it's now a matter of quality).

I think in theory he could be somewhat viable in a core 'Red Ranged' deck (It's a Trap and a lot of the new stuff from SoR) while bringing Yellow to the table, as he's the right points cost to fit in with eAckbar. The main problem with that is you then look at Chewie, and ask yourself 'why would I build around Finn?' But I think Finn could be a cheaper alternative, or at least a potentially fun one.

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On 01/04/2017 at 7:26 AM, WonderWAAAGH said:

As far as Commandos are concerned, I think mono red discard with Ackbar might be the way to go. Training will net you some extra discard faces that traditional ranged upgrades can't.

I think they nailed the C-3PO character in the card, you'll end up finding the card every bit as annoying as the character.

I just hope they haven't made Jar-Jar end up worse. Though I expect there well could be card burnings at many venues when he gets put in the set.

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