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Darth Meanie

Marshmallows for Asteroids

24 posts in this topic

9 minutes ago, AdamGATX105 said:

Halloween night game use candy for shield tokens each time you have to remove a shield token your opponent gets to eat it!

Not nearly as much for the Rebel player shooting shieldless Imperials. . .

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3 minutes ago, Darth Meanie said:

Not nearly as much for the Rebel player shooting shieldless Imperials. . .

Solution candy replaces evade tokens

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3 hours ago, AdamGATX105 said:

Halloween night game use candy for shield tokens each time you have to remove a shield token your opponent gets to eat it!

What horrors came of regen that shield back

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4 hours ago, NakedDex said:

After hours format: shield and hull tokens are replaced with shots.

Winner is whoever is left sober/upright enough to claim victory. Pyrrhic victory awarded to anyone brave enough to take a Decimator/Ghost.

Vomiting does not count as shield regen.

That's a hell of an incentive to take nothing but 3 agility ships! Hmmmm usually the idea is to have as many HP as one can for 100pts.... right netlist builder addicts - come up with the most expensive list that has the lowest number of hull/shields and the highest average agility... go!

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Okay so here's a crack: 

Total is 6 hull 6 shields... with some stealth devices to help reduce the potential drunkenness...

Tycho Celchu — A-Wing 26
Opportunist 4
Homing Missiles 5
Expertise 4
Stealth Device 3
A-Wing Test Pilot 0
Ship Total: 42
   
Jake Farrell — A-Wing 24
Expertise 4
Homing Missiles 5
Expose 4
Stealth Device 3
A-Wing Test Pilot 0
Ship Total: 40
   
Prototype Pilot — A-Wing 17
XX-23 S-Thread Tracers 1
Ship Total: 18

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Alas the most expensive double Phantom list comes up 4 points shy....

They are way expensive, but actually not a terrible fit out... they could be really nasty...

Whisper" — TIE Phantom 32
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 49
   
"Echo" — TIE Phantom 30
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 47

 

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5 hours ago, NakedDex said:

After hours format: shield and hull tokens are replaced with shots.

Winner is whoever is left sober/upright enough to claim victory. Pyrrhic victory awarded to anyone brave enough to take a Decimator/Ghost.

Vomiting does not count as shield regen.

For once doing chipping damage to regenerating ships will not be an exercise in frustration.

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1 hour ago, Trevor Goodchild said:

Alas the most expensive double Phantom list comes up 4 points shy....

They are way expensive, but actually not a terrible fit out... they could be really nasty...

Whisper" — TIE Phantom 32
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 49
   
"Echo" — TIE Phantom 30
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 47

 

Jesus christ

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3 hours ago, Trevor Goodchild said:

Alas the most expensive double Phantom list comes up 4 points shy....

They are way expensive, but actually not a terrible fit out... they could be really nasty...

Whisper" — TIE Phantom 32
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 49
   
"Echo" — TIE Phantom 30
Expertise 4
Sensor Jammer 4
Gunner 5
Advanced Cloaking Device 4
Ship Total: 47

 

I... may actually have to try to fly that.

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Here's 4 hull and 5 shields:

Corran Horn w/ R7-T1, APT, Sensor Jammer, Opportunist, Engine Upgrade

Tycho Celchu w/ AWTP, Homing Missiles, Opportunist, Stealth Device, Expertise

Total: 98points

 

If you're requiring it to be 100 points, you could upgrade to R2D2 (JUST DON'T DO GREENS!) and the Stealth would have to change to Shield on Tycho... and it'd still be less health at 4 hull 6 shields.

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Hey HEY! Don't go blaming me for your reliance on the Titus-Bode law. Once you go Newtonian, you don't go... eh... back again?

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2 hours ago, NakedDex said:

Hey HEY! Don't go blaming me for your reliance on the Titus-Bode law. Once you go Newtonian, you don't go... eh... back again?

Once you go Newtonian you don't go Oldtonian

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