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Darth Meanie

Mandalorian Subfaction

32 posts in this topic

25 minutes ago, MaxPower said:

Dont forget the firespray and protectorate.

Those 2 already have pilot cards that say they are Mandalorian.  Too bad Scyk and Kz don't get at least a generic.

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The Khiraxz doesn't appear to be Mandalorian made, but the Scyk is. I'm also hoping the Kom'rk Fighter will be added to X-Wing's line up of Mando ships.

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Posted (edited)

4 hours ago, Darth Meanie said:

Those 2 already have pilot cards that say they are Mandalorian. 

They'd still need new pilot cards with whatever icons FFG decided to use for the new subfaction.

But we currently have no official rules that make a distinction between factions and their subfactions in play. Any cool ideas for that?

Edited by DagobahDave

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If you combine the Mandalorian Protectors (Legendsverse, led first by Fenn Shysa and then Boba Fett) with the newcanon's Concord Dawn Protectors (led by Fenn Rau) you can justify using lots of Firesprays and Starvipers (Legends), along with lots of Protectorate ships (newcanon).

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I think what the op is trying to say: hypothetically, in the future in a possible xwing 2.0, there might be advantages to playing a subfaction. Like 'if all of your ships are first order, your tech upgrades cost 1 less'. In that case, mandalorians would be a possible subfaction of scum. So would be the hutt cartel. Bounty hunters. Black sun.

For rebs, rebel alliance, new republic and resistance come to mind.

For empire theres probably only empire and fo.

Such 'traits' are basically in any card game, from magic over netrunner to hearthstone. It's not unreasonable that an eventual second edition might include them.

nitrobenz and Mattman7306 like this

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I don't see why it would need to be a subfaction.  What would those ships gain from being a subfaction?  Nothing stops you from flying mandalorian ships together.  

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9 hours ago, DagobahDave said:

They'd still need new pilot cards with whatever icons FFG decided to use for the new subfaction.

But we currently have no official rules that make a distinction between factions and their subfactions in play. Any cool ideas for that?

The same idea as squadrons. . .fly all ships from the same subfaction, and you get either synergy between ships or a table-wide bonus.

And while most players seem to find fluff to be anathema, some of us would get excited just to know our list has a theme.

2 hours ago, Bojanglez said:

I'm all for more participants in our mat-based conflict but what does this buy us as a fourth faction?

Not a fourth faction, a subfaction, like FO.

34 minutes ago, Slugrage said:

They have one already. It's called Scum & Villainy. Check it out. It's pretty awesome.

See above.

19 minutes ago, MaxPower said:

I think what the op is trying to say: hypothetically, in the future in a possible xwing 2.0, there might be advantages to playing a subfaction. Like 'if all of your ships are first order, your tech upgrades cost 1 less'. In that case, mandalorians would be a possible subfaction of scum. So would be the hutt cartel. Bounty hunters. Black sun.

For rebs, rebel alliance, new republic and resistance come to mind.

For empire theres probably only empire and fo.

Such 'traits' are basically in any card game, from magic over netrunner to hearthstone. It's not unreasonable that an eventual second edition might include them.

Huzzah!!  Someone who gets it.  It's doesn't even have to be X-Wing 2.0; subfactions could simply be a new design space.

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Posted (edited)

25 minutes ago, MaxPower said:

Such 'traits' are basically in any card game, from magic over netrunner to hearthstone. It's not unreasonable that an eventual second edition might include them.

We already have subfactions in place if FFG wants to do something with them. We don't have to wait for a second edition of the game.

 

Edited by DagobahDave

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7 minutes ago, Crabbok said:

I don't see why it would need to be a subfaction.  What would those ships gain from being a subfaction?  Nothing stops you from flying mandalorian ships together.  

*sigh*

For a bunch of people who play an imaginary game in an imaginary universe with imaginary ships, a lot of people on these boards have no imagination.

No wonder we are stuck with a stagnant, math-based meta.

And I am not just picking on you Crabbok (so I apologize in advance); but Hexdot's cool idea about making E-Wings rock by giving them Range 4 has also been shot down by a lot of lame "practicality" excuses over how to package the range ruler.

This game could be so much better if people would think outside of the blister pack.

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4 hours ago, Darth Meanie said:

*sigh*

For a bunch of people who play an imaginary game in an imaginary universe with imaginary ships, a lot of people on these boards have no imagination.

If you have imaginition, than you don't need a Mandalorian subfaction in the game. Just build a squad with all mandalorian ships, and call them mandalorians. Problem solved.

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To start adding in additional sub-factions, you start heading down the road of Star Trek: Attack Wing where so many broken OP combos exist, the game is often over once both players reveal their lists. It's a better game space to keep the core concepts as simple as possible, instead of adding all kinds of extra space for breaks to occur.

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Posted (edited)

Adding a sub-faction to Scum seems unnecessary. The reason the Imperials have one is because The First Order rose out of the ashes of the Galactic Empire and the Rebel Alliance has one sub-faction because the Resistance is just the continuation of the Rebel Alliance but during the age of the New Republic. Sticking Mandalorians in as a sub-faction under Scum, especially with the Protectorate Star-Fighter in the game already doesn't really serve a purpose, it kind of goes without saying that the Scum & Villainy faction is made up of ships from the Mandalorians, Black Sun Crime Syndicate, The Hutt Cartel, Bounty Hunters Guild etc. etc. if sub-factions added some kind of playable advantage by using ships from the same sub-faction together then yes I would be all for making even more sub-factions across all three main factions. But as it it stands in X-Wing Miniatures First Order ships and Resistance Ships are only considered sub-faction because the names of the organizations have changed as time has passed but the affiliations are the same.

Edited by Phoenix5454
grammer

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Posted (edited)

Black Sun and Hutt Cartels seem to be the most represented "sub-factions" in Scum with paint schemes on the models (Star Viper and Z-95 for Black Sun, Scyk and Kihraxz for Hutt).

Then you also got Bynare, the Bounty Hunters, so on. Basically the Scum is just the faction where everyone else is thrown in.

Edited by Marinealver
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Mandalorians should have the Protectorate ability , where if you are in Range 1 and arc-to-arc you get +1 dice.

The offset should be that they cost more.

So a bunch of Elite PS7-9 warriors with extra dice mods.

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