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heychadwick

Thoughts on Synced Turret?

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This discussion isn't really about tournament play.  I don't care to hear how it sucks and no one will ever use it as you just take TLT's all day long.

swx66-synced-turret.png

What do people think about the card?  It's 4 pts.  It requires you to have a TL or you can't shoot.  It's only R1-2.  You don't have to spend the TL, so you can modify the dice.  If they are in your front, it usually means you don't need to spend it, so you get to keep it next round.  That's nice.  If you keep them in firing arc, you can do another action that round and still fire.  Maybe even fire ordnance if you have it and they moved beyond R1.  

I don't think it's amazing, but it's not bad at all.  It's just kind of....there.   It's one of the few turrets that can let you roll 3 dice and actually do all that damage.  It's superior to Blaster Turret as you get to keep the TL.   

I'm always looking for different turrets for Y-wings to use in missions.  This one might work.  Dorsal is cheaper, but does less damage.  I think Dutch and another Y-wing nearby with these turrets would not be bad.  

HWKs wouldn't mind it.  Maybe even with Moldy Crow thrown in you have some Focus banked up?  Or just drop the title?  

Attack Shuttle can't use it as it can't TL.

Ghost would get to re-roll all the dice, but would it want this turret as opposed to any of the others?  I'd think Autoblaster or TLT is much better.   Dorsal is cheaper.  I dunno....it's OK on the Ghost?  Not horrible, but not bad.  Kind of pricey.  

K-wing would probably go with TLT's when you have SLAM.  With a 2 attack die turret, I don't really see it wanting this turret for 4 pts.  Better to just get some bomb/torp.  

Tie Aggressor?  It gives it 3 attack dice.  It can fire 360 that way.  Put the TL on and maybe need re-rolls or not.  It's not bad on the Aggressor.  I can see it.  If you have the TL on someone you can then use Barrel Roll to keep someone in range.  Not bad.  I think it fits best here.  

Anyone have thoughts here?

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I think it's better than Blaster Turret but not a lot better. It gets much better than Blaster Turret if you can keep from switching targets. I think it also has better potential to combo with other upgrades and pilot abilities than Blaster Turret does.   

Targeting Synchronizer will really make this upgrade shine.

Edited by WWHSD

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Too bad the BTL-A4 title requires you shoot your primary weapon first. I still think it isn't bad, but you will likely be firing un-modified primaries most of the time. Maybe pair it with R4 Agromech, fire primaries, spend the focus then get the TL to fire the Synched turret. Of course that will cost you as much as a TLT and I think you might be better off with that in the long run.

Generic HWK with this turret? For 20 points you get a cheap 360 attack. I rather take it then Blaster Turret.

This turret really seems tailor made for the Aggressor. I wonder what the dial will look like.

I think this might have been better if it added an attack die in arc.

Edited by Jo Jo

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I think it's going to depend on the dial of the ship it's on. To get maximum effectiveness you want to take a TL and then keep the pressure on that ship until it's dead and the re-rolls in arc are the thing that will make or break the turret, I think, so you're going to want to get at least 50% of your shots in arc. That makes it a really weird turret but keeps up the recent theme of having your arc matter.

I'm hopeful it might prove useful. I don't see the Ghost using it just because the re-roll mechanic isn't of much use in arc since you have a 4-dice primary which would be better at range 1-2. HWKs and Aggressors might want it, though I might edge towards the Ion for the HWK just because the re-rolls aren't as useful and the dial's pretty bad so keeping stuff in arc is quite difficult. If the Aggressor has a good enough dial I can see it being a decent, cheaper alternative to the TLT.

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You could put it on Kavil, with R4-B11. If outside your arc, you get a 4 dice attack. If inside, you get the bonus on the turret. Then if you roll well, you can use the droid to force re-rolls.. if poorly then you can just reroll the dice. Or, just take R4 agromech and get lots of free target locks.

then you have room for an EPT on there, crack shot if you want to go cheap, or PTL or predator. Another fun option would be PTL and vectored thrusters to give him a barrel roll. Or opportunist for a 5 dice attack but that's very situational.

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I like it a lot. IMHO it's exactly in the right spot point wise, just a little better than either Dorsal or Blaster. I frequently fly Palob with TLT,title,ReconSpec,VT and recently Trick Shot (which is amazing on TLT) but always thought it was a bit expensive. I now really want to use the new turret as it works better with the Scum HWK's range limitation and will save me points for potentially even more damage :) I tend to be in range 1 or 2 most of the time anyway and now I have no donut hole yay :)

I also think that Kavil will be amazing with Mindlink, UA, Sync turret for a measely 30 points. thumbs up FFG!

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Thanks guys!  I'm already thinking of different stuff.  

16 minutes ago, apoapsis said:

The attack shuttle can use it if it has Deadeye. With Deadeye you will have both focus and re-rolls in arc to modify. On Scurrgs, Aggressors and Y-Wings you could combine it with missiles or torps as well for a lot of flexibility.

Deadeye is a great combo!  I'm especially thinking on the Moldy Crow as you can just stack the Focus all day long.  All sorts of weird combos like Kyle Katarn w/ Jan crew, title and this turret.   You stack Focus in the bank.  You dish them out if you need to.  You need them to fire.  You can turn them into Evades for yourself or someone else.  

Tie Aggressor would like Deadeye, too.  You can put on Missiles and fire them with Focus or shoot the turret.  

15 minutes ago, Meade said:

You could put it on Kavil, with R4-B11. If outside your arc, you get a 4 dice attack. If inside, you get the bonus on the turret. Then if you roll well, you can use the droid to force re-rolls.. if poorly then you can just reroll the dice. Or, just take R4 agromech and get lots of free target locks.

then you have room for an EPT on there, crack shot if you want to go cheap, or PTL or predator. Another fun option would be PTL and vectored thrusters to give him a barrel roll. Or opportunist for a 5 dice attack but that's very situational.

Oh, Kavil makes it interesting!   Do you get the extra die or do you get the re-rolls?  I really like that.  You are good all around.  Probably the best turret for Kavil.  I like the A4.  

===

Another thought for the Tie Aggressor with this is Ion Pulse Missiles.  They are only 3 pts and will Ionize any ship.  You don't have to spend TL.  Do it on a large based ship that you probably don't need to spend the TL to hit and you can then get in range for next turn to have it in forward arc and firing  your turret with re-rolls and Focus.  Still have the TL.  

A high PS Aggressor might be able to have the TL on someone, but then use the Barrel Roll ability to ensure they have a shot...or even to keep someone in their firing arc.  

 

Lots of good stuff and I'm warming to this turret.   Thanks!

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What about Drea with Unhinged? Once she has someone locked she can keep firing with full mods. 

Alternatively, you can give her R4-B11 if you don't mind her getting super stressed. 

Havoc may like it, since it can combo FCS with the turret. 

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I think it's a really good model for what turret upgrades should be - limited range, requiring a token of some sort to shoot - so requiring an ACTION to shoot, at least in the first round - and giving some benefit for shooting at a target in arc/penalty for shooting at a target out of arc, so that you actually have a reason to play the manoeuvring game and try to outmanoeuvre your opponent rather than just kite them.

My real trouble with it is that I just can't foresee any situation where I would use it for four points and not be able to find the extra two for TLT.  TLT is just SO much better.

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I like it on an FCS Ghost.  Shoot with primary, TL, shoot with turret.  Or if they are out of arc, TL as an action, shoot with turret, use TL to modify, get TL for second shot with the turret.  It may even be worth consodering Weapons Engineer and the crew with the Wookiee ship that appears to give reinforce tokens somehow.  I think this wave is giving a lot of new toys for the Ghost.  If there's enough there to up its defense I may finally be able to ditch Biggs in a souped up Ghost list and take a second ship that's a little more combat effective.

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1 hour ago, heychadwick said:

Attack Shuttle can't use it as it can't TL.

I'd consider taking the Attack Shuttle, but not having it docked the whole match. Boost/BR to start, PtL off that for another action (Evade or Focus), Reveal a green, Kyle the stress to a focus, then take whatever action you have left - probably the TL as you're now in your final position. Situational (like pretty much everything else in the game)? Absolutely. But it seems to be what FFG is pushing us towards all the time - better flying = better opportunity

Sabine Wren (21)
Push the Limit (3)
Synced Turret (4)
Kyle Katarn (3)
Targeting Computer (2)

Total: 33

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Kavil  24p

-Mindlink 1p

-Sync Turret 4p

-R4-B11 3p

32p

Easy riding around enemies and taking the benefit from that "manditory" TL through B11 and Sync Turret. Mindlink gives you decent action economy and you don't get stressed out like you would be using PTL.

Outside of the arc you get 4 dice attack, you have re-roll option through TL if needed, focus most likely from mindlink so you have good chance of dealing those four hits and B11 can make aces bend knee if they end up throwinh good greens.. I always liked the B11 but it doesnt see much play..

 

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Most of this has already been said by various people, but copy-pasted my thoughts from a reddit thread:

I actually really like the turret. R4 agromech works great with it for scum y-wings with BTL. You fire your primary, focus the attack (whether you have eyeballs or not), which gives you a TL to now fire the synced turret. Could also use R4 without the title and TL the first shot (and don't spend it), then focus after that and have fully modified shots every round.

Kavil and palob can use deadeye with it to only needa focus to fire it instead of a target lock. That gives kavil a 4 die turret with a focus out of arc or a 3 die turret with rerolls and focus in arc. If you give him R4 he gets rerolls out of arc too.

Palob can take deadeye and moldy crow to all but guarantee he can always use the turret. If you REALLY wanna be sure, throw in some more points for recon specialist.

Torkil (or any scum hwk) can run K4 security droid to get guaranteed TLs for the turret as long as you can do green maneuvers. Throw in vectored thrusters for some repositioning to help keep range.

Scurrg can also go K4 or deadeye for setting up shots, or take Havoc and use FCS instead of K4.

The VCX with FCS is a good combo for it as well, with or without the title. First round you TL, then you always have TLs from FCS to keep firing it until you kill your target or want to switch for a different reason, at which piont you either use your action to TL someone else, or hit em with your primary to get lock from FCS and keep going.

Attack shuttle can deadeye or targeting computer

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1 hour ago, heychadwick said:

Deadeye is a great combo!  I'm especially thinking on the Moldy Crow as you can just stack the Focus all day long.  All sorts of weird combos like Kyle Katarn w/ Jan crew, title and this turret.   You stack Focus in the bank.  You dish them out if you need to.  You need them to fire.  You can turn them into Evades for yourself or someone else.  

On a Rebel HWK, Rey is an alternative to Moldy Crow. You can't access your tokens as freely but she does provide some protection against token stripping. 

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Again it depends on how it compares with the current king, the TLT.

 

Synced Turrets is overall a better Blaster turret one might call it power creep (if blaster turret didn't suck so much). Target lock is better than a focus for turret actions as you don't lose it at the end or have to spend it on defense. Also it has incentive to try and get defender in arc so you don't have to discard it to modify dice. Also not having to discard it to fire just makes it all better over all. Yeah the HWK-290 will like it, so will Kavil. As for BTL-A4 title, maybe with Dutch and 2 golds but I don't see it doing that much more.

Edited by Marinealver

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