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Darth Sanguis

Quad Battery Turrets

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19 minutes ago, Daht said:

I was thinking a card that lets you use concentrate fire command/tokens on all squads you attack that round would be interesting at 5-8 points.

 

Then we can have an Agent Kallus Raider throw 4 black dice at every unique squad for a turn. That seems a bit too much. 

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I just had an interesting thought.  How many points do you think an upgrade should be that said something like: after you resolve the [concentrate fire] command dial,  add one dice of any color already in your attack pool to the rest of the attacks you make this round.

Essentially,  applying the concentrate fire dial effect to all of your attacks. Gives it a little utility against ships,  but obviously most useful squadrons.  Make it an offensive retrofit to avoid Yavaris/Demolisher shenanigans. I'd point it around 8 points.  Less than spinals,  because if you don't concentrate fire than you get no benefit.  But more than slaved turrets because the restriction is much less punitive

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7 minutes ago, thecactusman17 said:

Before anyone gets too carried away, keep in mind that the one bit of text we've successfully read is the word "blue."  The only logical conclusion is that blue dice are being added or modified in some way. 

swm26_spread.png

I don't see the word "blue" on there anywhere, but the words are hard to make out.

You could argue for it being a Modification given the text doesn't start hitting the right border until a line or two down.

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2 hours ago, Snipafist said:

swm26_spread.png

I don't see the word "blue" on there anywhere, but the words are hard to make out.

You could argue for it being a Modification given the text doesn't start hitting the right border until a line or two down.

The third word down on the card is definitely "blue."  If you zoom it in you can see it, trace the darker pixels with your mouse if you have any trouble making it out. 

 

My guess: add a blue die to your AS value,  or blue critical symbols count as damage.

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14 minutes ago, thecactusman17 said:

The third word down on the card is definitely "blue."  If you zoom it in you can see it, trace the darker pixels with your mouse if you have any trouble making it out. 

 

My guess: add a blue die to your AS value,  or blue critical symbols count as damage.

It could definitely also be "value".  All you can really make out is "[ↄ]lue".

And, in fact, that looks much more like an "a" than a "b".

Edited by Ardaedhel

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22 minutes ago, Ardaedhel said:

It could definitely also be "value".  All you can really make out is "[ↄ]lue".

And, in fact, that looks much more like an "a" than a "b".

Kerning? Now that's a topic I haven't heard in a long time.  A long time....

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7 hours ago, cynanbloodbane said:

If they are stupid enough to let a Agent Kallus Raider get that close, they deserve it!

Not that simple. A fleet with no squads and raiders instead should see raiders get melted by the bombers. A fleet with 60-80 in squads and a raider doing double duty as flak and ship harassment should expect the Raider to get at least one good round of shooting. 

 

Anecdotally, this happens on a somewhat consistent basis locally. Maybe our Raider piloting is superb. It is impressive to watch a squad screen that is losing suddenly turn it around after even one turn of Raider flak

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I have regularly run fleets with Raiders and no squadrons. I have yet to be beaten by those bombers. I may lose an engagement, but they rarely last longer than the following turn. In fact, I have more consistent results without the squadrons. 

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On 3/16/2017 at 10:35 AM, Undeadguy said:

I hope it's not an offensive retrofit. That would seem weird with the Raider with rerolling dice for AA when you already have OE. And PDR already has that covered for 5 points.

That reasoning makes sense. Does there need to be an additional anti-squadron upgrade suited to the most anti-squadron ship in the game? If you were going to release a card to shake up squadron play, it would make sense to design it such that it's not going to boost the already super boosted squadron hunter, but instead be useful for some other ships.

Making an upgrade for a Raider that says "discard this card to deal 5 damage to all enemy squadrons within medium range" would be much more bizarre than making an upgrade for Nebulons and Gladiators that says "discard this card to deal 2 damage to all enemy squadrons within medium range"; if you get my meaning.

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If it simply provides an "...add one blue die set to [accuracy] to your result" type of effect, it could be effective against aces without being overpowered on any platform. I like the idea of being able to accuracy the scatter on an ace. It'd go a tad toward evening up the odds between flak platforms and those crazy efficient bomber formations with double BCC etc, as well as give larger ships a half decent chance of pushing a damage through. Doesn't effect generics in any way, though, so there's a soft nerf to Rieekan, and a balanced anti-squadron boost overall. 

I mean, if it's just "Add one blue die" to the anti-squadron value, I'll probably leave it off the Raider Is, but it'd certainly see some use on the likes of VSD-Is or AFMkIIs.

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10 minutes ago, NakedDex said:

If it simply provides an "...add one blue die set to [accuracy] to your result" type of effect, it could be effective against aces without being overpowered on any platform. I like the idea of being able to accuracy the scatter on an ace. It'd go a tad toward evening up the odds between flak platforms and those crazy efficient bomber formations with double BCC etc, as well as give larger ships a half decent chance of pushing a damage through.

That doesn't really make sense: how bomber/scatter aces are there? All this will do is nerf the interceptor-type aces while doing virtually nothing against the bombers that pretty much all have redundant braces anyway.

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Not the bombers specifically, but the bomber's (as in ships with bomber titles, as opposed to TIE Bombers) escorts. I guess I tend to see a lot more scatter ace escorts because I see a lot more ace-heavy Rhymerballs than Rieekan aces, so I'm unwittingly applying some bias to this. It obviously doesn't do much against double brace. 

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