SSB_Shadow 46 Posted March 15, 2017 I am leading a game where the group are questing around and I do on occasion roll the Morality Trigger to see what will happen on the next session that can potential create a scene where the group has to make a choice that will affect their Conflict with double the amount. This time I got a tricky one: Caution / Fear. By reading the description, it seem to imply that the characters have to make some kind of decision based on action or inaction. I have a hard time thinking up of a typical scenario where this morality would matter and that is why I am posting this thread in hope to get some ideas. Just for context: the group are right now in a port town on a water planet and are trying to save a friend who has been kidnapped by the local governor. At the previous session they had just helped a group of friendly pirates being attacked by the governors marines. Right after the rescue, the group betray the pirates and turned them to the authorities. The pirates' friends may want revenge so this could perhaps come into the caution / fear scenario. Quote Share this post Link to post Share on other sites
Kael 1,865 Posted March 16, 2017 . That thin line of not doing something dangerous not because it may be prudent but maybe instead because you're afraid of the situation or the out outcome. So maybe he attempts to avoid a conflict with the pirates because they outnumber the group. But the battle may make it easier to to save their kidnapped friend. Fighting the pirates may be the most direct route, but due to their numbers would it be a good idea to fight them or avoid them> 1 SSB_Shadow reacted to this Quote Share this post Link to post Share on other sites