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TasteTheRainbow

Wave 11 article is up!

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8 minutes ago, charlesanakin said:

Ummmm, Reinforce with Biggs. That's just crazy. He gets an Evade result on every attack he suffers. So much for not being able to come up with a T-65 fix cause it might buff Biggs. Wow!

PS1-4 and 6-13 ONLY. :D

Edited by TasteTheRainbow

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Just now, Vineheart01 said:

im not a fan of wookie commandos. Its a weaker Wired.

Cost? Identical
Slots? 2crew vs 1 EPT = more expensive
Effect? Reroll all focus when attacking vs reroll all focus if stress = roughly the same, lack of defense for removal of stressed requirement. Also still works while stressed.

2crew slot costs is ridiculously expensive. This ship could HEAVILY benefit from C3P0 and Rey crew. Now thats 5pts vs 1pt but still thats a huge difference in effect.

The idea of Wookie Commandos is it gives you actionless dice modification on attack while keeping costs cheap. Being a double crew slot instead of an EPT slot means it can go on the low-cost generic. Reinforce is a purely defensive action, unlike Focus, so Wookie Commandos allows you to Reinforce and still have modified dice on offense. 

A Kashyyk Defender with Wookie Commandos is just 25 points. 

Edited by WingedSpider

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I'm mostly looking forward to running 4 Sienar Specialists with TLT and Lightweight Frame. With 3 green dice, Barrel roll native and (I assume considering its a TIE) a superior maneuver dial I think they'll make up for the reduced hull and shields compared to Y-Wings.

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Just now, Ken at Sunrise said:

Oh but I disagree. They just haven't shown it yet.  How about this, This ship can take the Reinforce Actions - T-65 Title Only.  Or in other words, 'Set your shields to double front.  Maybe this is part one.

It would be the stupidest possible buff.
 

Quote

- So, we have 3-4 "ace" pilots for Xwings (Wes, Wedge, Luke, Porkins), we could give them some offensive or maneuvrability buff?
- Nah, lets just buff Biggs tankiness more!

 

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Is this a misprint in the article?

"Altogether, the TIE Aggressor Expansion Pack pairs its pre-painted miniature starfighter with four ship cards and ten upgrades, plus everything else you need to fly the ship to battle."

 

Ten upgrade cards would double everything in the card fan and make it a $20 ship.

 

Edit: the article has been corrected to say five.

Edited by Segmentvs

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I'm betting the named Auzituck pilots are Wullffwarro and Lowbacca. I bet at least one of them plays with the Reinforce token. The part of me that likes to win wants more offensive dice mods. The part of me that likes to have fun with utility wants more Rebel support. Both would be nice. 

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As a guy who played a lot of epic games, there is one thing that has me lightly annoyed.  In epic games, you are rewarded for flanking an enemy huge ship; you get an angle of attack on both sections and can therefore attack the one that does not have the reinforce token.   The way that the rule is written, you are actually penalized for flanking your opponent as you may end up attacking the rear, but since you are in arc, your opponent would still get the reinforce token.

 

It's a limit case, but I would have prefered if they had just used the closest to closest line to find out whether you are attacking the fore or aft.  The text would probably not have fit on that rules card though.  I don't think its unbalancing or anything (we still know little about the ship), but I just find it a little inconsistent and therefore annoying.

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1 minute ago, DXCrazytrain said:

Sorry for the noob question but what is the wookie gunship's primary weapon (three wide-range Sureggi twin laser cannons) and how does it work? I've never seen the three little blaster bolts in the attack symbol.

That just means it has a 180° forward auxiliary arc

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Depending on costs Nym might slot in well to K-Wing bombing lists. You get access to "Genius", whatever the new Bomblet Generator does and the minefield System that looks like it lets you deploy mines out with your obstacles. Not enough information yet to say, but something to keep an eye on.

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2 minutes ago, DXCrazytrain said:

Sorry for the noob question but what is the wookie gunship's primary weapon (three wide-range Sureggi twin laser cannons) and how does it work? I've never seen the three little blaster bolts in the attack symbol.

It's the same icon as a YV-666 to indicate the auxiliary firing arc is 180 degrees forward. 

:ph34r: @DeathstarII 

Edited by jmswood

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26 minutes ago, Jetfire said:

Fore/Aft Reinforce mechanic seems to me to be telegraphing an Angle Deflectors type mod, at least I hope so. 

Unguided rockets are awesome!!

I thought the same thing about the Fore/Aft mechanic. Maybe there is an additional fix for a certain ship after all? 

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Just now, DXCrazytrain said:

Sorry for the noob question but what is the wookie gunship's primary weapon (three wide-range Sureggi twin laser cannons) and how does it work? I've never seen the three little blaster bolts in the attack symbol.

The symbol indicates it has auxillary firing arcs in addition to its primary firing arc, allowing it to shoot anywhere in a 180 frontwards arc. The first ship in X-Wing to have this was the YV-666. 

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Just reiterating my thoughts from other threads:

Super exited to be getting the Aggressor.  I've wanted it for a long time.

That said, I have to wonder if FFG even reads their own sourcebooks when statting out ships.

I have their Stay On Target book for Age of Rebellion, and TIE Aggressors didn't have shields or missiles.

Granted, they could have those things in SWGs.  But so could everything else, because you could customize ships in that game.

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Could this mean Captain Jonus could be the new Howlrunner of Aggressor Turret Swarm?

x3 PS2 Aggressor +TLT +LWF - 75 points

Captain Jonus + TIE Shuttle + Rebel Captive - 25 points

Total: 100 points

The Aggressors get to reroll 2 attack dice on ALL the TLT attacks. No need for Target locks for rerolls- and applies to both attacks (confirmed in FAQ 3.1.1). Rebel Captive to dissuade shots onto Jonus.

Seems pretty nasty getting to re-roll all those TLT dice.

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