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Darth Veggie

CC VASSAL Coordination

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3 minutes ago, Darth Veggie said:

Good point! Thanks Dras! Nevertheless, the Rebellion will not start with a petty raid. Mothma will liberate the people... well, the drift... well, whatever there is. But she will certainly not perform a petty raid! 

I see it now:


NEXT ON HNN NEWS

Terrorist Leader Mon Mothma Pettily Raids Crashes Drift.


:D

Edited by Drasnighta

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7 hours ago, Darth Veggie said:

It will be written in the history of the empire's fall that the empire suffered terribly at Crash's Drift when Mon Mothma herself led there the first assault of the rebel alliance!

Well, it will be written like that. I told you, guys. And no word of a petty raid!

Mon Mothma vs. Vader 400 - 98 (Hyperspace Assault)

The game was decided when I had a lucky roll at the beginning of round 4 with one of my TRC90 against Vader's limping ISD. Afterwards the remaining imperial ships retreated to hyperspace.

Scarred rebel units:

- 1 TRC90 (stupidly flown off the map - this is the first time this happened to me in this game; really annoying)

- 2 yt2400

- 1 VCX-100

Scarred imperial units:

- Vader's ISD 2

- Howlrunner

- Mithel

- 4 1 Tie Interceptors

Veteran rebel units:

- 1 TRC90

Veteran imperial units:

- Mauler Mithel

 

Logfile will come later.

 

Edited by Darth Veggie
correcting mistakes and including veteran status

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it was just 1 x tie interceptor? we ended with the interceptors ganking up/killing the vcx-100 (after hyperspace retreat, i thought surviving squads dont get scarred?) veterans , if i am not mistaken, are mithel and the cr90.

Edited by Kikaze

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7 minutes ago, Kikaze said:

it was just 1 x tie interceptor? we ended with the interceptors ganking up/killing the vcx-100 (after hyperspace retreat, i thought surviving squads dont get scarred?) veterans , if i am not mistaken, are mithel and the cr90.

You are right, those two.

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You can be pretty confident about you trashing Ozzel. As I can tell you from yesterday ,the dice are heavily biased in our favour. That evens out even stupidities like flying off the map. Wait...does this mean... that the Force is with us? ;)

Talking about luck: Here is the logfile of yesterday's battle.

https://drive.google.com/open?id=0B8-5yzhxFFOjdkxoUmtUZENONVU

It starts in the middle of round 2. Not much has happened up to that point, apart from the most left kitten going even further to the left of the board and me navigating in response my most left CR90 hard to the right (initially it was oriented straight at my enemies).

As I watched the replay, I could not help but to notice that both my kills (the Tie Interceptor and the Vader ISD) were results of hot dice.

Thanks to Kikaze for this game. It was fun and a lot of adrenaline for me!

Edited by Darth Veggie

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the problem is that even if normal objectives get used, skilled spacers doesnt help that much, and diplomats is... WOW so bad. but in a way these were necessities  to reduce the campaign's snowballing nature(i.e. not let a winning side have huge ingame advantages).

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Corfai report

Imperial

Scarred - ISD I, Glad II, Tie Fighter, Tie Fighter, Phantom

Veterans - Other ISD I

 

Rebels

Scarred - Pelta, BCC flotilla, Rieekan flotilla, Wedge

Veterans - Luke and Norra

 

Imperials killed both stations for 80 resources, on the last turn.... thanks to the third effort of a phantom to do 1 pt of damage and an ISD double arc on the other to get at least 7.

And Imps take the game for an extra 40 resources.

Let it be known that the dice were with Luke today, but the will of the galaxy was not

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