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Blarg21

Tournament vics?

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So I have been theory crafting for a little while trying to make a new list that I can use in tournament play. This is what I came up with. Any suggestions are more than welcome as I am still not very good with coming up with great fleet docs. The idea was to be able to possibly go up against most fleets letting the fighters do the work for me and keeping the vics as a screen for the gozanties.

Vics and fighters

Faction: Galactic Empire
Points: 394/400

Commander: Moff Jerjerrod

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Solar Corona

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 82 total ship cost

[ flagship ] Victory I-Class Star Destroyer (73 points)
-  Moff Jerjerrod  ( 23  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 105 total ship cost

1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Darth Vader ( 21 points)
1 Maarek Steele ( 21 points)
1 TIE Advanced Squadron ( 12 points)
1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)

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My concern would be getting anything into your Victory's front arcs. Yes, they are a lot more flexible, but you have nothing to really force your opponent into those arcs. Dropping two of the Gozanti's and some of the fighters and turning them into something like a Raider or an Arquittens will make it more likely that your Vic's will get to bring their batteries to bear.

 

Your fighters form a decent anti-fighter ball, but aren't really going to do tonnes of damage to ships, so it would be risky to rely on them.

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I agree about the fighters, you do not have many swarm squads for Howlrunner. Maybe rather pick Tempest squad and/or Zertik and some Defenders instead? All of those can threaten ships as well.

The VSDs will propably do a not insignificant amount of their shots outside of black range. Consider helping those shaky red dice with Needa-TRCs, DTT, or Veteran Gunners.

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I'm not certain your objectives really fit the fleet either. You don't really have enough dice to be utilizing precision strike at distance, and fighter ambush I feel like could leave your squads a bit too detached/put you at a real deployment disadvantage. The only two fighters you have that can deal consistent anti ship damage are Vader and Steele as well, so I probably wouldn't count on them for doing a lot of damage there. 

I think both base defense and contested outpost are better suited to forcing the action to where your vics can get their arcs into the right spot.  

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As others have said. How are you going to kill anything? 

Where is Rhymer?

Why interceptors with two escort units?

What are you going to do with 3 comms nets? Whole point of Jerrod is that you can spam squad without needing a nav command. 

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