Jump to content
karadjordje

Is this Snapshot squad any good?

Recommended Posts

Hello hive mind,

Looking forward to hearing any comments on this list:

Green Snappers (100/100)
=========================
-3×Green Squadron Pilot + Snap Shot + Chardaan Refit + A-Wing Test Pilot + Juke (21)
-Shara Bey + Swarm Leader + M9-G8 + Weapons Engineer + Alliance Overhaul (37)

 

The idea is to M9-G8 lock two Greens or a combination of friendly/enemy ships. Greens would evade and fly to SnapShot (with one reroll and Juke, for hopefully good results) and Shara would use Swarm Leader to fire 5 dice into a enemy.

Constructive comments and criticism are welcome - thank you!

Share this post


Link to post
Share on other sites

I guess that is the best way to find out. 

Meanwhile, I'm considering replacing Shara with this Sabine build:

Sabine Wren + Swarm Leader + Twin Laser Turret + Operations Specialist + Targeting Computer (35)

Leaves me with 2 extra point for perhaps, one autothrusters, as I think initiative bid is not relevant with these PS.

This makes the Greens more survivable and Sabine better in endgame, albeit much squishier than Shara.

What is the hive recommendation?

Share this post


Link to post
Share on other sites

Rerolling dice is considered modifying so you can't do it with snap shot...I fly this list with good results.

Jess Pava-R2-D6, Integrated, Swarm Leader, Pattern Analyzer(31)

3x Green Squaddies- Test pilot, Juke, Snap Shot, Autothrusters, Chaardan(23 each)

Still same PS and Jess has her rerolls to stay alive and have an accurate swarm leader shot

 

Share this post


Link to post
Share on other sites
22 hours ago, Lunaris87 said:

Rerolling dice is considered modifying so you can't do it with snap shot...I fly this list with good results.

Jess Pava-R2-D6, Integrated, Swarm Leader, Pattern Analyzer(31)

3x Green Squaddies- Test pilot, Juke, Snap Shot, Autothrusters, Chaardan(23 each)

Still same PS and Jess has her rerolls to stay alive and have an accurate swarm leader shot

 

That's a good list, it does improve swarm leader shot as long as you keep them all close. I will try it.

Shara has rear arc and improves two snapshots, or lessens those from OP.

M9-G8 works with snap shot, iaw the latest FAQ.

Screenshot_20170313-221728.png

Share this post


Link to post
Share on other sites

I prefer Swarm Leader on a low PS ship. If you take the evade tokens from the A-Wings before their shots, you lose out on the full benefit of Juke. So, I like the list, though Shara may want a new EPT, especially as she'll be unable to reroll those fickle red dice.

Share this post


Link to post
Share on other sites
On 3/11/2017 at 10:12 AM, karadjordje said:

Hello hive mind,

Looking forward to hearing any comments on this list:

Green Snappers (100/100)
=========================
-3×Green Squadron Pilot + Snap Shot + Chardaan Refit + A-Wing Test Pilot + Juke (21)
-Shara Bey + Swarm Leader + M9-G8 + Weapons Engineer + Alliance Overhaul (37)

 

The idea is to M9-G8 lock two Greens or a combination of friendly/enemy ships. Greens would evade and fly to SnapShot (with one reroll and Juke, for hopefully good results) and Shara would use Swarm Leader to fire 5 dice into a enemy.

Constructive comments and criticism are welcome - thank you!

This is almost Dead on what I had come up with.  I think it's pretty good but I have yet to give it table time.  The synergies seem great.  

Share this post


Link to post
Share on other sites
10 hours ago, Kreen said:

I prefer Swarm Leader on a low PS ship. If you take the evade tokens from the A-Wings before their shots, you lose out on the full benefit of Juke. So, I like the list, though Shara may want a new EPT, especially as she'll be unable to reroll those fickle red dice.

That is a very good point. @Lunaris87 addressed it well with Jess.

I believe it actually boils down to what is more valuable: better 2 ATT on (mostly) naked green dice and before the repositioning, or one more accurate 5 ATT shot that you may not even have (although you can still keep one lock for the enemy). I would love to also have Opertions Specialist, while still keeping Swarm LEader, but couldn't find the way.

 

What EPT would you suggest on Shara, instead of Swarm Leader?

Share this post


Link to post
Share on other sites

It's a cool combo idea, but the high variance will be painful.  You'll find opponents won't have too much of a problem avoiding the Snap Shot range. Then you'll probably see a Greenie melt before it does anything.  After that initial encounter, you're probably hosed.  If you K-turn your group, you're left without the Evades for the Greenies, which makes them both squishy and completely reliant upon dice rolls.  

At least, that was my experience when I tried something like this.  Against Defenders with the x/7 title, you'll probably have no chance.  Those 2-die attacks aren't going to do much damage and you'll probably lose a Greenie per turn.  

Share this post


Link to post
Share on other sites

I played a game against two each of ps1 Strikers and x7 Defenders with stealth devices.

So their lower ps hurt snap shot badly, and even on those few shots I managed to pull off, the rolls were horrible.

I did lose eventually (not sure if the game would have went to time, when it would be my win).

Opening exchange saw one slim and one striker destroyed. For some reason, I had difficulty taking out the other striker out, and did an opportunity shot on tokenless defender to remove his stealth device.

Shara's Swarm Leader shot (6 dice) did some  two damage to the other defender. 

Then it was down to two slims vs. two defenders, where there was no more question of how the game would end.

In the last turn there were two defenders and two slims still standing. In the end, defenders were left on one and three hulls remaining.  

At one point in the game, I probably made a wrong call once to keep evades for juke, rather than using them for swarm shot.

M9-G8 was an ace and I underutilized those locks (should have placed them both on Defenders early on).

In the nutshell, I wouldn't give up one the list just yet.

 

I also had another matchup against Kylo RAC and Vader, which went my way, considerably easier, with just one slim gone. When I had an excellent shot with Shara my OP put blinded pilot so that was an excellent play on his part (it didn't help that I forgot to ask for a reroll by my M9).

Share this post


Link to post
Share on other sites
3 hours ago, karadjordje said:

One more note on the Snap Shot timing: x7 free evade action is given at the same time as the snap shot attack happens. This means that if defenders have the initiative, they would get their evade before the attack.

Yeah, and on that, I'm not sure that it matters much to the Snap-Shotter if they use that evade then or later.  Fighting defenders is all about stripping those tokens, so if you can strip them during the activation phase, I suppose that's a good thing.  Really, until/unless we can find a way for Snap Shot squads to beat defenders at least half of the time, reliably, I don't think they can be considered viable for tournament play.  That doesn't mean it's not worth pursuing, just not worth bringing to a tourney (yet).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...