A lot of discussion has arisen over making 100/6 not the same old slug fest each time 2 players sit down. Most of the ideas have revolved around scripted missions, with a preset idea being in place that both players strive towards accomplishing. But what if the player could create a victory scenario themselves (similar to M:TG. . .this is a Poison Deck, a Discard Deck, a Millstone Deck. . .where the deck is not defined by the cards in it, but rather the mechanic in play that allows the deck to