WarfareD 1 Posted March 11, 2017 The question is, can Han Solo use his Distracting ability on himself? Rules say that a figure is not adjacent to itself. But Distracting says about been adjusted to target space, which theoretically could make a difference. Because otherwise I don't have the slightest idea how Han Solo could cost 12 points. Even with Distracting working on himself, it's still a question if he worth the points or not. And it felt pretty much balanced when I've tried to play it that way. What do you think about this? Do I miss something in the rules or is it a game balancing flaw? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 11, 2017 (edited) Attacks target figures. The space the figure occupies becomes the target space (for the purposes of abilities such as Blast). For Large figures choose one space the target occupies, but the attack still targets the figure, not a space. A small figure is not adjacent to the space it occupies. That space by definition is distance 0 from the figure, and adjacency has a very strict distance = 1 equality. This is also the reason why mission rules need to be written "while on or adjacent token XX". So, when Han is being targeted for an attack, he can't use Distracting on himself, because he is not adjacent to the target space, he is on the target space. (And with Cunning it would be too powerful.) Edited March 11, 2017 by a1bert Quote Share this post Link to post Share on other sites
WarfareD 1 Posted March 11, 2017 That was my first idea. But then I saw how weak he is for 12 points and started to look what could I missed. Still I wonder, why do you think he would be overpowered? He doesn't have big damage, his hp is average, he doesn't have any heal or passive armor. Cunning is present like on half of the heroes with white defense die, his response attack triggered very rarely and Distracting is an ok feature, but not too powerful. If it worked on him too, he would at least had +1 passive dodge and armor. He could at least act like a tank against enemies that relies on surges. But that's not too much to expect from 25%+ of your army's power. Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,213 Posted March 13, 2017 Han is costed 12 because when the game came out, some figures were just overcosted. You're not missing some amazing thing Han does to make him worth 12 points. He's just not worth 12 points in his current state. Quote Share this post Link to post Share on other sites
Inquisitorsz 334 Posted March 14, 2017 (edited) Anyone who things Han doesn't have big damage or isn't a big threat hasn't played against Han. A focused Han is a massive threat at 9+ range... His biggest problem (like most early figures) is that he only attacks once. He only really works in a smuggler box list but he's nowhere near as overpriced as people think. He's not as bad as Boba or IG-88 or Dengar or Chewie. Edited March 14, 2017 by Inquisitorsz Quote Share this post Link to post Share on other sites
ricope 350 Posted March 14, 2017 (edited) 58 minutes ago, Inquisitorsz said: Anyone who things Han doesn't have big damage or isn't a big threat hasn't played against Han. A focused Han is a massive threat at 9+ range... His biggest problem (like most early figures) is that he only attacks once. He only really works in a smuggler box list but he's nowhere near as overpriced as people think. He's not as bad as Boba or IG-88 or Dengar or Chewie. Yeah he's a relatively big threat, except the problem is he's definitely not worth 12 pts (ahem Jedi Luke) If you're playing casual/at home, he works wonders when you houserule him to be 8pts, one of my fav. Rebel unit and I always catch my opponents off guard on how much dmg he can do (6~7dmg is common against both black + white dice when he's focused as long as your opponent doesn't roll dodge) Edited March 14, 2017 by ricope Quote Share this post Link to post Share on other sites