Church14 2,495 Posted March 10, 2017 (edited) We are going to start up a second CC campaign at Pegasus with a few changes. Starting Fleet is at 300SP. Max is still 500 if a fleet is retired, it comes back at 300 unless at least 3 of the remaining 5 players are over 400 total then it comes back at 400 None of the commanders used last time can be chosen as a starting commander time. They can be chosen if a fleet needs to be retired. The previous commanders were Vader, Screed, Tagge, Dodonna, Reeikan, Sato. Imperials (Tarkin, Ozzel remaining): Grand Admiral Mani (Mott Jerjerrod) - Uniques: IG-88, Jendon, Saber / Demolisher Luke (Admiral Konstantine) - Bossk, Valen Nick (Motti) Rebels (Mothma, Cracken remaining): Grand Admiral Armand (Madine) - Uniques: Han, Dash Mason (Ackbar) - Uniques: Home One Matt (Garm) - Uniques: Tycho, Shara, Hera We will start the first time we have 6 players at Pegasus on a Monday. In the meantime, free play night. A 7th player is available, so if an 8th is interested, we will find a way to incorporate them 1st round: Matt over Mani (hyperlane raid): 80 resources taken Nick over Mason (Show of Force): 80 resources taken Luke over Armand (repels an assault) 1-0 Imperials Edited April 11, 2017 by Church14 Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted March 16, 2017 (edited) Change of plans, I think I will be running jerjy now because I want Tarkin for a quasar fleet. I'll reserve saber and jendon, and maybe minister tua, but not certain yet. Edited March 18, 2017 by Jukey Quote Share this post Link to post Share on other sites
Church14 2,495 Posted March 16, 2017 (edited) I will act as an available 7th player if an 8th is interested. Edited March 21, 2017 by Church14 Quote Share this post Link to post Share on other sites
Card Knight 368 Posted March 17, 2017 Gah the Quasar makes Konstantine soooo much more appetizing. That turns my (planned) squad screen in to a fully functioning delightful bomber ball. I'll reserve this for posting my initial fleet once we get to that stage. Quote Share this post Link to post Share on other sites
Church14 2,495 Posted March 21, 2017 (edited) Rosters are in. Mani is Imperial Grand Admiral by virtue of nobody else asked. Armand is Rebel Grand Admiral by virtue of being the last one to say no to the role Edited March 21, 2017 by Church14 Quote Share this post Link to post Share on other sites
picotheguyyo 6 Posted March 21, 2017 Sounds good! Grand Admiral has a nice ring to it. I am still working on my list and bouncing some ideas in my head. That being said, do we know if Mason and/or Matt have accounts on here? I will also update this post to include my list when I get it sorted out. Quote Share this post Link to post Share on other sites
picotheguyyo 6 Posted March 23, 2017 Also, I am in the process of laminating the map and going to magnetize the stickers so we can reuse the map! 2 Jukey and Yipe reacted to this Quote Share this post Link to post Share on other sites
Church14 2,495 Posted March 29, 2017 Monday might be our chance at starting this 1 Jukey reacted to this Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted March 29, 2017 (edited) To my fellow imperial players, this is my list for CC. Jerjinator 1.0 Faction: Galactic Empire Points: 300/300 Commander: Moff Jerjerrod Assault Objective: Blockade Run Defense Objective: Jamming Barrier Navigation Objective: Sensor Net [ flagship ] Imperial II-Class Star Destroyer(120 points) - Moff Jerjerrod ( 23 points) - Electronic Countermeasures ( 7 points) = 150 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) = 66 total ship cost 1 IG-88 ( 21 points) 1 Colonel Jendon ( 20 points) 1 Saber Squadron ( 12 points) 1 TIE Advanced Squadron ( 12 points) 1 TIE Interceptor Squadron ( 11 points) 1 TIE Fighter Squadron ( 8 points) I am leaning towards relentless for the ISD Edited April 6, 2017 by Jukey Changed an objective Quote Share this post Link to post Share on other sites
picotheguyyo 6 Posted April 6, 2017 Here is my list going in: Madine's Merry Men Faction: Rebel Alliance Points: 300/300 Commander: General Madine Assault Objective: Advanced Gunnery Defense Objective: Jamming Barrier Navigation Objective: Superior Positions MC80 Battle Cruiser (103 points) - Spinal Armament ( 9 points) = 112 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost [ flagship ] GR-75 Medium Transports (18 points) - General Madine ( 30 points) = 48 total ship cost 2 YT-2400s ( 32 points) 1 Han Solo ( 26 points) 1 Dash Rendar ( 24 points) 1 Z-95 Headhunter Squadron ( 7 points) Quote Share this post Link to post Share on other sites
Caboose1994 0 Posted April 9, 2017 (edited) Here is what I'm going to start out with Faction: Rebel Alliance Points: 300/300 Commander: Garm Bel Iblis Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory MC-80 Battle Cruiser (103 points) - XI7 Turbolasers (6 points) = 109 total ship cost [Flagship] Assault Frigate Mark II B (72 points) - Gunnery Team (7 points) = 104 total ship cost 1 x Hera Syndulla (28 points) 1 x Shera Bey - A-wing Squadron (17 points) 1 x Tycho Celchu - A-wing Squadron (16 points) 2 x X-wing Squadron (26 points) = 83 total squadron cost Edited April 11, 2017 by Caboose1994 Update Quote Share this post Link to post Share on other sites
Conscientious Objector 73 Posted April 11, 2017 (edited) After some discussion, we came up with some custom rules to spice up our second round of the campaign: Show of Force and Hyperlane Raid special assaults may not establish bases. While use of a Show of Force or a Hyperlane Raid gets fewer victory points, a successful resource-collection mission effectively eliminates the cost of the base and removes the choice between strategic gains and economic development. Refit, and only refit, points may be used to switch between versions of a ship. This represents use of shipyard resources to refit and redevelop ships. To make this a real choice, rather than a no-brainer (free points!), we decoded to apply the following modifiers: For a small base ship, the cost is twice (2x) the difference between the ship versions. For a medium base ship, the cost is triple (3x) the difference between the ship versions. For a large base ship, the cost is quadruple (4x) the difference between the ship versions. This cost is the same whether "upgrading" or "downgrading" ships, as the second version of a ship is not a strict upgrade in all cases. For example, the Assault Frigate MK2 B provides better squadron support, while the Assault Frigate MK2 A provides better firepower. For example: Upgrading an Imperial-Class Star Destroyer I to an Imperial-Class Star Destroyer II would cost 40 refit points (120-110 = 10; 10*4 = 40) Downgrading a Flotilla of Gozanti-class Assault Carriers to a Flotilla of Gozanti-class Cruisers would cost 10 refit points (28-23 = 5; 5*2 = 10) My starting fleet was as follows: Strike Force Green Author: Conscientious Objector Faction: Galactic Empire Points: 300/300 Commander: Admiral Motti Assault Objective: Station Assault Defense Objective: Fire Lanes Navigation Objective: Sensor Net [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Electronic Countermeasures ( 7 points) = 151 total ship cost Imperial I-Class Star Destroyer (110 points) - Commandant Aresko ( 7 points) = 117 total ship cost 4 TIE Fighter Squadrons ( 32 points) Corellian Conflict Statistics Refit Points: 45 Upgrade points (this round): 94 Edited April 11, 2017 by Conscientious Objector Fixed wording; fixed incorrect objective. Quote Share this post Link to post Share on other sites
Conscientious Objector 73 Posted April 11, 2017 If anyone can remember which solar system Mason and I fought in, I'd appreciate it! I like tracking these things. Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 11, 2017 Konstantine successfully defends against a Rebel incursion attacking a Contested Outpost at Aurea. He promptly builds an Imperial base there, earning the Imperial Admiral Diplomats for the next round. The initial fleet: Points: 300/300 Commander: Admiral Konstantine Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Salvage Run --[ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine ( 23 points) - Grav Shift Reroute ( 2 points) = 115 total ship cost *Interdictor-class Suppression Refit (90 points) = 90 total ship cost *Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) = 30 total ship cost *1 Maarek Steele ( 21 points) *1 Valen Rudor ( 13 points) *1 Bossk ( 23 points) *1 TIE Fighter Squadron ( 8 points) *Scarred --Veteran Quote Share this post Link to post Share on other sites
Card Knight 368 Posted April 11, 2017 Also @picotheguyyo, I wanted to double check on my Slicer Tool ruling, and I was correct. As long as any portion of the base is at distance three it would work. Cardboard is just for firing arcs. 1 picotheguyyo reacted to this Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted April 11, 2017 Jerjy got cocky this week and couldn't protect his hyperlane shipment. This is my new updated fleet. Jerjinator 1.1 Faction: Galactic Empire Points: 391/500 Refit: 0 Resource: 2 Commander: Moff Jerjerrod Assault Objective: Blockade Run Defense Objective: Jamming Barrier Navigation Objective: Sensor Net [ flagship ] Imperial II-Class Star Destroyer(120 points) - Moff Jerjerrod ( 23 points) - Electronic Countermeasures ( 7 points) - Gunnery team ( 7 points) - Leading Shots ( 4 points) - Xi7 ( 6 points) = 167 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Engine Techs ( 8 points) - Ordnance Experts ( 4 points) - APT ( 5 points) = 83 total ship cost Gozanti-Class Cruisers (23 points) = 23 total ship cost 1 IG-88 ( 21 Points) 1 Colonel Jendon ( 20 points) 1 Saber Squadron ( 12 points) 2 TIE Advanced Squadron ( 24 points) 1 TIE Interceptor Squadron ( 11 points) 1 TIE Fighter Squadron ( 8 points) 1 Decimator ( 22 points) Total: 118 Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted April 11, 2017 Also I believe the points now stand at 1/0 Empire, giving you rebel scum initiative again Quote Share this post Link to post Share on other sites
Caboose1994 0 Posted April 11, 2017 (edited) After the first round, Hera has gained veterancy, and Shera & an X-wing were scarred, but have been refit. Faction: Rebel Alliance Points: 383/500 Commander: Garm Bel Iblis Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory MC-80 Battle Cruiser (103 points) - Gunnery Team (7 points) - Leading Shots (4 points) - XI7 Turbolasers (6 points) = 120 total ship cost [Flagship] Assault Frigate Mark II B (72 points) - Electromagnetic Countermeasures (7 points) = 104 total ship cost Assault Frigate Mark II B (72 points) = 72 total ship cost 1 x Hera Syndulla (28 points) 1 x Shera Bey - A-wing Squadron (17 points) 1 x Tycho Celchu - A-wing Squadron (16 points) 2 x X-wing Squadron (39 points) = 87 total squadron cost Edited April 12, 2017 by Caboose1994 Update of Fleet Quote Share this post Link to post Share on other sites
Caboose1994 0 Posted May 8, 2017 The Alliance has failed in their latest hyperspace raid against Moff Jerjerrod's fleet. Rebel Losses: - [Flagship] Assault Frigate Mark II B (72 points) - 1 x Hera Syndulla (28 points) - 1 x Shera Bey - A-wing Squadron (17 points) - 1 x Tycho Celchu - A-wing Squadron (16 points) - 2 x X-wing Squadron (39 points) Imperial Losses: - Tie Interceptor Squadron With 45 refit points to spend, all fighters have been refit. Garm's Flagship is now scarred. Here is my fleet for round 3. I had 2 extra points from last round and 48 earned from round 2. Only spent 48 points. Faction: Rebel AlliancePoints: 431/500 Commander: Garm Bel Iblis Assault Objective: Most WantedDefense Objective: Hyperspace AssaultNavigation Objective: Dangerous Territory MC-80 Battle Cruiser (103 points) - Gunnery Team (7 points) - Leading Shots (4 points) - XI7 Turbolasers (6 points) = 120 total ship cost [Flagship] (*Scarred*) Assault Frigate Mark II B (72 points) - Electromagnetic Countermeasures (7 points) = 104 total ship cost Assault Frigate Mark II B (72 points) - Gallant Haven (8 points) - Flight Controllers (6 points) - Boosted Comms (4 points) = 90 total ship cost 1 x Hera Syndulla (28 points) 1 x Shera Bey - A-wing Squadron (17 points) 1 x Tycho Celchu - A-wing Squadron (16 points) 2 x X-wing Squadron (26 points) 2 x E-wing Squadron (30 points) = 117 total squadron cost Quote Share this post Link to post Share on other sites
Caboose1994 0 Posted May 22, 2017 (edited) The Alliance has failed in their latest hyperspace raid against Admiral Constantine's fleet. Rebel Losses: - Assault Frigate Mark II B (72 points) - 1 x Hera Syndulla (28 points) - 1 x X-wing Squadron (13 points) - 2 x E-wing Squadron (15 points) I had 69 earned from round 3. With 45 refit points to spend, 3 command points earned from this round, and the 2 extra points from last two rounds, Hera and Gallant Haven have become unscarred. Garm's Flagship, an E-wing, and an X-wing are scarred. Here is my fleet for round 4. Faction: Rebel AlliancePoints: 495/500 Commander: Garm Bel Iblis Assault Objective: Most WantedDefense Objective: Hyperspace AssaultNavigation Objective: Dangerous Territory MC-80 Battle Cruiser (103 points) - Mon Karren (8 points) - Intel Officer (7 points) - Gunnery Team (7 points) - Nav Team (4 points) - Leading Shots (4 points) - Spinal Armament (9 points) - XI7 Turbolasers (6 points) = 148 total ship cost [Flagship] (*Scarred*) Assault Frigate Mark II B (72 points) - Flight Controllers (6 points) - Bootsed Comms (4 points) - Electromagnetic Countermeasures (7 points) = 114 total ship cost Assault Frigate Mark II B (72 points) - Gallant Haven (8 points) - Wing Commander (6 points) - Flight Controllers (6 points) - Boosted Comms (4 points) - Electromagnetic Countermeasures (7 points) = 103 total ship cost 1 x Hera Syndulla (Verteran) (28 points) 1 x Shera Bey - A-wing Squadron (17 points) 1 x Tycho Celchu - A-wing Squadron (16 points) 2 x X-wing Squadron (26 points) 1 x (*Scarred*) X-wing Squadron (13 points) 1 x E-wing Squadron (15 points) 1 x (*Scarred*) E-wing Squadron (15 points) = 130 total squadron cost Edited May 22, 2017 by Caboose1994 Quote Share this post Link to post Share on other sites