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Possible future errata for Armada?

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1 minute ago, Blail Blerg said:

This is relevant discussion to the issue at hand. 

Also, there is no reason why it can't be in the main forum.  See Xwing for precedent about subforums. 

Is a page of, "what are the rules?" relevant to "what should the rules be changed to be?"

Nope

I mean by all means propose an errata, as that is the topic at hand. But you guys arent.

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5 hours ago, Ginkapo said:

Is a page of, "what are the rules?" relevant to "what should the rules be changed to be?"

Nope

I mean by all means propose an errata, as that is the topic at hand. But you guys arent.

I thought you were joking at first but are you honestly making an argument about taking this to the rules forum?

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Personally I think none of the cards (except for Rieekan though I don't really know how to nerf him without nerfing him into the ground cept maybe a few more to the points cost.) really need any nerfs. A few could use a few buffs here and there. Demo isn't really broken nor is Rhymer. I just still feel the Imps lack the diversity of ships that the Rebels have. (2 or 3 different kinds of ships is a pretty big difference honestly.)

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I'll derail this onto a different card....

 

I would love to see cluster bombs get the additional text "Enemy squadrons at range 1 of the target squad suffer one damage for each [CRIT] result"

 

Though that has the potential to be absurdly devastating

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9 minutes ago, Drasnighta said:

Cluster Bombs just needs to be changed from Discard to Exhaust, and its much more appropriate for its cost.

Maybe for 3 dice. 4 dice seem over the top for 5 points and exhaust.

Well... maybe not since it's defensive retrofit.

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On 3/7/2017 at 9:29 AM, FatherTurin said:

As a primarily rebel player who is just now getting into Imperials, I will say this.  Imperial Commanders suck.  There is almost no bad choice in the entirety of the Rebel options, but on the Imperial side really the cost effective options seem to be Motti and Jerjerrod. Everyone else is just kind of inferior to the Rebel Commanders. 

 

Ok, fine, Cracken and Garm aren't great (I actually forgot Cracken existed), and Jerjerrod is FANTASTIC, so maybe things are moving in the right direction.

......... I don't know where to start.

The imps have the most plug 'n play commanders in the game. Who do you think is bad outside of ozzel?

Crackin is really good! How is all of your shots being obstructed ask the time NOT a great thing?

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4 minutes ago, Undeadguy said:

Maybe for 3 dice. 4 dice seem over the top for 5 points and exhaust.

Well... maybe not since it's defensive retrofit.

It should have been an off retro. They were caught up in the thematicness of it with mc30s

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40 minutes ago, Tirion said:

......... I don't know where to start.

The imps have the most plug 'n play commanders in the game. Who do you think is bad outside of ozzel?

Crackin is really good! How is all of your shots being obstructed ask the time NOT a great thing?

Still getting used to them, admittedly I will bow to others experience.  And with Cracken, like I said, I forgot I had him :-) if I play a list of mostly small and medium ships I will definitely think about him.

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1 hour ago, Eggzavier said:

Maybe if it was a discard to target all fighters within close medium range. 

I like this. I want to keep it a discard. Cluster bombs strike me more as a dirty trick to catch unprepared squadrons than just a standard armament. I would dial back the # of dice if it hit everything though. Maybe down to 3

Edited by Church14

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4 hours ago, Undeadguy said:

Maybe for 3 dice. 4 dice seem over the top for 5 points and exhaust.

Well... maybe not since it's defensive retrofit.

It's a single target per attack.

Actually,  that would be a pret cool ability.   Interdictor title with Minister Tua would let you do it up to twice per round, giving you a solid option for using it. 

Edited by thecactusman17

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25 minutes ago, thecactusman17 said:

It's a single target per attack.

Actually,  that would be a pret cool ability.   Interdictor title with Minister Tua would let you do it up to twice per round, giving you a solid option for using it. 

Plus another thing for MS-1s to work on. 

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