thespaceinvader 17,568 Posted March 8, 2017 Whether you can use it to spend a TL for the basic effect. Quote Share this post Link to post Share on other sites
Goseki1 637 Posted March 8, 2017 Some people argue that it lets you share/use the target lock as a normal target lock, ie to reroll primary weapon attack Dice, and not just to allow you to fire ordnance. Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 8, 2017 1 hour ago, Goseki1 said: Some people argue that it lets you share/use the target lock as a normal target lock, ie to reroll primary weapon attack Dice, and not just to allow you to fire ordnance. the final sentence in TS lets you use it for any game effect that requires to spend a target lock. Quote Share this post Link to post Share on other sites
Goseki1 637 Posted March 8, 2017 What game effect is instructing you to spend a target lock though (to just reroll Dice)? Quote Share this post Link to post Share on other sites
Umber Hawk 16 Posted March 8, 2017 -Emperor Palpatine This card should read: “Imperial only. Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again." Still does the same thing, you just have to decide what die result you want to end up with before you roll your dice, not after anymore. - HSCP update should read: When attacking with a ship with Hotshot Co-pilot equipped, the defender must... That makes it clear who (attacker or defender) has HSCP equipped. - And Ill throw my vote in on manaroo. I'm rebels through and through, but scum was becoming fun to mess around with and play against. Now they were just shot in the foot, then stepped on. There should somehow be a way we can vote on Pilot and Upgrade abilities. I Vote Manaroo is boosted to range 3. Rebels have Kyle (pilot), Jan (pilot and crew) range 3 abilities, and more. Not too many range 3 abilities in the other factions. Manaroo would still be a viable placement in a list, just forces the player to get that ship in the battle finally. ...Kudos on Zuckuss nerf Quote Share this post Link to post Share on other sites
UberMunchkin 95 Posted March 8, 2017 4 minutes ago, Whispering Hawk said: -Emperor Palpatine This card should read: “Imperial only. Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again." Still does the same thing, you just have to decide what die result you want to end up with before you roll your dice, not after anymore. I disagree. It doesn't do the same thing anymore. The original power of the Emperor was to change one result to a result of your choice after your roll has been made, the difference between being able to decide to use the power after you roll and having to nominate before you roll is enormous. Now I'm not saying that the post faq power isn't useful, but in my opinion it is no longer worth 8pts and 2 Crew Slots. Not that any of our opinions really matter anyway, the changes have been made and as of the 17th are enforced across all official play. It just means that I don't think you're going to see the Emperor make much of a showing on the tournament scene anymore. Quote Share this post Link to post Share on other sites
Umber Hawk 16 Posted March 8, 2017 (edited) I will agree with you there. The card could have dropped a few squad points. I'm just waiting for my Yoda crew member card to come in and be able to tractor beam small ships Edited March 8, 2017 by Whispering Hawk 3 UberMunchkin, jmswood and Tobl reacted to this Quote Share this post Link to post Share on other sites
UberMunchkin 95 Posted March 8, 2017 15 minutes ago, Whispering Hawk said: I'm just waiting for my Yoda crew member card to come in and be able to tractor beam small ships That would be amazing. Assign a tractor beam token to a ship of your choice at range 1. It's doesn't even have to be a small ship, didn't Yoda seriously tool over a capital ship? Quote Share this post Link to post Share on other sites
Umber Hawk 16 Posted March 8, 2017 (edited) I was just thinking about on Dagobah. pulled Lukes x wing out of the swamp no problem and flew it over to a nice cushy landing spot. Seems more likely others would go for it, and it be affordable, if it was only a small ship. If it was any ship it would be like a 10-15 squad point cost. Edited March 8, 2017 by Whispering Hawk 1 Tobl reacted to this Quote Share this post Link to post Share on other sites
VanorDM 11,599 Posted March 8, 2017 5 hours ago, Goseki1 said: What do you mean? Presumably you're just talking about the edge cases given with snap shot and accuracy corrector? That would be one of the few cases in which you cannot spend a focus token yes. But it's a broad ruling that covers any situation where you could not spend a focus token. It also means the idea that you'd have to rewind the game state to account for some effect isn't something FFG expects you to do. Because a number of people argued that you'd have to spend the focus token before you could use something like AC, because the game could effectively see into the future and wouldn't allow you to create a situation where you couldn't do something. Quote Share this post Link to post Share on other sites
Goseki1 637 Posted March 8, 2017 There's not really that many cases though are there? Quote Share this post Link to post Share on other sites
VanorDM 11,599 Posted March 8, 2017 10 minutes ago, Goseki1 said: There's not really that many cases though are there? Not right now no... But that doesn't mean there won't be others, or other upgrades that work in a similar way, in fact I'd say it's more then likely there will be others that raise the same basic question. Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 8, 2017 6 hours ago, Goseki1 said: What game effect is instructing you to spend a target lock though (to just reroll Dice)? Under target locks in the rules " While attacking, a ship can spend a target lock that it has on the defender to reroll any number of its attack dice. " Quote Share this post Link to post Share on other sites
Goseki1 637 Posted March 8, 2017 That's not a game effect though? There's no effect that instructs you to use the target lock. You're just choosing to spend it to reroll Dice and I'm not sure what effect is triggering that? Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 8, 2017 (edited) 53 minutes ago, Goseki1 said: That's not a game effect though? There's no effect that instructs you to use the target lock. You're just choosing to spend it to reroll Dice and I'm not sure what effect is triggering that? How is a rule that is part of the game not a game effect? In order to get the re-roll you must spend the target lock, you have the option to do it or not just like the player has the option to not make an attack. The trigger to sepnd the target lock is "when attacking" Edited March 8, 2017 by Oberron 1 VanderLegion reacted to this Quote Share this post Link to post Share on other sites
Goseki1 637 Posted March 8, 2017 Rerolling the dice is an effect of spending the target lock. There is no effect that is triggering the spending of a target lock to reroll Dice, other than you saying "I'm going to spend that target lock to reroll dice". I don't think you'd argue that is an effect though? Firing ordnance is an effective that would trigger spending the target lock. I can see how it can be interpreted both ways though. Quote Share this post Link to post Share on other sites
GrimmyV 7,421 Posted March 8, 2017 8 hours ago, UberMunchkin said: I disagree. It doesn't do the same thing anymore. The original power of the Emperor was to change one result to a result of your choice after your roll has been made, the difference between being able to decide to use the power after you roll and having to nominate before you roll is enormous. Now I'm not saying that the post faq power isn't useful, but in my opinion it is no longer worth 8pts and 2 Crew Slots. Not that any of our opinions really matter anyway, the changes have been made and as of the 17th are enforced across all official play. It just means that I don't think you're going to see the Emperor make much of a showing on the tournament scene anymore. Pre nerf Palpy was worth a lot more than 8 points. Something like 15-20. Now he's actually correctly priced. 1 VanderLegion reacted to this Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 8, 2017 1 hour ago, Goseki1 said: Rerolling the dice is an effect of spending the target lock. There is no effect that is triggering the spending of a target lock to reroll Dice, other than you saying "I'm going to spend that target lock to reroll dice". I don't think you'd argue that is an effect though? Firing ordnance is an effective that would trigger spending the target lock. I can see how it can be interpreted both ways though. When attacking (the Trigger), you may spend a target lock you have on the defender to reroll attack dice (the effect). The rules are quite clear on how to use a target lock which I posted above Ina previous post. Quote Share this post Link to post Share on other sites
digitalbusker 2,248 Posted March 8, 2017 27 minutes ago, Oberron said: When attacking (the Trigger), you may spend a target lock you have on the defender to reroll attack dice (the effect). The rules are quite clear on how to use a target lock which I posted above Ina previous post. I respectfully disagree with you that options built into the rules count as "a game effect", and that's okay. We're not going to resolve that particular question to everybody's satisfaction without official guidance. But would you mind not threadjacking this conversation to argue your case? Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 9, 2017 (edited) 6 hours ago, digitalbusker said: I respectfully disagree with you that options built into the rules count as "a game effect", and that's okay. We're not going to resolve that particular question to everybody's satisfaction without official guidance. But would you mind not threadjacking this conversation to argue your case? what do you consider is a "game effect" then if not rules that are part of the game (sorry if this is begging the question)? As for threadjacking or "arguing my case" i'm answering questions that are purposed towards me that involves a topic brought up by someone else in this thread, hardly makes me threadjacking. Edit: if anyone wants to go into discussion about TS i made a new thread here since there isn't one talking about it on the front page. Edited March 9, 2017 by Oberron Quote Share this post Link to post Share on other sites
UberMunchkin 95 Posted March 9, 2017 9 hours ago, GrimmyV said: Pre nerf Palpy was worth a lot more than 8 points. Something like 15-20. Now he's actually correctly priced. I still disagree and I think that you will see him vanish quite quickly from the tournament scene, which is a solid indicator that his cost now outweighs his benefit by a lot. Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 9, 2017 9 hours ago, GrimmyV said: Pre nerf Palpy was worth a lot more than 8 points. Something like 15-20. Now he's actually correctly priced. he was/is more than just 8 points you had to pay for his ride too. 21 points for a naked lambda is hardly a "competitive ship" by any stretch of the imagination, palp had a lambda tax 1 UberMunchkin reacted to this Quote Share this post Link to post Share on other sites
GrimmyV 7,421 Posted March 9, 2017 2 hours ago, Oberron said: he was/is more than just 8 points you had to pay for his ride too. 21 points for a naked lambda is hardly a "competitive ship" by any stretch of the imagination, palp had a lambda tax I'm sure rebels would kill for a card like Palpy that they could put in a U-wing even if it was seen as a 'tax'. '29 pt' Palps was obviously worth it to protect two imp super aces like Vader/fel or double defenders, or the rare three pocket aces, because those lists were ubiquitous. And if we do see less of Papa Palpatine the. Maybe IMP list building will be diversified again. Quote Share this post Link to post Share on other sites
UberMunchkin 95 Posted March 9, 2017 28 minutes ago, GrimmyV said: I'm sure rebels would kill for a card like Palpy that they could put in a U-wing even if it was seen as a 'tax'. '29 pt' Palps was obviously worth it to protect two imp super aces like Vader/fel or double defenders, or the rare three pocket aces, because those lists were ubiquitous. And if we do see less of Papa Palpatine the. Maybe IMP list building will be diversified again. I don't disagree with any of those things. What I'm saying is that FFG have swung it too far in the other direction and taken a card that is not only popular in the Meta but is a really good flavour card as well (he's the Emperor, one of the most recognisable bad guys out there) and nerfed it to the point where it is really unlikely to appear in any tournament or to be honest casual lists either. Quote Share this post Link to post Share on other sites