iGniGhted 113 Posted February 27, 2017 Firstly, when the Hunting Horror is sent to the Void, does it lose the Doom that is on it? Second, what is the point of Shadow Spawned? The text could have easily just been printed on the Hunting Horror without need for the card, correct? Third, With Daisy and Ashcan Pete, i was able to collect quite a few clues quite rapidly, even with the Arcane Barriers and Locked doors. Sure, they took some damage, lost some actions, ect, but luckily i was able get 6 clues from the starting locations and begin pumping out locations, gained another 2 clues from one of the spawned locations, and then get right to the restricted area and get the Necronomicon, maybe was lucky, but felt like a walk in the park. Daisy does make investigating super easy, but wow.. this was so much fun, i was stalked a bit by the Hunting horror and managed to defeat it twice, i really wish it attacked us more often honestly, i do love the fact you KNOW it's coming back haha. Quote Share this post Link to post Share on other sites
MarsCreed 1 Posted February 27, 2017 (edited) Here is the conclusion I came too. Anything that goes on the hunting horror drops off when it leaves play and goes to the void. Things that go on the Shadow Spawned stay as it does not leave play, it follows the Hunting horror to the void. Edited February 27, 2017 by MarsCreed Quote Share this post Link to post Share on other sites
Network57 561 Posted February 27, 2017 The purpose of Shadow-Spawned as a separate card is so that it doesn't receive a resource the first time the Hunting Horror enters play. And since the resources on Shadow-Spawned are the only tokens that remain on cards that enter the Void, this allows you to place Doom on the Hunting Horror, which go away when it moves to the Void; but still keep resources. Having the Horror's card text say all of that would be an exceptionally wordy card. 1 MarsCreed reacted to this Quote Share this post Link to post Share on other sites
Daft Blazer 291 Posted March 2, 2017 (edited) I think the VIOD is meant to be distinguished from leaving play/discarded/in the victory display, so I have been playing that both doom and resources have stayed on the Hunting Horror, grim rule and all that I agree this scenario seemed very easy, as I won it first time through. I find it to be the least enjoyable scenario so far - though I really like some of the player cards! Edited March 2, 2017 by Daft Blazer Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 2, 2017 (edited) The Void is out of play (it says so on the sheet), so Hunting Horror leaves play when it goes there. Quote Leaves Play The phrase “leaves play” refers to any time a card makes a transition from an in-play state to an out-of-play state (see “In Play and Out of Play” on page 13). If a card leaves play, the following consequences occur simultaneously with the card leaving play: • All tokens on the card are returned to the token pool. • All attachments on the card are discarded. • All lasting effects and/or delayed effects affecting the card while it was in play expire for that card. Shadow-Spawned makes an exception to point #2 by not being discarded, but points #1 and #3 still apply (and other attachments like Smite the Wicked would still be discarded). And since Shadow-Spawned is not discarded, the tokens on it stay. Also, if tokens stayed on Hunting Horror, then that would include damage tokens, which would make the scenario much easier (btw, I don't see how doom tokens could end up on Hunting Horror, since this scenario doesn't include cards that would put any on it). Edited March 2, 2017 by Khudzlin Quote Share this post Link to post Share on other sites
iGniGhted 113 Posted March 2, 2017 there are a few that add doom tokens to the hunting horror. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 2, 2017 Right, the agendas add doom on it. But Grim rule aside, it makes no sense that damage tokens on Hunting Horror would be discarded (removing tokens from a defeated enemy is a consequence of it leaving play, not directly of it being defeated), but doom tokens would not. Quote Share this post Link to post Share on other sites
iGniGhted 113 Posted March 2, 2017 slithering behind you also adds doom to the Hunting Horror. potentially you have 2 or 3 doom that can be on him at a time. Quote Share this post Link to post Share on other sites
Daft Blazer 291 Posted March 2, 2017 (edited) This is a real pain - come on FFG - if you're going to introduce new keywords rules, please explain fully what they mean in the insert, refer to the rules reference, etc, but FULLY explain all the consequences of the new keyword/rules. surely 'shadow spawned', has left play, since it is in the VIOD ? onmishambles! Edited March 2, 2017 by Daft Blazer Quote Share this post Link to post Share on other sites
Gaffa 673 Posted March 2, 2017 Once attached, Shadow-spawned stays attached even if the wee beastie enters the Void. And Matt confirmed that as an errata, resources on Shadow-spawned stay on the card even in the Void (otherwise, the main growing mechanic of the Horror would not work). All other attachments and tokens (including Doom) fall off when the Horror visits the Void, however. Quote Share this post Link to post Share on other sites
Daft Blazer 291 Posted March 2, 2017 Which Errata? The card wording should be different, or the rules changed? Quote Share this post Link to post Share on other sites
iGniGhted 113 Posted March 2, 2017 Got this from Matt this afternoon! --------------------------------- Greetings, Doom is removed from the Hunting Horror when he leaves play, along with all other cards and tokens, as normal. However, Shadow-spawned (along with its resources) remains attached. Cheers, ------------------------------------------------ Matthew Newman Associate LCG Designer Fantasy Flight Games mnewman@fantasyflightgames.com Quote Share this post Link to post Share on other sites
Daft Blazer 291 Posted March 3, 2017 Good to know! Quote Share this post Link to post Share on other sites