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Sygnetix

Discussion: Viable Interdictor Lists?

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So at my local, my regular opponent went with a double Interdictor engineering spam list that was absolutely cancerous in it's ability to regenerate using Aresko with Wulff. It was so AIDS that I cannot remember who won, I just remember the frustration of "spending a dial and a token to..." countless times.

This got me thinking about how to viably use the Interdictor and how a list built around it's use would function. To this end, my experience facing the Interdictor illustrated a flaw. It's about as fierce as a drunken, declawed kitten.

An obvious (although expensive) support ship capable of soaking tons of damage, what use could it find in a fleet given that to reach it's pinnacle of usefulness, it requires extensive upgrading?

Then it kind of dawned on me to use the Interdictor as a point sink flagship in a fleet that presented alternative threats. The attached is what I came up with in an attempt to fulfill the Interdictors potential as a combat lifeboat capable of carrying a fleet without doing much damage at all.

Feedback is welcomed but I'm more interested in any other viable Interdictor builds out there. What use did you find for this unloved headache of the space lanes?

Faction: Galactic Empire
Points: 389/400  

Commander: Admiral Screed

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Screed  ( 26  points) 
 Interdictor  ( 3  points) 
-  Wulff Yularen  ( 7  points) 
-  Projection Experts  ( 6  points) 
-  Overload Pulse  ( 8  points) 
-  Targeting Scrambler  ( 5  points) 
-  Grav Shift Reroute  ( 2  points) 
= 147 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Commandant Aresko  ( 7  points) 
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 89 total ship cost

Gozanti-class Cruisers (23 points)
-  Admiral Titus  ( 2  points) 
-  Comms Net  ( 2  points) 
= 27 total ship cost

Gladiator II-Class Star Destroyer (62 points)
 Demolisher  ( 10  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 89 total ship cost

3 TIE Fighter Squadrons ( 24 points) 
1 Valen Rudor ( 13 points)

Edited by Sygnetix

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Projection Experts. You have so many engineering points you can afford to use 2 to pass sheileds to a ship taking damage. Also, a Suppresion Refit that manipulates the battlefield and ships. You can seriously skew things, depending on the objective and your setup. 

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In my regionals I faced an Interdictor-based list that was focused around the objectives.  The Interdictor was equipped with Grav Shift Reroutes and Grav Well Projectors.   It bid heavily to go second, whereupon you were forced to choose from Station Assault, Fire Lanes, or Salvage run.  Two Lambdas, escorted by some mean fighters, were the key that put it all together.  There was a Demo, Raider, and Goz to round it out.

 

The Lambdas plus Interdictor shenanigans pretty much guaranteed that you were going to lose the objective mission...which means you have a bigger hill to climb against this list!

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1 hour ago, Gottmituns205 said:

I'm kinda sick of vic's and ISD's....lets get kinky with the dictor...

To be honest, this is the only reason I tossed in the VSD-I. It's more or less "drive straight and bait" fodder to the rest of the list can work it's roles.

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2 hours ago, Maturin said:

In my regionals I faced an Interdictor-based list that was focused around the objectives.  The Interdictor was equipped with Grav Shift Reroutes and Grav Well Projectors.   It bid heavily to go second, whereupon you were forced to choose from Station Assault, Fire Lanes, or Salvage run.  Two Lambdas, escorted by some mean fighters, were the key that put it all together.  There was a Demo, Raider, and Goz to round it out.

 

The Lambdas plus Interdictor shenanigans pretty much guaranteed that you were going to lose the objective mission...which means you have a bigger hill to climb against this list!

The only thing going second with the Demo does for me is getting it killed. Can't get the timing down.

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Then I don't think the Demo and Dictor go well together. Because every time I've truly seen a list built around a heavy Interdictor flagship do well was with objective auto wins. In a sense, if you can guarentee 80 points from salvage run as the least terrible option you give your opponent objective wise, you have essentially paid for more than half of the Interdictor in free points against your opponent.

Demo can go second, but it usually means taking a mid range shot and ET help even more than normal. Maybe try Tua and ECM if you are really struggling with it? Or ditch demo for an AS raider and a few bombers or a lightly equipped normal "sacrificial" glad with just APT and OE you know will probably die but let you trade up on points making it even harder for your opponent to climb the point disadvantage hill you have already set in front of them

Edited by BrobaFett

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20 hours ago, BrobaFett said:

Then I don't think the Demo and Dictor go well together. Because every time I've truly seen a list built around a heavy Interdictor flagship do well was with objective auto wins. In a sense, if you can guarentee 80 points from salvage run as the least terrible option you give your opponent objective wise, you have essentially paid for more than half of the Interdictor in free points against your opponent.

Demo can go second, but it usually means taking a mid range shot and ET help even more than normal. Maybe try Tua and ECM if you are really struggling with it? Or ditch demo for an AS raider and a few bombers or a lightly equipped normal "sacrificial" glad with just APT and OE you know will probably die but let you trade up on points making it even harder for your opponent to climb the point disadvantage hill you have already set in front of them

Or a second VSD I xD

Edited by Sygnetix

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In order to put the fangs on them, I went with some cheap gimmicks:

FC/FCT on one, for the Rhymer Ball attack First Turn.  (Well, its Rhymer and 2 Bombers - these days, that could be Rhymer, Tempest and a Bomber)

Both With G7s, to maximise deployment zone Speed 0 Shenanigans

Targeting Scrambler on one

Grav Shift Reroutes on the other - to make the section of their Deployment zone that's NOT Speed 0 Deploy a "Bad Move Island" with every piece of Debris and Astreoids you can shift.

Then Ion Cannon Batteries for Token Control / Shield Punishment, and go to town.

 

Season list with a Cheap Demolisher for Finishing things off (rather than initial strikes) and a Gozanti for Activation Numbers.

 

 

 

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Up first my Konstantine list which is great fun to fly, really annoys opponents. However, it is poor against small ship spam. Not just struggles, outright cant shoot them.

Author: Ginkapo

Faction: Galactic Empire
Points: 394/400  

Commander: Admiral Konstantine

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Konstantine  ( 23  points) 
 Interdictor  ( 3  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Grav Shift Reroute  ( 2  points) 
-  Targeting Scrambler  ( 5  points) 
= 126 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Veteran Gunners  ( 5  points) 
-  Phylon Q7 Tractor Beams  ( 6  points) 
= 84 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Veteran Gunners  ( 5  points) 
-  Phylon Q7 Tractor Beams  ( 6  points) 
= 84 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points) 
= 30 total ship cost

 

2 TIE Advanced Squadrons ( 24 points) 
2 TIE Fighter Squadrons ( 16 points) 
2 YV-666s ( 30 points) 

And then my work in progress. Its early days. The ISD version was working well but I wasnt benefiting from the front arc so have switched. 

Jerrod Mk II 
Author: Ginkapo

Faction: Galactic Empire
Points: 398/400  

Commander: Moff Jerjerrod

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Moff Jerjerrod  ( 23  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Grav Shift Reroute  ( 2  points) 
-  G7-X Grav Well Projector  ( 2  points) 
= 120 total ship cost

 

Arquitens-class Command Cruiser (59 points)
 Hand of Justice  ( 4  points) 
-  Intel Officer  ( 7  points) 
-  Dual Turbolaser Turrets  ( 5  points) 
= 75 total ship cost

 

Arquitens-class Command Cruiser (59 points)
 Centicore  ( 3  points) 
-  Intel Officer  ( 7  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Dual Turbolaser Turrets  ( 5  points) 
= 77 total ship cost

 

1 Valen Rudor ( 13 points) 
1 Colonel Jendon ( 20 points) 
1 Saber Squadron ( 12 points) 
1 Major Rhymer ( 16 points) 
1 Tempest Squadron ( 13 points) 
2 YV-666s ( 30 points) 
1 VT-49 Decimator ( 22 points) 

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I see a Konstantine ( worked on this with a tractor beam setup for a long while and couldn't get it to work) and a Jerrod mention. What Admirals do you run with your Interdictors? Do they support your Interdictor?

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1 hour ago, Sygnetix said:

 What Admirals do you run with your Interdictors? Do they support your Interdictor?

I ran Vader with combat Interdictor in my regional list and it was the other way around - Interdictor was supporting Vader.

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On 3/1/2017 at 11:52 AM, pt106 said:

I ran Vader with combat Interdictor in my regional list and it was the other way around - Interdictor was supporting Vader.

 

Were you running two Interdictors or just one?

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So after a lot of deliberation and the weighing of some of the points brought up here, this is currently my list. 

1) Every ship other than the Gozanti can take a Screed proc.

2) A 2-turn (hopefully) fighter screen utilizing:

3) A carrier that can assist the fighters in trying to 1-turn an escort and/or intel as well as serving as a frontline fighter thanks to the Interdictor.

4) A full 400 points with a change to objectives to further take advantage of grav shift reroute.

5) A Demolisher in an attempt to continue developing second-turn Demolisher tactics and to provide a significant threat in those coin-flip first player games.

6) A Gozanti that, for 2 points, can really screw up someones formation flying unless they have a token to spend.

7) The combat lifeboat, shield sharing Interdictor that can keep the VSD-I in the fight as well as offer some means of protection that also offers token manipulation.

8) Dual engineering token spam medium bases in order to further encourage their survival in a brawl.

9) Maintaining 4 activations.

10) Increased fighter screen from 4 to 5 to fully utilize the Gozanti and VSD-I's squadron commands. I nearly put expanded hanger on the VSD to get 1 more squadron with a bonus dice roll but later decided not to.

I was considering putting Screed on the VSD-I to edge my potential points loss but decided not to for two reasons. A combat lifeboat is the point of the Interdictors inclusion and the VSD-I is there to generate a perceived threat to target.

Faction: Galactic Empire
Points: 400/400  

Commander: Admiral Screed

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Screed  ( 26  points) 
 Interdictor  ( 3  points) 
-  Wulff Yularen  ( 7  points) 
-  Projection Experts  ( 6  points) 
-  Ion Cannon Batteries  ( 5  points) 
-  Targeting Scrambler  ( 5  points) 
-  Grav Shift Reroute  ( 2  points) 
= 144 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Commandant Aresko  ( 7  points) 
-  Flight Controllers  ( 6  points) 
-  Dual Turbolaser Turrets  ( 5  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 96 total ship cost

Gladiator I-Class Star Destroyer (56 points)
 Demolisher  ( 10  points) 
-  Admiral Montferrat  ( 5  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 88 total ship cost

Gozanti-class Cruisers (23 points)
-  Admiral Titus  ( 2  points) 
-  Comms Net  ( 2  points) 
= 27 total ship cost

1 Valen Rudor ( 13 points) 
4 TIE Fighter Squadrons ( 32 points)

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This is my Dictor list. Have not got to play this version with the new Arquitens due to RL 

Faction: Galactic Empire
Points: 395/400  

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  Turbolaser Reroute Circuits  ( 7  points) 
= 61 total ship cost

 

[ flagship ] Interdictor-class Combat Refit (93 points)
-  Admiral Motti  ( 24  points) 
 Interdictor  ( 3  points) 
-  Wulff Yularen  ( 7  points) 
-  Projection Experts  ( 6  points) 
-  Targeting Scrambler  ( 5  points) 
= 138 total ship cost

 

Victory II-Class Star Destroyer (85 points)
 Dominator  ( 12  points) 
-  Minister Tua  ( 2  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  SW 7 Ion Batteries  ( 5  points) 
= 117 total ship cost

 

3 Firespray-31s ( 54 points) 

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I'm working on a list similar to Ginkapo's initial but thinking of losing 1 tractor beam initially for a weapon upgrade and maybe adding more fighters somehow, but not sure it is necessary. definitely open to suggestions.

Commander: Admiral Konstantine

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Konstantine  ( 23  points) 
-  Targeting Scrambler  ( 5  points) 
 

 

Victory I-Class Star Destroyer (73 points)
??
 

 

Victory I-Class Star Destroyer (73 points)
-  Phylon Q7 Tractor Beams  ( 6  points) 
= 84 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points) 
= 30 total ship cost

 

2 TIE Advanced Squadrons ( 24 points) 
2 TIE Fighter Squadrons ( 16 points) 
2 YV-666s ( 30 points) 

Edited by Shieldwolf

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Double the Interdictors, double the fun :) The basic idea of this fleet is to maximize on the Interdictors abilities. One is attacking with the TRC HoJ while the other heals them and makes the fuss. Highly satisfying list, the only issue is the relatively light fighter screen.

 

Double Dictors
Author: Norell

Faction: Galactic Empire
Points: 393/400

Commander: Moff Jerjerrod

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory

Double Dictors
Author: Norell

Faction: Galactic Empire
Points: 393/400

Commander: Moff Jerjerrod

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory

 

Interdictor-class Combat Refit (93 points)
Interdictor  ( 3  points)
-  Engine Techs  ( 8  points)
-  Targeting Scrambler  ( 5  points)
= 109 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

 

Arquitens-class Light Cruiser (54 points)
Hand of Justice  ( 4  points)
-  Captain Needa  ( 2  points)
-  Turbolaser Reroute Circuits  ( 7  points)
= 67 total ship cost

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Moff Jerjerrod  ( 23  points)
-  Wulff Yularen  ( 7  points)
-  Projection Experts  ( 6  points)
-  SW 7 Ion Batteries  ( 5  points)
-  Grav Shift Reroute  ( 2  points)
-  G-8 Experiemental Projector  ( 8  points)
= 141 total ship cost

 

1 Valen Rudor ( 13 points)
1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)

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4 hours ago, Norell said:

Double the Interdictors, double the fun :) The basic idea of this fleet is to maximize on the Interdictors abilities. One is attacking with the TRC HoJ while the other heals them and makes the fuss. Highly satisfying list, the only issue is the relatively light fighter screen.

I would replace G8 projector with a second Targeting Scrambler as I believe it'll make the list stronger (Double TS on the same attack allows for very aggressive re-rolls and damage mitigation). Also it may be worth replacing Howlrunner with Cienna Ree

Edited by pt106

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