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Asturonethorius

Pick STRESS poison:Key B-wing,Red T 70 Ace, A-wing, New, first post,want slight tweak help.

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Also the change to Wired, Experimental Interface, reflects the story, of how Sam got selected to fly a very special experimental B wing, where She, wreaked havoc in the first 1,2 waves in the Battle for Endor, before being Shot down by the 281 Tie Fighter Corp in the 2nd, 3rd Wave, where she ejected, drifted in space for 12 hours, before being rescued, surviving.

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10 minutes ago, Asturonethorius said:

 Just had a great idea:

Ibtisam B Wing: 28 base: 36 total

Lando 3

Wired 1

E2 1

Experimental Interface 3:

This will let use Lando AGAIN, or use Lando 1 time, after taking a focus, TL, Lando, etc, action. Then it provides 1 stress for both Wired, Sam's ability. This is better then Elusiveness, Sensor Jammer, because can get a max of 4 evade tokens, plus 1,2 green dice, plus Wired, Sam's ability, all combined together on defense, while saving 2 more points. Wired, Sam's ability, being used on both attack rolls, defense rolls is OP.

Example: Sam closes to range 1 of big threat ship that has rear fire arc ability. 

1. Sam has a target lock from earlier. Sam has Lando roll a Evade, blank. Sam activates EI, has Lando roll Evade, Focus. Takes a stress token.

Sam fires 4 dice attack. Yielding 2 hits, 1 eye, 1 blank. Sam uses ability, Rerolls blank, yielding a Eye. Sam uses Wired, rerolls 2 eyes, yielding a hit, Blank. Sam Spends TL, Rerolls blank, gets a Eye. Sam spends 1 focus change Eye to a hit. Sam has 4 hits. Threat negates 1 hit. Does 3 damage.

Big threat ship fires 4 dice at Sam, with TL, 1 focus. Results 2 hits, 1 eye, 1 blank. Ship spend TL, rerolls blank, gets a hit. Ship focuses Eye to hit for 4 hits. Sam negates 2 hits with 2 Lando evade tokens. Sam rolls 1 green dice gets a blank. Sam uses ability, reroll die gets a Eye. Sam uses Wired to Reroll die, gets a Evade, negate 1 hit. Ship deals 1 damage to Sam. 

If Ship had 5 dice Sam would have probably taken 1,2 dam, and if 2 damage, then still fair trade off for doing 2,3 damage to Big threat ship.

The 2 saved points allows:

Red Ace T 70 X Wing: 29 Base: 36

Comm Relay 3

Integrated Astromech 0

R2 D2 4

This allows R2 D2 for regen, instead of R5 P9, and that allows not having to use 1 focus to Regen 1 shield, and can now Regen shield by taking a green maneuver, freeing up the 1 focus to either be used on offense, defense, making Red Ace more of a threat, both on offense, defense.

 

Green Wing Pilot A Wing: 19 Base: 28 total.

Proton Rockets 3

Test Pilot 0

PTL

Wired 1

AT 2

Last match, if I had, had it set up this way, I would have been able to take both a TL and a Evade, and would have, barring another all blanks roll by me, and yet another 5 dice, 5 hit roll by opponent, let me survive get the proton rocket off on Biggs, and deal 2,3 Damage to Biggs.

Still Biggs, Wedge is still the ultimate Extreme ANTI LIST to my, this list.

Still this Retooled again list should do semi good, ok, on average, against average assortment of various list on average, in the hands of a vet player, assuming the meta not stack with Biggs, Wedge type list.

I suspect that since I am a unexperienced, bad flyer, that the list will probably lose a lot with me, as I have only won 1 time. 

Part of that, is extremely bad luck. Some of that is maybe my list not being good enough. Some of that is that there are at least 1,2 players that are playing in regional, world tournaments, (Spokane, WA always seems to have the best players in any game, whether MTG, X Wing, etc.). Some of that, is my bad play, etc.

Now hope I can playtest it against a fair, balanced, reasonable match up, to see how it does.

 

 

B-Wing/E2 and Experimental Interface are both Modifications. Each ship can only take one Modification. There are some exceptions such as the Royal Guard Tie title for Interceptors and the Smuggling Compartment for YT-1300/YT-2400. 

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