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Asturonethorius

Pick STRESS poison:Key B-wing,Red T 70 Ace, A-wing, New, first post,want slight tweak help.

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I'm new, could use some slight tweak help. Despite that I think I have a pretty good list idea, that just need to learn how to fly it good. Have some of the cards, going to proxy, until buy them. Need to know how much the upgrade cards needed cost, who would be willing to sell them, etc.

List: 100 points.

Keyan Farlander: B Wing(29)(Have)

Push the limit (3)(Have)

B wing E2 pilot crew upgrade (1)(dont have)

Tractor Beam (1)(dont have)

Jan Ors (2) (dont have)

Sensor Jammer's (4) (dont have)

Red Ace T 70 X Wing (29) (Have)

Comm Relay (3) (dont have)

R2 D6 EPT upgrade (1) (dont have)

Lone Wolf (2) (Have)

Auto thruster (2) (Have) OR Wired (1) (dont have)

Green Squadron Pilot A Wing (19) (Have)

Chardan Refit (-2) (Have)

A wing test pilot (0) (Have)

PTL (3) (Have)

Auto thruster (2) (Have)

Wired (1) (dont have)

The list idea is to have 3 somewhat offensive, defensive balanced ships, that are threats, balanced, staying power, survivability, to where if opponent does not gang up on spend 2,3,4 turns taking out either B wing, X wing, an or maybe even any of all 3 of the ships, they get hurt, so it a pick your poison, darned if you do, darned if dont. 

The X wing combo of Red Ace, Comm Relay, D6, Autothrusters lets me Hit rock for early turn evade thru red ace ability, then store it, can use Jan Ors on Keyan B wing to start, give Red X a storable evade to start. Use thrusters to evade. Use Lone wolf to attack evade. Use focus to attack, evade. Its like COMBINING, SPLICING Poe, AND Red Ace into one, so that get to use a Semi Poe like ability, and Red Ace ability, because of D6, Lonewolf, with comm relay, autothrusters. It has either more staying power than Poe, or at least as much staying power as Poe, and has either as much, or almost as much firepower, as, than Poe. All for 1, or 2, or 3 points cheaper then 38, or 39, or 40, or 41 point Poe, at 37 points.

On the X wing, I think Lone Wolf would be better then Wired, because not a lot of red stress maneuvers on dial, lot of white, some green. And if get stressed, then wont be able to take a focus to help make sure that only lose 1,2 shields for every 1 Evade I get thru Red Ace ability. 

On the A wing, I think WIRED might, maybe, could be better, because can stress move, and if stressed, not being able to take a focus action does not seem like it would hurt as much, and PTL gives a focus action, after a focus action, possible evade action with Jan Ors on B wing, gives stress to use Wired, but maybe my thought is wrong on that.

The B Wing ability to take stress moves, or white moves, get a evade, focus, push the limit for focus, evade, stress, thru Jan Ors, give evade to other ships thru Jan Ors, uses Sensor Jammers to defend, change opponent hit to a focus, then remove stress to hit enemy ships harder, makes it a target threat that is hard take down, unless gang up, which takes 2,3,4 turns to take down, freeing, giving the X wing, A wing a chance to gang up to damage, kill ships, annoy, until win with either all 3 ships, or win with A wing, X wing, left,  or win with just the A wing left, or just the X wing left.

What slight tweaks would make?

How much do the upgrades I dont have cost?

Can I buy them separately from either Amazon, E bay, craigslist, from players online, from store players, etc?

Or do I have to buy certain $40 expansions to get them.

Would any of you be willing to sell me any of the upgrade cards I dont have?

Any help, answers would be greatly appreciated, thanks.

 

 

 

Edited by Asturonethorius
Changed list

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Looks like my posted topic got buried because as a new member, first post ever, I dont know why I had to have approval by Moderator, which took about 20 hours to get approved.

That said, more information background:

I didnt have a lot of money to spend upfront. So I paid $7 for the rock, debris, rulers, damage deck, etc. Then bought the $29.99 YT 2400 from local game store for $24. Then offered to buy the B wing, X wing used for $8 to $12 each. A generous player counter offered to just give me a T 70 X wing, Poe, Red Ace, etc, PTL, Autothrusters, etc, a B wing, Keyan, Ibtisam, etc, a A wing, Jake, etc, a Z 95, etc. Then I paid $7 for dice.

The local game store is charging $40 for the core set, $40 for Rebel Aces, $15, 16, 17, 18, 19, for the single small ships. 

Most of the upgrade cards that would want, need for this list, are spread out among, at 1,2 per every 1 $25 to $50 product expansion.

With only having 4,5,6,7 upgrade cards, out of the 14 upgrade cards, and thus needing 7,8,9,10 upgrade cards, I would have to spend, buy 3,4,5,6  $30,$ 40,$ 45, products at about $125 to $250 to complete, finish, buy this list, if I were to buy from my local game store.

This is why I am proxying upgrade cards I dont have until I can find a way to trade, buy the cards individually, new, used, an or from cheaper expansions, sets, new, used, from places like maybe, FFG directly itself, amazon, ebay, craigslist, etc, at prices like $17 to $25, so that it would cost about $43 to $73 to get the upgrade cards instead of $125 to $250.

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Okay, 3 things. 

1) red ace CANNOT take an ept. So no lone Wolf there. He really likes having R2D2 though! 

2) b wings do have some health, but can easily die in one round of fire, even with sensor jammer. If your opponent use focus it does not work. 

Not saying that it is a bad pick but make keyan cheaper.. giving him stay on target or rage is often enough. Otherwise he will be your opponents first target. 

3) your a wing build is solid, but if you make keyan cheaper you can get jake Farrell instead of the green squadron. 

 

About the buying parts it is up to you . If you want to invest long term the expansions are worth it. Buy what you can, and play with what you can in the meantime. I started on a budget as well.

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Hmm. It seems to me that your collection is in a bit of a weird spot. You are obviously interested in A-wings and B-wings, so Rebel Aces would be the next purchase. However, you already have Keyan Farlander, Chardaan Refit, A-wing Test Pilot ... it doesn't seem like Rebel Aces is worth the $30 any more, except you still need B-wing/E2 and Jan Ors from that pack. Also, you mentioned that you have the T-70: Poe, Red Ace, etc., but Poe comes in the TFA Core Set, while Red Ace comes in the T-70 expansion pack, so I'm not sure what other upgrades you're missing from those packs. You said you're missing Wired, so I assume you don't have the upgrades that come in the TFA core set (Wired, Weapons Guidance, BB-8, R5-X3, Proton Torpedoes).

Buying cards. I've only ever made one trade in X-wing, and I am profoundly regretting it. I traded away one of my three Fire-control Systems for a Mangler Cannon (I don't buy as much Scum faction), and now I have so many squads that could use that third FCS card, and I'll need to buy a second TIE phantom to fly those squads. Not too thrilled about that. That's just my experience.

The real hard ship is that the cards you are seeking are pretty sought after, and are on the expensive side (as per a quick eBay search).
-Sensor Jammer: $10
-Autothrusters: $10
- Comm Relay: $6
- Jan Ors crew: $2-5
-Wired: $2-5

The last two are perhaps not as expensive, but the first three are great cards, and people sometimes buy the expansion pack just for those cards. You could spend $30 to get these cards just to play this one squad that you may get tired of, or you could buy a large expansion pack (or two small expansion packs) to give you more options in your squad building. I heavily lean towards the latter. The X-wing 101 articles have offered some great ways to start the collection on a budget (maybe not as tight as yours appears to be), and I think it's a good read through. The community is also putting together squads that could be constructed for just $101, and it may interest you to read them.

If you post a list of all the ships, pilots and upgrades you own, we could probably help you put something together that you would have success flying. I agree with ModernPenguin that Keyan could probably stand to be a little less expensive. I also agree with him that Red Ace likes R2-D2 probably more than R2-D6 + Lone Wolf. [Yikes! R2-D2 is $12 compared to a $6 R2-D6. Nevermind].

If you're just starting off, you probably don't want to go trading cards away, but there is a thread dedicated to trading X-wing cards.

Hope that helps. Welcome to the game!

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I'm really confused by your Red Ace tactics. The ability is great to lose a shield and gain an evade but without a regen droid why would you go over a rock to get the evade? You're losing a shield to gain an evade and paying 3 points for the privilege.

Red Ace really wants to be: R2-D2, Comm Relay and Autothrusters. Is really tough to take down then.

Keyan is tough to build around and not very durable so if you want to go with him keep him cheap. I've seen someone use him with VI and Advanced Sensors very well. TL or barrel roll, perform a red manoeuvre for the pseudo focus from the stress and lose the stress when you attack.

I think this would leave 29 points - Jake Farrell in the a-wing with VI, Autothrusters and PTL would fill this gap nicely.

It's not top tier but could be fun

 

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Thanks for your comment.

About your 3 points.

1. R2 D6 adds the EPT upgrade icon to the upgrade bar. Otherwise I would go with the 3 point P9 to add shield regeneration. 

2. At range 3, my build of Farlander can negate a max of 4 damage.

A. 1 from Sensor Jammer. B. 1 from Jan Ors Evade token. C. 1 from PTL focus token. D. With 2 green dice at range 3, and using focus token, that leaves 1 green die out of 2 that could be rolled a evade result.

Also the tractor beam can be used to slam enemy ships onto rocks, to negate, stop attacks, reduce agility defense of enemy ships.

All that combined means it will take ganging up on B wing for 2,3,4 turns to destroy it.

I want the opponent to stress, sweat over whether to focus on Red Ace, or Keyan in this build. If they choose Red Ace, then I gang up on them with Red, Green, Keyan, tear them up.

If they choose Keyan, yeah I lose Keyan after 2,3,4 turns, but then I use Keyan, Red, Green to Rip them up. Either way, if I fly, play the list right, then they are screwed, if I dont have bad luck. 

3. I could lose the tractor beam 1 point, and the Sensor Jammer (I know that 4 points is not cost effective to remove 1 hit to a an focus, that could be changed back into a hit by opponent spending a focus, but as you pointed out the B wing is desperate for defense, and Sensor Jammer altho over costed, is one of the very few thing that can use to help defend the B wing), but the tractor beam can stop attacks.

PTL gives me extra actions, evade, focus, target lock, stress. Jan Ors helps with Evade, Synergizes with Red Ace.

I just dont see how I could make, tale your suggestions to make Keyan Cheaper, as that would make him weaker, easily removed.

If I slow roll Keyan, flank with him, fly him, play him right, he will be just fine, take at least 2,3 turns to get rid of.

The part I really need the help with is deciding whether to go with Lonewolf, or Wired on Red Ace.

Yeah Jake would be nice, but Green Pilot A wing, with the build I have can negate 1 damage with evade from Jan Ors, 1 from PTL evade, 1 from action evade, 1 from Autothrusters evade, and if at range 3, then 4 possible evade from 4 green dice, and wired can help that happen, so at max I could negate, 6,7,8,9 damage. Jake would just be Kill more, overkill, that not worth weakening Keyan, Red Ace.

You dont have to fly 3 Aces to be a solid, semi competitive, semi tournament build, list.

And that goes especially for Casual play.

Thanks for your comment, help, suggestion.

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Parakitor I could go with the cheaper 3 point P9 to add shield regen to red ace, lose the Lonewolf EPT, then slot, replace the PTL, on B wing with Lonewolf, lose the tractor beam, Sensor Jammer.

That would save me 5 points, that would still leave me 1 point short of Jake. While that would make Red Ace even harder to remove, more of a target in that regard, opponents could still ignore, because without Lonewolf, or Wired, Red Ace would not be able to generate enough damage. And Keyan B Wing would be weaker.

Thanks for your help on about getting upgrade cards.

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After thinking some more, I could go with Wired on Red Ace, save 1 point. Lose the tractor beam save 1 point. Lose Sensor Jammer, lose 4 points, for saving a total of 6 points, then use those 6 points to upgrade to Jake. But that would make it so that no tractor beam to stop attacks, weaken defense of enemy ships, and without tractor beam to stop attacks, and without sensor Jammer, Keyan B wing would be a dead duck after 1.5 turns on average.

While with Tractor Beam, Jammer, Keyan would not die until 2.5 turns, a saving, lasting of at least another turn longer.

 

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Upgrading to Jake and boosting, an or barrel rolling 1 time, after, as part of moving, then action: Focus, changed to a evade, by Jan Ors, then getting a free boost or barrel roll, then PTL focus again, then getting yet another free boost, barrel roll, for 3 boost, an or barrels rolls in 1 turn, is stupidly good, and might be worth putting the Wired on Red Ace, then losing tractor beam on B wing, then losing Sensor Jammer on B wing.

What do you all think?

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Aha thought of a compromise fix:

Go with Inverted Astromech mod, on Red Ace, save 2 points

Go with Rage to replace push the limit on Keyan, save 2 points.

Go with Rage to replace Push the limit on Green Pilot A wing, save 2 points.

Net save 6 points, Use those 6 points to upgrade to Jake

So that would be:

Keyan:

Rage (3) (dont have)

Jan Ors 3

E2 B wing Crew Mod 1

Tractor Beam 1

Sensor Jammer

Red Ace

R2 D6 EPT upgrade icon on upgrade bar 1

Comm Relay 3

Lone Wolf 2

Inverted Astromech Mod 0

Jake A wing

Chardan Refit -2

Test Pilot 0

Autothrustor 2

Rage 1

Wired 1

Total 100

What think of this?

 

 

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Ack I thought Jake cost 6 to go from green pilot to Jake. It only cost 5. Green is 19, Jake 24.

Ok so 

Keyan:29 base 38 total

Rage 1

E2 B wing Crew Mod 1

Jan Ors 2

Tractor 1

Sensor Jammer 4

Red Ace 29 base 36

R2 D6 EPT icon on upgrade bar 1

Wired 1

Auto Thruster 2

Comm Relay 3

Jake Base 24 26 total

Chardan Refit -2

Test Pilot 0

Autothrusters 2

Rage 1

Wired 1

There how is that, what do you all think about that?

100 points

 

 

 

Edited by Asturonethorius

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Yeah, good point. Getting 3 boost, and or barrel rolls per round turn with PTL Jake is just too stupidly good to pass up.

Ok so:  100 points:

Keyan B Wing Base 29, 38 Total

Rage 1

E2 B wing crew upgrade bar mod 1

Tractor Beam 1

Jan Ors 2

Sensor Jammer 4

 

Red Ace T 70 X wing base 29, 34 Total

R2 D6 EPT icon on upgrade bar upgrade 1

Wired 1

Comm Relay 3

Inverted Astromech 0

 

Jake A wing base 24, 28 Total

Chardan Refit -2

A Wing Test Pilot

Autothrusters 2

PTL 3

Wired 1

 

Think thats as good as I can get it, unless anybody else has any other ideas. Red Ace Still wont be too much of a push over as can start with a evade token, and at range 3 can negate a max of 3,4,5 damage (1 evade token, 3 green dice, Wired.), and with Jake, and Keyan to worry about, if opponent focus on Red Ace, they are toast, and Keyan can use Tractor Beam to stop enemy ships from attacking Red Ace.

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I should probably point out that you can only get one of each action per turn. So If he performs focus action -> free barrel roll -> push the limit to boost, that's all he'll get. He could NOT do focus action -> free boost -> push the limit to boost again, because that would be performing the same action twice in one round. Still, the big thing is that he can focus to get a free reposition ability, then target lock or evade. Super good.

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Ok thanks Parakitor, did not know, realize that, still learning the rules.

So I could move Jake 5, focus action, that turn into Evade token, by Jan Ors, take a free bank boost action at 1, then PTL for another focus token action, free barrel roll, or vice versa, then attack, use wired, end Jake's turn.

Is that right?

If thats right, then thats still stupidly good.

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7 minutes ago, Asturonethorius said:

Ok thanks Parakitor, did not know, realize that, still learning the rules.

So I could move Jake 5, focus action, that turn into Evade token, by Jan Ors, take a free bank boost action at 1, then PTL for another focus token action, free barrel roll, or vice versa, then attack, use wired, end Jake's turn.

Is that right?

If thats right, then thats still stupidly good.

You're still performing the Focus action twice, here. Jan turns one Focus token into an Evade token, but you still took a Focus action.

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Oh I thought meant that could not take 2 boost actions or 2 barrel rolls twice.

So could Move Jake 5, take focus action, get evade, bank boost at 1, PTL no take focus, just boost again.

Or if not then Move 5, take focus, changed to evade by Jan, free bank 1 boost, PTL, NO FOCUS, Barrel Roll. Then attack with Wired. Then end Jakes turn.

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I like where you were going with this list, however given where you want to end up i think this would likely be the most optimal with this style!

T/B/A

99 points

 

PILOTS

“Red Ace” [R5-P9, Comm Relay, Autothrusters] (37)

Keyan Farlander [Collision Detector, Rage, B-Wing/E2, Jan Ors] (33)

Jake Farrell [A-Wing Test Pilot, Chardaan Refit, Push the Limit, Autothrusters, Juke] (29)

Jan ors to give red an evade to hold onto, then after that use Jan to turn focus from Rage into Evade for Keyan to keep him alive, PTL and Juke on Jake make him a legitimate token stripper or damage dealer, just make sure you focus first action, boost/barrel roll if needed, then PTL to take evade action to activate Juke, Red will pretty much always take focus token, the reason for taking R5 over R2 is that you have more options for manuevers, and each of these ships would be difficult to push damage through on without focus fire, however expect Keyan to likely be the enemies first target simply because he is the least maneuverable. 

Edited by Jerval
typo....lolz

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I can see P9 as a alternative to R2 D6, Wired on Red Ace, as long as have the points without changing Jake, Keyan.

I dont think Collision Detector is as good as Tractor Beam, Sensor Jammer.

If remove Tractor Beam, Jammer, Keyan wont last as long.

Also I think Wired is better then Juke on Jake, and cost 1 less point then Juke, and uses the stress PTL creates to be better able to both attack, defend, when stressed by PTL. Juke doesnt add to Jake's defense when he is stressed by PTL.

And if used wired, on Jake,then could maybe be able to afford P9 replacing R2 D6, without having to lose tractor beam, sensor jammer, by turning, replacing Autothruster, with Inverted Astromech

Im going to try Red Ace with both R2 D6, an P9, to try to see which works better, but Im not going to gimp the list, Keyan, by removing Tractor Beam, Sensor Jammer.

Edited by Asturonethorius

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10 hours ago, Asturonethorius said:

Oh I thought meant that could not take 2 boost actions or 2 barrel rolls twice.

So could Move Jake 5, take focus action, get evade, bank boost at 1, PTL no take focus, just boost again.

Or if not then Move 5, take focus, changed to evade by Jan, free bank 1 boost, PTL, NO FOCUS, Barrel Roll. Then attack with Wired. Then end Jakes turn.

You cannot do 2 of any actions. So in the first example Jake could not boost again. For the second one Jake does not have a native barrel roll so could not so that. To be honest I think you're making things more complicated than they need to be by getting Jan involved. Jake can take a focus action then from that boost OR barrel roll before pushing the limit to evade. Switching the focus to an evade is ok but I'd rather have the focus token as you may well roll more than one focus and if there are no blanks autothrusters will not kick in.

 

Also I'm not sure what you mean by attack with wired then end Jake's turn. Wired triggers in the normal attack phase and not the combat phase.

 

I would really recommend flying a few lists where there is a lot less going on and get used to the rules. You are trying to get so many interactions going on here that I really don't think it's going to help you much at this stage. I just started with a basic list which was rubbish but I learnt the fundamentals and from there could list build with a full understanding of what I was doing and trying to achieve.

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Also I have no idea why you have red ace with wired - where is he going to get the stress from? You'll have to trust me that the best droids for Red Ace are the regen ones - his ability triggers when he loses a shield so if he has a regen droid then it will trigger more often. Otherwise it really is not worth having.

 

For him R2-D2 is better than R5-P9 as he will want to use his focus token on attack or defence. The only ship that R5-P9 is good with really is Poe as he does not have to spend the focus token to modify (or at a push Luke as he has a build in defensive mod).

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