0-0-0 1 Posted February 24, 2017 Hi! I just had to ask (after being charged at lightspeed by a Rancor yesterday in a 4-player skirmish). Is it legit to use 2 beast tamer (in 2 different team) to give 2 move to the same Creature? In the case of Nexu it could go up to 24 mov. pts... that's quite a lot! I've found nothing in the RRG or in Jabba's realm Four-Player Skirmish rules that says you can't, but still, it felt a bit O-P. Please tell me it was just a bad dream... Thx Quote Share this post Link to post Share on other sites
Uninvited Guest 834 Posted February 24, 2017 Beast Tamer is unique (note the bullet next to the card name), you can't have more than 1 in a list. Also I'm pretty sure having two of a card does not prevent it from violating the once per timing instance rule, but I could be wrong on that one. 1 0-0-0 reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted February 24, 2017 (edited) An ability with the same name from two different sources is fine. (Both players in a 2vs2 team game can have the same unique card.) Also, if these would be command cards, each player is restricted to playing only a single copy of a card per trigger, but there's nothing preventing your teammate from playing the same card. (But note the timing resolution order of 4-p skirmish.) Edited February 24, 2017 by a1bert 2 0-0-0 and Uninvited Guest reacted to this Quote Share this post Link to post Share on other sites
0-0-0 1 Posted February 24, 2017 Thx a lot. We play a lot of 2v2 and this will definetly change the name of the game (having Creatures with super speed). That means Zillo technique could be doubled too (again, 1 in each team) that could make some units very hard to kill (and make Vader or the AT-ST nearly invicible, until there's no more command card to discard) ! Quote Share this post Link to post Share on other sites
Uninvited Guest 834 Posted February 24, 2017 Oops, missed that the card was on two different teams. That actually makes my answer flat out wrong, sorry. Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted February 24, 2017 (edited) Did you mean "1 for each player in a team, making it 2 per team"? I'm only wondering if the "Limit once per attack." on the block-adding ability of Zillo Technique is clarification (you can use any ability only once per opportunity, so even without the text you can only discard one command card to add one block per attack), or is it meant to be restricting the use to one of that ability per attack like Protector/Sentinel/Keep the Peace. Being an unnamed ability on a card having two abilities would speak for clarification. The top ability which reduces Pierce can be used from two sources for sure. Edited February 24, 2017 by a1bert 1 0-0-0 reacted to this Quote Share this post Link to post Share on other sites
0-0-0 1 Posted February 24, 2017 (edited) Yep thx, that's exactly what i meant. Interesting points... with only one Zillo technique card there would be no real use for the 'Limit once per attack' wording. Seems strange to me that it would had been added (Limit once per attack) specifically for 4-player skirmishes...* it could be clarification since some abilities have been confusing people ever since Fenn's Havoc Shot. *Usually 'special' rules for 4-player skirmish are specified in the rulebook. Edited February 24, 2017 by 0-0-0 Quote Share this post Link to post Share on other sites
robertpolson 291 Posted March 6, 2017 Reading this thread I got a bit confused. When playing 2 vs 2 team game, can the two people on the same team share the effects of their command cards? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 6, 2017 You can play command cards on friendly figures as long as you observe the trait restriction box and timing. I don't see a change to this in the 2vs2 rules, so apparently playing command cards on your team-mate's figures is allowed. Beast Tamer is not a command card, but has a specific timing, and it can be used at the start of an activation of any creature, even hostile. Quote Share this post Link to post Share on other sites
Tvboy 3,529 Posted March 10, 2017 I thought you could only use the same effect once per timing window? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 10, 2017 (edited) Each ability can only be used once per opportunity, and the same player cannot play the same Command Card more than once per opportunity. But if you get the same effect from two separate sources, there is no problem. For example a number of deployment cards have surge: +1dmg listed twice. It is the same ability from two different sources. Also, you can attach the Combat Suit skirmish upgrade on elite Echo Base Troopers and have two sources for an ability with the same name. They are still different abilities although they have the same name. Edited March 10, 2017 by a1bert 1 Tvboy reacted to this Quote Share this post Link to post Share on other sites
0-0-0 1 Posted March 10, 2017 On 2017-02-24 at 0:27 PM, a1bert said: I'm only wondering if the "Limit once per attack." on the block-adding ability of Zillo Technique is clarification (you can use any ability only once per opportunity, so even without the text you can only discard one command card to add one block per attack), or is it meant to be restricting the use to one of that ability per attack like Protector/Sentinel/Keep the Peace. Being an unnamed ability on a card having two abilities would speak for clarification. I just received an answer from ff's Todd Michlitsch: '' Hi Michaël, With the current rules, I don’t see why you couldn’t use two different Zillo Techniques during the same attack. The “limit once” restriction applies to the ability, not necessarily the source. By contrast, the “Sentinel” ability includes a restriction on other “Sentinel” abilities (the source of the block effect). This one applies to all of the effects with the same name, so you can only use one “Sentinel” per attack still.'' 1 a1bert reacted to this Quote Share this post Link to post Share on other sites