RogueCommander 236 Posted February 24, 2017 (edited) After regionals, I wanted to retire Yavaris for awhile and take the Pelta for a spin. I'd also had my eye towards the rumors about Biggs and Nora. its been quite a lot of fun, if fragile. A nice two pronged attack. Strong fighter/bomber screen on one end with two support vessels to act as blockers in the face of Demo, or some such Imperial obnoxiousness. On the other side, the "I will **** you up bad if you ignore me" version of Admonition. And everything you've heard about Biggs and Nora? 100% true. They are ridiculously good. Pelta trials Faction: Rebel Alliance Points: 393/400 Commander: General Dodonna Assault Objective: Custom Objective Defense Objective: Custom Objective Navigation Objective: Custom Objective [ flagship ] Modified Pelta-class Command Ship (60 points)- General Dodonna ( 20 points) Phoenix Home ( 3 points)- Flight Commander ( 3 points)- Raymus Antilles ( 7 points)- Fighter Coordination Team ( 3 points)- Boosted Comms ( 4 points)- All Fighters, Follow Me! ( 5 points)= 105 total ship cost MC30c Torpedo Frigate (63 points)- Admonition ( 8 points)- Lando Calrissian ( 4 points)- Ordnance Experts ( 4 points)- Reinforced Blast Doors ( 5 points)- H9 Turbolasers ( 8 points)- Assault Proton Torpedoes ( 5 points)= 97 total ship cost GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 41 total ship cost GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 30 total ship cost 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 1 Norra Wexley ( 17 points) 1 Gold Squadron ( 12 points) 1 Rogue Squadron ( 14 points) 3 X-Wing Squadrons ( 39 points) Card view link Fleet created with Armada Warlords Edited February 24, 2017 by RogueCommander Quote Share this post Link to post Share on other sites
Sharego 128 Posted February 24, 2017 I like it, but why use Fighter coordination team if you have boosted coms? 1 RogueCommander reacted to this Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 24, 2017 So I can push early if I need to and still have the command range with All Fighters. So, basically offensive flexibility. Alternatively, at a minimum, I have additional flexibility in the opening turn positioning and setting a layered fighter net if I need to strike a defensive posture. its still early days for this list, I've only run it 3 times, so definitely room for changes and tweaks. 1 Sharego reacted to this Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted March 3, 2017 Made some tweaks to this one. It's been performing well so far. It doesn't look like much on the table, but packs a punch. Still open to ideas on objectives. Admo/Phoenix Combo Faction: Rebel Alliance Points: 395/400 Commander: General Dodonna Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Navigational Hazards [ flagship ] Modified Pelta-class Command Ship (60 points) - General Dodonna ( 20 points) - Phoenix Home ( 3 points) - Flight Commander ( 3 points) - Raymus Antilles ( 7 points) - Fighter Coordination Team ( 3 points) - Boosted Comms ( 4 points) - All Fighters, Follow Me! ( 5 points) = 105 total ship cost MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Proton Torpedoes ( 5 points) = 92 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 35 total ship cost GR-75 Medium Transports (18 points) - Leia Organa ( 3 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 33 total ship cost 1 Biggs Darklighter ( 19 points) 3 X-Wing Squadrons ( 39 points) 1 Norra Wexley ( 17 points) 1 Gold Squadron ( 12 points) 1 Jan Ors ( 19 points) 1 Dash Rendar ( 24 points) Fleet created with Armada Warlords Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted March 3, 2017 One question I do have is, how do you think think list should approach MSUs, and blitzing fleets? Getting rushed still is a tactic I struggle with at times. Is it worth dropping FCTs to find room for Engine Techs to get some more movement, or is it better to scoot and rely on fighter screens and use the GR75s as blockers? Quote Share this post Link to post Share on other sites