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animattor78

What are we missing?

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I have only ever played second edition, so my question is this. 

Aside from new content they may create are there any heores and monsters we are still missing from first edition? I know the Monster and hero packs are releasing 1st edition creations with new cards and sculpts. I love the game and have collected about 80% of the content thus far. I just need Manor of ravens, 4 Monster packs and 9 Lts. than my collection will be complete. So i am wondering how much more to expect. LOL.

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There's no monsters missing. There's quite a few heroes:

Mad Carthos - Mage

Laughin Buldar - Warrior

Landrec the Wise - Mage

Hugo The Glorious - Warrior

Kirga - Scout

Aurim - Healer

Brother Glyr - Healer

Bogran The Shadow - Scout

Eliam - Warrior

Red Scorpion - Scout

Tobin Farslayer - Scout

Varikas the Dead - Warrior

 

Some of them have appeared in other Runebound products. Varikas is in old Runewars and in new Runewars. Red Scorpion is in new Runebound as well. So they've not been forgotten or anything. Some of them have really strong abilities so they might be getting rebalanced before they get put back in, like Steelhorns was.

There's pictures of their character sheets at the Descent Wiki if you are curious.

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Indeed. The problem lies with the '9 new monsters'. Descent can afford many more, but I always thought the content is very limited. And to tell the truth, I never liked the concept of master monsters, it should be replaced by different ones, at least in most of the cases.

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1 hour ago, leewroy said:

Indeed. The problem lies with the '9 new monsters'. Descent can afford many more, but I always thought the content is very limited. And to tell the truth, I never liked the concept of master monsters, it should be replaced by different ones, at least in most of the cases.

Limited how? If I look at my Descent collection compared to my Imperial Assault collection I'm always feeling super limited in IA in comparison. It all seems like a variation on Stormtrooper. That said I won't deny that there are monsters you'd never willingly pick and IA gets over that by assigning points values to stuff.

I would like some Uthuk Y'lan stuff though. Tie it in to runewars and all that.

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22 hours ago, Taear said:

Limited how? If I look at my Descent collection compared to my Imperial Assault collection I'm always feeling super limited in IA in comparison. It all seems like a variation on Stormtrooper. That said I won't deny that there are monsters you'd never willingly pick and IA gets over that by assigning points values to stuff.

I would like some Uthuk Y'lan stuff though. Tie it in to runewars and all that.

Well, you take an opoposite example. I never played anything related to Imperial assault, but I'd say that in every ten miniatures, 7 must be stormtroopers, lol. When I said descent is limited, I mean a comparison with D&D monsters. Imo, there is room for at least 100 different creatures (forgeting the master types). In any basic rpg bestiary you'll find this.

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12 hours ago, leewroy said:

Well, you take an opoposite example. I never played anything related to Imperial assault, but I'd say that in every ten miniatures, 7 must be stormtroopers, lol. When I said descent is limited, I mean a comparison with D&D monsters. Imo, there is room for at least 100 different creatures (forgeting the master types). In any basic rpg bestiary you'll find this.

Decent is not an RPG though, it's a competitive tactical minis game with XP and loot. The story and characters are almost meaningless in the context of the game. I think comparing it to D&D is apples to oranges. 

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20 hours ago, leewroy said:

Well, you take an opoposite example. I never played anything related to Imperial assault, but I'd say that in every ten miniatures, 7 must be stormtroopers, lol. When I said descent is limited, I mean a comparison with D&D monsters. Imo, there is room for at least 100 different creatures (forgeting the master types). In any basic rpg bestiary you'll find this.

Don't forget that every monster has unique abilities!

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Yeah, it's not a rpg. It's a board game. But imo, it's a kind of rpg. Rpg's also have XP and loot. Rpg's are, somehow, tactical and depending on the DM can be pretty competitive. And also depending on the DM, rpg's can lack story too. After all, it's a board game like chess, risk, etc, but it's very near to a rpg.

And yes, every monster has unique abilities, but why not replace an ettin with a cyclope with the same abilities of a master ettin? Is that kind of thing I'm talking about.

 

 

 

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3 hours ago, leewroy said:

Yeah, it's not a rpg. It's a board game. But imo, it's a kind of rpg. Rpg's also have XP and loot. Rpg's are, somehow, tactical and depending on the DM can be pretty competitive. And also depending on the DM, rpg's can lack story too. After all, it's a board game like chess, risk, etc, but it's very near to a rpg.

And yes, every monster has unique abilities, but why not replace an ettin with a cyclope with the same abilities of a master ettin? Is that kind of thing I'm talking about.

 

 

 

9

Because that would increase the price of the game. Since they can now simply use the mould for both the minion and the master.

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42 minutes ago, Ceasarsalad101 said:

Because that would increase the price of the game. Since they can now simply use the mould for both the minion and the master.

I understand your point, but we don't know how much it would increase. I can imagine increasing the designers of the miniatures cost, but the prime material would be the same.

Anyway, no reason to keep standing for this, was just an opinion :)

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4 hours ago, leewroy said:

And yes, every monster has unique abilities, but why not replace an ettin with a cyclope with the same abilities of a master ettin? Is that kind of thing I'm talking about.

That's artificial variety though. It's like seeing reskinned monsters in a video game, it's lazy design. Every new monster should actually be new

In terms of Descent, the set of abilities defines what you're fighting, the picture and model barely matter. So to release the same set of abilities with a new model isn't going to fly for me.

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10 hours ago, rugal said:

I've heard anything, but there's some time now that nothing has been anounced, and I'm afraid that the "fusion" with Asmodée had bads issues, and many things were reported, are late, if not canceled.

Thanks rugal :) though the new app campaign was very recent and although not a physical product certainly shows some development going on of a form. I think the app itself also boosted sales massively. So I'm hoping political aspects won't stumble the game and more content/profit will come. 

Hopefully...

Edited by alexbobspoons

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On 17/02/2017 at 5:18 AM, Taear said:

Limited how? If I look at my Descent collection compared to my Imperial Assault collection I'm always feeling super limited in IA in comparison. It all seems like a variation on Stormtrooper. That said I won't deny that there are monsters you'd never willingly pick and IA gets over that by assigning points values to stuff.

I would like some Uthuk Y'lan stuff though. Tie it in to runewars and all that.

I'd like to see more Uthuk stuff as well.  There are enough  of them in other Terrinoth games that could be ported over to fill 3 h+m packs with the last 1e heroes:

Berserkers, flesh rippers, warlocks, chaos lord, blood sisters, obscene, Viper Legion,  Blood Harvester,  doombringer, probably more I can't remember.

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On 2/18/2017 at 7:01 PM, Proto Persona said:

Decent is not an RPG though, it's a competitive tactical minis game with XP and loot. The story and characters are almost meaningless in the context of the game. I think comparing it to D&D is apples to oranges. 

This is like the guy working at the gas station telling you he is a petroleum service engineer.  Maybe it's more like comparing granny smith apples to red delicious apples. You should see me play competitive tactical minis games, I role play the *&^% out of them ;)

Roll me a wisdom check, no make that a knowledge check. Sounds like your checking your competitive tactical minis' character role playing stats.  Can you fight a hundred dragons without them being the same? Not sure but apparently you can move on the same 1x1 squares with your hero and they somehow feel different. Hmm, maybe it's the color?  Makes me wonder if my role playing is the same?  Are the dice even different or did they just change the colors?  I've never rolled 6 surges.  Well at least we are always sitting in a different spot - 

PS: Well to clarify Proto despite the eristic I think we all know what RPG is and you may attempt to obfuscate it's meaning by arguing how it is applied in the game but it was exactly my point. The answer to "what we are missing" is in my view not what the game is missing (Besides the miniture for Sir Alric Farrow being sold out! How am I supposed to OL this castle quest?) but what is missing with how we play the game perhaps. To me it seems to categorize a game into a narrowly defined class which therefore dictates the style of play is like... well it's like buying a jeep and only driving it on the road. I'm not going to argue what type of game Descent is or its' category because it is not my point but with the ability to build your own quests and an Overlord to implement "Special Rules"  if your not role playing you need to do some self reflection.  This game screams RPG and if you don't think it is read the title of the topic, watch the video I linked above and then tell my you think your sitting in the same spot.  BTW the objective is determined by the storyline and written by the author of the quest so you don't even know the objective without roleplaying. ex: "Light the four torches to warn the city" (from the base game campaign Sir Alric Farrow quest).

dj12_main.png

Edited by rodgaskins
Expounding on my use of RPG for clarification.

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13 hours ago, rodgaskins said:

This is like the guy working at the gas station telling you he is a petroleum service engineer.  Maybe it's more like comparing granny smith apples to red delicious apples. You should see me play competitive tactical minis games, I role play the *&^% out of them ;)

Roll me a wisdom check, no make that a knowledge check. Sounds like your checking your competitive tactical minis' character role playing stats.  Can you fight a hundred dragons without them being the same? Not sure but apparently you can move on the same 1x1 squares with your hero and they somehow feel different. Hmm, maybe it's the color?  Makes me wonder if my role playing is the same?  Are the dice even different or did they just change the colors?  I've never rolled 6 surges.  Well at least we are always sitting in a different spot - 

I'm really not sure what your point was here. Are you saying that because you can inject roleplay into the experience it's an RPG? I mean sure you can roleplay your actions in Warhammer miniatures, but most people are just gonna get annoyed at how long it takes you to take your turn. You can roleplay in Monopoly too, but that is barely even a fun game.

My point is roleplay is not an objective of the game like it is in a pen and paper RPG. Just because you are roleplaying doesn't make the game you're playing an RPG. The only structures for it are the ones you make up for yourself. Once you start doing that you could label everything you play as an RPG and the term loses all meaning. I think genre definitions really matter for explaining games and managing expectations.

Don't take my post as a criticism of how anyone should play the game. If you enjoy the idea of roleplaying in Descent, then by all means have fun.

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I'd say Descent is a competetive tactical minis game with rpg mechanics (like for example fighting, looting, character development and story elements), but not an rpg in the pen and paper sense.

The goal of the game itself is not roleplaying, but it's easy to improvise this, if you wish for it.

In my experience games with rpg mechnanics and roleplaying games are often mixed up, because the differentiation often isn't made clear when talking about rpgs in general.

For some people only pen & paper or larp are "true" roleplaying games (whether they feature rpg mechanics or not), especially because of the narrative aspects. For others, almost every game with rpg mechanics passes as an rpg (even of they don´'t feature strong narrative elements), because these mechanics are commonly used and liked by many players.

In the end your personal preference determines, what you call a rpg. But since the classification of rpg varies from person to person, it's usually a good idea to be specific about what you want to describe with the term.

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