Lynata 2,228 Posted February 22, 2017 (edited) 1 hour ago, vichn said: Which could be what, specifically? Nipple rings (or rings in general) or filed teeth for Slaanesh cultists. Implanted horns for Khornates. Adherents of Nurgle could perhaps use syringes to implant their skin with pustules, or inject themselves with various toxins in general. For followers of Tzeentch, perhaps talon-like ceramite fingernails or blue "reptile eye" contact lenses. In general, you just need to look at either the daemons or the practices of the cults, and then extrapolate what and how someone could emulate / pay homage to them. Of course, most things like these are fairly obvious, and so may be encountered openly only in places where the Emperor's light does not reach (underhive, non-Imperial worlds). However, I'm sure some could be passed off as merely a local quirk, to be recognised only by fellow cultists. Elsewhere, such displays of affiliation would likely be far more muted, or perhaps concealed under clothing. Edited February 22, 2017 by Lynata 2 Robin Graves and vichn reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted February 22, 2017 9 minutes ago, Lynata said: Nipple rings (or rings in general) or filed teeth for Slaanesh cultists. Implanted horns for Khornates. Adherents of Nurgle could perhaps use syringes to implant their skin with pustules, or inject themselves with various toxins in general. For followers of Tzeentch, perhaps talon-like ceramite fingernails or blue "reptile eye" contact lenses. In general, you just need to look at either the daemons or the practices of the cults, and then extrapolate what and how someone could emulate / pay homage to them. Of course, most things like these are fairly obvious, and so may be encountered openly only in places where the Emperor's light does not reach (underhive, non-Imperial worlds). However, I'm sure some could be passed off as merely a local quirk, to be recognised only by fellow cultists. Elsewhere, such displays of affiliation would likely be far more muted, or perhaps concealed under clothing. Khorne: Having your skull chirurgically removed one piece at a time and replaced with a brass replica. Then reassemble your original (bone) skull and sacrifice it on an altar to Khorne. 1 Lynata reacted to this Quote Share this post Link to post Share on other sites
Robin Graves 6,054 Posted February 22, 2017 Slaanesh: Prince albert piercing- what? to easy? Nurgle: ironically wearing cloathing with a biohazard sign on it, but actually doing it unironically. Nah! Nurgle is easy, like you said, just go catch a disease on purpose and papa will be pleased. Tzeentch: Yank out your hair and replace it with feathers implanted into the skin. (actually got that one from Netrunner.) Quote Share this post Link to post Share on other sites
vichn 4 Posted February 26, 2017 Hi everyone. If anyone is interested, I found a non-DH expanded mutation table.http://www.slackratchet.com/rough2.htm 1 Lynata reacted to this Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted February 26, 2017 Realm of Chaos: Slaves to Darkness was a progenitor to the 40k lines (from WFRP2). Try the Metamorphica http://www.drivethrurpg.com/product/115703/The-Metamorphica-Classic-Edition?src=hottest_filtered 2 vichn and Lynata reacted to this Quote Share this post Link to post Share on other sites
vichn 4 Posted February 27, 2017 (edited) 17 hours ago, ThenDoctor said: Try the Metamorphica Holey Moley! This is superb. Related question: will being in presence (both non-interacting and interacting) of Lord of Change affect you with Corruption/Mutation/anything else? Edited February 27, 2017 by vichn Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted February 27, 2017 29 minutes ago, vichn said: Related question: will being in presence (both non-interacting and interacting) of Lord of Change affect you with Corruption/Mutation/anything else? In what capacity? Should say in one of the few stat blocks that exist across the lines. Even then you'd get a WP test to resist generally. Quote Share this post Link to post Share on other sites
vichn 4 Posted February 27, 2017 (edited) 15 minutes ago, ThenDoctor said: In what capacity? Should say in one of the few stat blocks that exist across the lines. Even then you'd get a WP test to resist generally. I picked up and developed a sequence on the Internet where party follows a group of heretics which perform a ritual and summon a Lord of Change. The second LoC materializes, the party is trapped in a time loop (but they don't know about it) and time repeats itself. When they shoot the heretics, they wake up sweating bullets 30 mins earlier and follow the heretics again. When they enter a room, they see themselves already there, fighting the heretics. LoC casts w/e spell comes to his mind and destroys the party-that-fought-the-heretics. Current party resets again. They wake up dressed as heretics with one thought - complete the ritua. They enter the room, summon a LoC. LoC kills them. They wake up as heretics, summon LoC, then they are attacked by real themselves. After the fight is over - time resets. ... Etc., etc. I have it more or less properly developed, along with consequences and influence after they solve the puzzle. I just don't think pasting a giant piece of text here is a good idea. TL,DR: They will be fighting will LoC (failing horribly, ofc), they will summon him and they will watch him. So, that's the interactions. The question is, what could happen to them while they're solving it? Edited February 27, 2017 by vichn Quote Share this post Link to post Share on other sites
ThenDoctor 862 Posted February 27, 2017 I as a player would honestly hate that sort of scenario, time as a mechanic is tricky at best and cliche at worst. Even then depending on the level of these PCs the Lord of Change could very easily wipe them out with a single power. Lords of Change are not weak or simple by any stretch of the imagination. Again, it depends on the stat set you're using for the LoC as to what might happen to them. You can't just force mutations onto them willy nilly without them getting a chance to resist or avoid, that's what we have mechanics for. Quote Share this post Link to post Share on other sites
vichn 4 Posted February 28, 2017 18 hours ago, ThenDoctor said: Again, it depends on the stat set you're using for the LoC as to what might happen to them. You can't just force mutations onto them willy nilly without them getting a chance to resist or avoid, that's what we have mechanics for. I didn't say I was going to force anything, right? I was wondering and asking what are possible outcomes of meeting LoC in terms of Warp and other influence. Besides obvious corruption points. Quote Share this post Link to post Share on other sites