Red42 166 Posted February 10, 2017 I've been playing something similar (but only VI and Captured TIE on Ahsoka, with more spent on the Ghost/Phantom), but you definitely want Engine Upgrade here. Being able to boost at the start of combat is incredibly powerful and much better than Stealth, especially as it sounds like you have been playing Kanan's abilty wrong (doesn't work at range 3). Quote Share this post Link to post Share on other sites
J Viz 110 Posted February 10, 2017 8 hours ago, Javelin said: The TIE is hilarious because basically it can't get shot at, then it dumps the cluster mines and EMP's everyone. It dies really fast after that, but the trick worked all 3 games. Surely even after it dumps the cluster mines and EMP it still can't get shot at unless by PS9+ as it still hasn't performed an attack so can just keep flying around shelling out more actions for the ghost. 1 Karhedron reacted to this Quote Share this post Link to post Share on other sites
Javelin 115 Posted February 10, 2017 1 hour ago, gennataos said: Oh, yeah. Good point. You are correct. I did not do that in any of the games though. And you have all already beaten the point to death and I already agreed that Stealth Device needed to be replaced by Engine Upgrade, so why are we still harping on it? Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted February 10, 2017 3 minutes ago, Javelin said: You are correct. I did not do that in any of the games though. And you have all already beaten the point to death and I already agreed that Stealth Device needed to be replaced by Engine Upgrade, so why are we still harping on it? We don't mean to harp on you, man. We're just a community of players trying to be helpful, and when you made the extraordinary claim that a Stealth Device was proving beneficial to a Ghost, and was even surviving the first round of combat on multiple occasions, it's hard for us not to have extreme skepticism about what's happening during that game. We appreciate that you're open to suggestions, and to changing it up, and swapping that upgrade out. That's all great, but you'll have to forgive us if we're still collectively scratching our heads about the part where you said it was working very well and surviving rounds of combat. It's...a hard thing to picture. 2 Rat of Vengence and Moneyinvolved reacted to this Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted February 10, 2017 It is the nature of discussion boards such as this. The conversation can continue to roll on between contributors long after the original post has made their decision one way or the other. Quote Share this post Link to post Share on other sites
ArbitraryNerd 1,009 Posted February 10, 2017 A lot of folks won't even read past the OP post, so you get some circular discussions that way. Also, some folks can't understand that people want to fly certain ships, and don't realize that completely changing the list to include Biggs makes it an entirely different list... I tend to just ignore folks when they pop up under the above two circumstances I really like Sabine's TIE, I'm just looking for a list that I like to go along WITH her, hah. Quote Share this post Link to post Share on other sites
gennataos 5,873 Posted February 10, 2017 (edited) 1 hour ago, Javelin said: You are correct. I did not do that in any of the games though. And you have all already beaten the point to death and I already agreed that Stealth Device needed to be replaced by Engine Upgrade, so why are we still harping on it? I'm hoping you meant to quote who I quoted, because I wasn't harping, I'd actually forgotten about that. Sorry if I gave the impression that I was harping on you. Edited February 10, 2017 by gennataos Quote Share this post Link to post Share on other sites
gennataos 5,873 Posted February 10, 2017 (edited) 52 minutes ago, ArbitraryNerd said: I really like Sabine's TIE, I'm just looking for a list that I like to go along WITH her, hah. I love Javelin's idea with the EMP plus bombs, only I'm thinking with a Warden bomber. Timing of execution would be key, but hear me out. Warden sets up a Cluster bombing run, straight at opposing ship (2 or 3 straight followed by a 2 or 3 bank, I'd guess. If a 2 straight then 2 turn would place the mines in their path, that might be even better). Depending on positioning, some bombs might explode now. Ahsoka zooms in from the opposite side that the Warden would bank, the far side of the minefield. Jake slow rolls in from a flanking position. Now combat. Ahsoka EMPs, which she doesn't mind terribly and the Warden should be out of range. Other shooting happens. Next turn, Warden does whatever maneuver it needs to, dropping a Thermal on the way out. Hopefully Ahsoka will be in a position to safely drift away from that Thermal now that she's Ionized. Jake zooms into range 1 from his flanking position, already knowing where the opposing ship(s) will be, careful to avoid Thermal range. Opposing ships drift into minefield (or what's left of it after initial drop), get Thermal damage plus stress. Combat begins, Jake gets off his Prockets, proabably TLTs to follow. I haven't physically put this on a mat to see what even the ideal scenario would fly like, but...man, that seems like a pretty potent alpha strike bombing run. Below is my inital list thought, but I'm not sold on Cassian (could be great to know whether to drop bombs or not and can just follow most opposing ships around like a spy) nor am I sold on Thermals (might want Seismic for a better initiative bid). Warden Squadron Pilot (23)Twin Laser Turret (6)Extra Munitions (2)Sabine Wren (2)Thermal Detonators (3)Cluster Mines (4)Advanced SLAM (2) Jake Farrell (24)Push the Limit (3)Proton Rockets (3)Veteran Instincts (1)Autothrusters (2)A-Wing Test Pilot (0) Ahsoka Tano (17)Veteran Instincts (1)Cassian Andor (2)EMP Device (2)Captured TIE (1)Sabine's Masterpiece (1) Total: 99 View in Yet Another Squad Builder Edited February 10, 2017 by gennataos Quote Share this post Link to post Share on other sites
gennataos 5,873 Posted February 10, 2017 (edited) Well, crap. I already forgot that most opposing ships will move after that initial bombing run. I still think it has potential, just gotta noodle on it more. Depending on what the opponent does, that might take the Thermal drop out of the equation, but I'd imagine Ahsoka's EMP followed by Jake's Procket attack would be around the same turn. Edited February 10, 2017 by gennataos Quote Share this post Link to post Share on other sites
Mep 2,291 Posted February 12, 2017 (edited) IF the stealth device doesn't roll a blank, it then becomes a 3pt shield upgrade that you have to roll that evade to get or spend a focus. I'm not liking those odds or the price. If that ship had a way to manipulate green dice, I wouldn't mind it at all. However, if you drop the bomb stuff and give Ahskoka Jan Ors and let Kanan get an evade each turn, that would be a better way to increase the survivability of that ship. The damage will just have to come from the Ghost itself. I also don't like Rey that much. Recon spec and Jyn erso with Ahskoka providing the free action could provide more focus tokens per turn, especially when they are needed. You are really relying on banking tokens with Rey. With the primary attack and a TLT going off plus Kanan, I don't see a lot of banking of focus tokens happening here. Edited February 12, 2017 by Mep Quote Share this post Link to post Share on other sites
Rat of Vengence 1,030 Posted February 13, 2017 Some great ideas here! I am torn between; Tie- Ahsoka Ghost- Kanan Phantom- Sabine I like the power the Ghost/Phantom combo brings, and the ability to use EU or choose an extra focus or evade would be great for survivability. It does leave one big target for them to focus on though (until the shuttle pops out) OR Tie- Ahsoka Ghost- Kanan X-Wing- Biggs Biggs can bring 3 red dice as well as his role as firemagnet. Ahsoka and Jan Orrs will help him keep on truckin'. Thoughts? I have a competition coming up, and not enough time to playtest RoV Quote Share this post Link to post Share on other sites
Raven19528 158 Posted February 13, 2017 I personally think the Rex in the TIE, Biggs, Kanan combo looks extremely promising. Torps could help give Kanan some power after the initial pass, and Tac Jammer in front of Biggs is already powerful. Rex added in can further reduce the offensive output from the enemy. 1 Rat of Vengence reacted to this Quote Share this post Link to post Share on other sites
Rat of Vengence 1,030 Posted February 13, 2017 2 hours ago, Raven19528 said: I personally think the Rex in the TIE, Biggs, Kanan combo looks extremely promising. Torps could help give Kanan some power after the initial pass, and Tac Jammer in front of Biggs is already powerful. Rex added in can further reduce the offensive output from the enemy. Yes, I've looked hard at that list too! Could be fun RoV Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted February 13, 2017 The annoying thing is that you cannot fit a Tie, Biggs and a shuttle into the list without cutting out too deeply into what makes Kanan so strong. Kanan/Biggs has some great built-in defence but tends to be a bit light on firepower unless you are leveraging the double-tap on the Ghost. My gut feeling is that Rex+Biggs work better when paired with a fat turret of some sort (Super-Dash perhaps?). 1 Rat of Vengence reacted to this Quote Share this post Link to post Share on other sites
Aces1973 18 Posted February 13, 2017 Rex - Sabine's masterpiece, BMST, Jan Ors. Biggs - R2-D6. Was thinking swarm leader for lol's or Plasma Torpedoes/vi for more lols. Or R2-D2. Kanan - FCS, TLT, Rey, recon specialist, tactical jammer. So simply park Rex and Biggs behind kanan. Give evade from Jan to however is going to get shot ( Biggs hopefully). Rex and kanan strip attack dice from the big hitters. Hopefully Biggs survives a long time and Kanan blows people up with Rex plinking or BMST. Quote Share this post Link to post Share on other sites
DScottStewart 0 Posted February 14, 2017 I haven't been able to play in almost 8 months, but I put together a list very similar to this: VCX-100 - Jarrus Ghost Collision Detector Captain Rex Attack Shuttle - Zeb Phantom Tie Fighter - Sabine Marksmanship Tie Fighter - Ahsoka Sabine's Masterpiece Captured Tie Hera Syndulla Squad Leader EMP Device I am hoping to see how it plays in the next few weeks. Quote Share this post Link to post Share on other sites
charlesanakin 399 Posted February 14, 2017 I came up with this one: Kanan- FCS Rey Jyn Erso TLT Plasma Torps EM Tac Jammer Biggs- IA R4-D6 Rex- Sabines Materpiece Jan Ors BMST I call it Biggs Lives! The strategy is tiny rocks or debris. Fly them in formation with Ghost out front and Biggs behind to the side of Kanan and Rex close to flank of Biggs. Point Biggs at opponents, Kanan can use his arc or Biggs to action Jyn. The goal is to either have Biggs token stacked with at least Focus and Evade or 1-2 Focus and or Evade on Kanan. If Kanan can stay in front of Biggs and Biggs is in Range 3 of opponents Biggs gets 4 green dice (range 3 plus TJ) and has Focus and Evade. Kanan can spend Focus to reduce the biggest red die attack by 1 and Rex's Suppresive Fire subtracts another red die. Of course all this is best case scenario but if you can hold the group within range 1 of each other Biggs can survive a very long time and let the TLT/Ghost do it's work. Quote Share this post Link to post Share on other sites
Mep 2,291 Posted February 14, 2017 If you do Ahsoka instead of Rex, you get another action. Quote Share this post Link to post Share on other sites
TerTer 74 Posted February 14, 2017 Ashoka and Ghost with Lando crew maybe? 1 Karhedron reacted to this Quote Share this post Link to post Share on other sites
Karhedron 1,865 Posted February 14, 2017 23 hours ago, Aces1973 said: Biggs - R2-D6. Was thinking swarm leader for lol's or Plasma Torpedoes/vi for more lols. Or R2-D2. I think that R2-D6 with Determination could have mileage if ISYTDS becomes a regular part of the meta. Alternatively, with all that red-diec reduction going around, R2-D2 might actually be worth taking. He needs to regen 2 shields minimum to be worth his points. With the potential to reduce incoming attacks by up to 2 reds each, I can see Biggs living long enough to make it. 1 charlesanakin reacted to this Quote Share this post Link to post Share on other sites
charlesanakin 399 Posted February 14, 2017 7 hours ago, Karhedron said: I think that R2-D6 with Determination could have mileage if ISYTDS becomes a regular part of the meta. Alternatively, with all that red-diec reduction going around, R2-D2 might actually be worth taking. He needs to regen 2 shields minimum to be worth his points. With the potential to reduce incoming attacks by up to 2 reds each, I can see Biggs living long enough to make it. So I came to the same conclusion about Determination when I was thinking about it after if you're reducing incoming red dice by two and you've got a token stack there's not much need for R4-D6. Man would that piss people off? "Oh that's a lovely RAC you've got there won't it be fun when he's firing 1 red die and his Kylo crits do nothing?" 1 Karhedron reacted to this Quote Share this post Link to post Share on other sites