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3 Batwings

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Star Killer Base Pilot(30) + FCS(2)

Star Killer Base Pilot(30) + FCS(2)

Lieutenant Dormitory(31) + FCS(2) + Vader(3)

100 points

36 health, 12 red dice, free target locks, vader bonus critical damage. Plus Lt. Dormitory's ability let's the other two ships be placed right in front of him so we can get to chucking dice even sooner.  I wish I had an unlimited x-wing budget to fly this. Not competitive by any means but I would love to fly 3 Batwings in formation. If anyone out there bought 3 of them please appease me and show me what it looks like with 3 of those sexy beasts in formation.

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Starkiller Base Pilot (30)
Engine Upgrade (4)

Lieutenant Dormitz (31)
Hyperwave Comm Scanner (1)

Starkiller Base Pilot (30)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

Turn 1, two batwings with a focus token boosting into ttack raange of almost anywhere on the board. Plus the LT.'s coordinate action.

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44 minutes ago, TBot said:

Star Killer Base Pilot(30) + FCS(2)

Star Killer Base Pilot(30) + FCS(2)

Lieutenant Dormitory(31) + FCS(2) + Vader(3)

100 points

36 health, 12 red dice, free target locks, vader bonus critical damage. Plus Lt. Dormitory's ability let's the other two ships be placed right in front of him so we can get to chucking dice even sooner.  I wish I had an unlimited x-wing budget to fly this. Not competitive by any means but I would love to fly 3 Batwings in formation. If anyone out there bought 3 of them please appease me and show me what it looks like with 3 of those sexy beasts in formation.

Add at R1 you get 15 Red; this is so funny I may need to go buy 1 more so I can run 3 of them ~ 36 health will keep any list alive even with only 1 agility ships for awhile

Edited by Cgriffith

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49 minutes ago, TBot said:

. Plus Lt. Dormitory's ability let's the other two ships be placed right in front of him so we can get to chucking dice even sooner. 

Without Hyperwave you're not getting anything out of his ability cause you place the PS2s before the PS3...

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If you want to start chucking dice sooner, may I suggest:

Hyperspace Surprise

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Lieutenant Dormitz (31)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Total: 100

 

You should be able to get first turn focus+target lock shots with two of the three shuttles.

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10 minutes ago, Kalandros said:

Without Hyperwave you're not getting anything out of his ability cause you place the PS2s before the PS3...

Lol whoops! Good catch :(

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13 minutes ago, kraedin said:

If you want to start chucking dice sooner, may I suggest:

Hyperspace Surprise

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Lieutenant Dormitz (31)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Total: 100

 

You should be able to get first turn focus+target lock shots with two of the three shuttles.

This is hot!

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54 minutes ago, Kalandros said:

Without Hyperwave you're not getting anything out of his ability cause you place the PS2s before the PS3...

Misread which build we were talking about, carry on.

Edited by Nyxen

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28 minutes ago, TBot said:

 

41 minutes ago, kraedin said:

If you want to start chucking dice sooner, may I suggest:

Hyperspace Surprise

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Lieutenant Dormitz (31)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Total: 100

 

You should be able to get first turn focus+target lock shots with two of the three shuttles.

Actually you can get TL+Focus+Evade on the two starkillers if you really want to take it to the extreme.

Dormitz would be naked but at the back so not really a good target

Edited by Deffly

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48 minutes ago, thespaceinvader said:

The range of 3-batwing lists is very encouraging.  Mine's Dormitz +2 SKBPs each with FCS and Hypercomm.

Of course, I will never run it IRL because the batwing is a ridiculously difficult ship to transport.

Unless I can work out how to remove and magnetise the wings...

Wait for SirWilliBald's Microhangar and your transportation problems are over my friend!

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6 hours ago, kraedin said:

If you want to start chucking dice sooner, may I suggest:

Hyperspace Surprise

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Starkiller Base Pilot (30)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Lieutenant Dormitz (31)
Fire-Control System (2)
Hyperwave Comm Scanner (1)

Total: 100

 

You should be able to get first turn focus+target lock shots with two of the three shuttles.

Did a dry run yesterday - after deploying and moving 3 straight, the two Starkillers are within firing range of the other end of the mat, each with a focus, evade and TL :)

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I don't think 3 Upsilons will outshine 4 Lambdas. Each can have FCS, repositioning (Dormitz or Yorr) and Vader to compensate for ace matchups. Lambdas give you 12 dice, but spread across one more attack. On the other hand, Lambdas give you 40 health vs 36, so that's nice. I'd go with:

2 x SBP (32)
Fire Control System.

1 x SPB (36)
Fire Control System
Kylo Ren
Hyperwave Comm Scanner

Offensively built. Kylo really sticks it to 2-ship builds.

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Personally I think you gain a lot by switching to the SKBP from the OGP. You gain a hull, a shield, a red Dice, 2 system slots,  a red 1 turn, a red 3 turn and the importance of the gained white 2 turn can't be downplayed. All for 9 points.

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I've been wanting to do two in a fortress list.

 

Starkiller Base Pilot

  ++Advanced Sensors

  ++Fleet Officer

  ++Systems Officer

Starkiller Base Pilot

  ++Advanced Sensors

  ++Emperor Palpatine

  ++Sensor Cluster 

Epsilon Leader

 

Park them in the Corner, Emperor facing forward, Fleet Officer at 90 degrees into the other.  Epsilon Leader broadsiding into them. One activates, advanced Sensors to Fleet Officer, assigning both a focus.  Green Maneuver, lets the other target lock if possible, and removing Fleet Officer Stress. Emperor activates, Advanced Sensors to Coordinate to the other one, granting a target lock, if possible.  

 

90 degree coverage of your corner with two 4 die ships that both get Focus and lock until one dies, with an Emperor conversion and one Sensor Cluster to help that one die protect his majesty.

 

Competitive? Hardly?  Hilarious and trolly? Absolutely.

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7 minutes ago, Engine25 said:

I've been wanting to do two in a fortress list.

 

Starkiller Base Pilot

  ++Advanced Sensors

  ++Fleet Officer

  ++Systems Officer

Starkiller Base Pilot

  ++Advanced Sensors

  ++Emperor Palpatine

  ++Sensor Cluster 

Epsilon Leader

 

Park them in the Corner, Emperor facing forward, Fleet Officer at 90 degrees into the other.  Epsilon Leader broadsiding into them. One activates, advanced Sensors to Fleet Officer, assigning both a focus.  Green Maneuver, lets the other target lock if possible, and removing Fleet Officer Stress. Emperor activates, Advanced Sensors to Coordinate to the other one, granting a target lock, if possible.  

 

90 degree coverage of your corner with two 4 die ships that both get Focus and lock until one dies, with an Emperor conversion and one Sensor Cluster to help that one die protect his majesty.

 

Competitive? Hardly?  Hilarious and trolly? Absolutely.

Fortress is love. Fortress is life. 

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59 minutes ago, Engine25 said:

I've been wanting to do two in a fortress list.

 

Starkiller Base Pilot

  ++Advanced Sensors

  ++Fleet Officer

  ++Systems Officer

Starkiller Base Pilot

  ++Advanced Sensors

  ++Emperor Palpatine

  ++Sensor Cluster 

Epsilon Leader

 

Park them in the Corner, Emperor facing forward, Fleet Officer at 90 degrees into the other.  Epsilon Leader broadsiding into them. One activates, advanced Sensors to Fleet Officer, assigning both a focus.  Green Maneuver, lets the other target lock if possible, and removing Fleet Officer Stress. Emperor activates, Advanced Sensors to Coordinate to the other one, granting a target lock, if possible.  

 

90 degree coverage of your corner with two 4 die ships that both get Focus and lock until one dies, with an Emperor conversion and one Sensor Cluster to help that one die protect his majesty.

 

Competitive? Hardly?  Hilarious and trolly? Absolutely.

Stop. Starkillertime.

Starkiller Base Pilot (30)
Collision Detector (0)
Fleet Officer (3)
Inspiring Recruit (1)
Pattern Analyzer (2)
Weapons Guidance (2)
Tactical Jammer (1)

Starkiller Base Pilot (30)
Collision Detector (0)
Fleet Officer (3)
Inspiring Recruit (1)
Pattern Analyzer (2)
Weapons Guidance (2)
Tactical Jammer (1)

"Epsilon Leader" (19)
Comm Relay (3)

Total: 100

View in Yet Another Squad Builder

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