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Zorprime

Squad ideas for the new rebel TIE

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Okay,  the idea of this post was to get some more TIE list generation out there.  If anyone else wants to comment/update these list ideas or just find a way to substitute a TIE into one of your rebel lists please do so.   There is some definite low point ship potential with the new TIE, lets find out where it fits best!!!

 

Dash & Friends.  Ahsoka can add action economy, evade tokens, BMST damage & general annoyance.  Jake can Ace about and assist Dash.  Not awesome synergy with Lone Wolf now that I look at it.  possibly more tweaking.


Ahsoka Tano (17)
Veteran Instincts (1)
Jan Ors (2)
Black Market Slicer Tools (1)
Captured TIE (1)
Sabine's Masterpiece (1)

Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Recon Specialist (3)
Outrider (5)

Jake Farrell (24)
Adaptability (0)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

 

 

An interesting trio that throws in the "A Score to Settle" card.


Ahsoka Tano (17)
Veteran Instincts (1)
Sabine Wren (2)
EMP Device (2)
Proton Bombs (5)
Captured TIE (1)
Sabine's Masterpiece (1)

Horton Salm (25)
Twin Laser Turret (6)
R2-D6 (1)
Expertise (4)
Vectored Thrusters (2)

Norra Wexley (29)
A Score to Settle (0)
Tail Gunner (2)
BB-8 (2)
Alliance Overhaul (0)

Total: 100

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Blair's Seattle regional list with a TIE substituted looks pretty tempting to me! EMP Proton action could be nasty. after it's all over Y's can come in and say hi with Autoblasters.

Captain Rex (14)
Sabine Wren (2)
EMP Device (2)
Proton Bombs (5)
Stealth Device (3)
Sabine's Masterpiece (1)

Gold Squadron Pilot (18)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Munitions Failsafe (1)

Gold Squadron Pilot (18)
Autoblaster Turret (2)
Plasma Torpedoes (3)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Maybe a TIE could solve the New Age Olde Rey wingmate problem??  Similar approach to Dash build with Airen adding action economy and stress removal.

Rey (45)
Veteran Instincts (1)
Finn (5)
Jan Ors (2)
Millennium Falcon (TFA) (1)

Ahsoka Tano (17)
Veteran Instincts (1)
Jyn Erso (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Airen Cracken (19)
Wingman (2)
XX-23 S-Thread Tracers (1)

Total: 100

View in Yet Another Squad Builder

Space Gun Farlander revisted??  This less than competitive list may be slightly better with a TIE than it was with a Z-95?
Keyan Farlander (29)
Opportunist (4)
Fire-Control System (2)
Finn (5)
B-Wing/E2 (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Nien Nunb (1)
Vectored Thrusters (2)

Ahsoka Tano (17)
Wingman (2)
Black Market Slicer Tools (1)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 100

View in Yet Another Squad Builder

Edited by Zorprime
grammar

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I haven't put a ton of thought into this yet, but I do know that Captain Rex and Biggs are going to see a few missions together.  They might even see missions with Heff.  I slapped this together real quick with room to spare...

Captain Rex (14)
Sabine Wren (2)
EMP Device (2)
Ion Bombs (2)
Sabine's Masterpiece (1)

Heff Tobber (24)
Fire-Control System (2)
"Zeb" Orrelios (1)
Jyn Erso (2)
Tactical Jammer (1)
Pivot Wing (0)

Biggs Darklighter (25)
R2-D2 (4)
Integrated Astromech (0)

Total: 80

View in Yet Another Squad Builder

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I still enjoy a fully kitted Ahsoka with Operations Specialist, Captured Tie and BMST, and four Snap Shot GSPs. If you have the room, you can try and fit Juke on those GSPs for added damage penetration potential.

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6 minutes ago, Kreen said:

I still enjoy a fully kitted Ahsoka with Operations Specialist, Captured Tie and BMST, and four Snap Shot GSPs. If you have the room, you can try and fit Juke on those GSPs for added damage penetration potential.

so this?

Ahsoka Tano (17)
Veteran Instincts (1)
Operations Specialist (3)
Black Market Slicer Tools (1)
Captured TIE (1)
Sabine's Masterpiece (1)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)

Total: 100

View in Yet Another Squad Builder

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43 minutes ago, gennataos said:

I haven't put a ton of thought into this yet, but I do know that Captain Rex and Biggs are going to see a few missions together.

Yup. At just 40 points for the pair of them (including a 1pt astromech for Biggs), they present a big headache to builds that rely on a particularly heavy damage dealer. They outright laugh at Dengaroo. And 60 points is plenty for a well tooled-up Rey or Dash.

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3 hours ago, Karhedron said:

Yup. At just 40 points for the pair of them (including a 1pt astromech for Biggs), they present a big headache to builds that rely on a particularly heavy damage dealer. They outright laugh at Dengaroo. And 60 points is plenty for a well tooled-up Rey or Dash.

something like this?

Captain Rex (14)
Captured TIE (1)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)

Total: 100

View in Yet Another Squid Builder

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I'm thinking something like this. Heff in front, Biggs and Rex follow, Bandits trail behind those three. It'll be like a snow plow. Good luck getting behind them.

Captain Rex (14)
Cassian Andor (2)
Sabine's Masterpiece (1)

Heff Tobber (24)
Fire-Control System (2)
"Zeb" Orrelios (1)
Jyn Erso (2)
Tactical Jammer (1)
Pivot Wing (0)

Biggs Darklighter (25)
R2-D2 (4)
Integrated Astromech (0)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

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6 hours ago, Zorprime said:

something like this?

Captain Rex (14)
Captured TIE (1)
Sabine's Masterpiece (1)

Pretty close. I wouldn't bother with the upgrades on Rex though. Captured Tie needs a high PS to work effectively and Rex needs to be shooting to take advantage of his "Supressive Fire" condition. Sabine's Masterpiece gives a crew and illicit slots but you don't have the crew to put anything in there (although I guess you could add Chopper for giggles).

I would drop the Captured Tie to save a point. Then you could put an Inspiring Recruit in the crew slot just in case anyone tries to double-stress Rey.

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run BMST with a tactician for more offense for Rex, then run a kanan Jarrus for the third ship! reduce the attack dice by 2! and you can toss a Autoblaster on him to make them NOT want to get close while flying biggs behind him with a tactical jammer to give out more green dice to bigs! would take a lot of practice to fly but could be a LOT of fun!

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27 minutes ago, Jerval said:

run BMST with a tactician for more offense for Rex, then run a kanan Jarrus for the third ship! reduce the attack dice by 2! and you can toss a Autoblaster on him to make them NOT want to get close while flying biggs behind him with a tactical jammer to give out more green dice to bigs! would take a lot of practice to fly but could be a LOT of fun!

I thought about Kanan, that would make Biggs incredibly tanky.  You wouldn't be able to field the Phantom with Kanan, Biggs and Rex, though.  Well, you could, but Kanan would be pretty much naked.  What about something like this?...

Captain Rex (14)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Kanan Jarrus (38)
Fire-Control System (2)
Twin Laser Turret (6)
Extra Munitions (2)
Plasma Torpedoes (3)
Recon Specialist (3)
Sabine Wren (2)
Cluster Mines (4)

Total: 100

View in Yet Another Squad Builder

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I call this list the Great Wall 

The Great Wall (100)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Kanan Jarrus (52) - VCX-100
Fire Control System (2), Twin Laser Turret (6), Rey (2), Recon Specialist (3), Tactical Jammer (1)

Captain Rex (22) - TIE Fighter
Sabine's Masterpiece (1), Stealth Device (3), Jan Ors (2), Cloaking Device (2)

Suppresive Fire or Evade token for Biggs/Kanan and tons of focus everywhere. Kanan also can obstruct attacks. Fly them in a line and watch them go. I want to test it with and without cloaking device in favor of a better astromech on Biggs.

edit: meant to quote post above me

Edited by FangedChicken
Small clarification

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Thinking a little more on my list above, I'd guess Rex could actually fly in front of Kanan to prevent bumps on him, with Rex hopefully still protected by Biggs.  Kanan drops Cluster Mines for those foolish enough to go behind the group.

I am still enamored with the idea of Heff just plowing through things, though.  Here's a tweak to my original thought.

Captain Rex (14)
"Chopper" (0)
Sabine's Masterpiece (1)

Heff Tobber (24)
Fire-Control System (2)
"Zeb" Orrelios (1)
Jyn Erso (2)
Tactical Jammer (1)
Pivot Wing (0)

Biggs Darklighter (25)
R2-D2 (4)
Integrated Astromech (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)

Total: 100

View in Yet Another Squad Builder

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I call this build the Salvage yard rebellion, Hera shows up at a Salvage Yard with an astromech & a Turret and leaves with a Rebel force!  I don't play a lot of Ghost, I prefer the controls of a YT-1300...  Can you re-dock a Phantom?  Idea being bring Phantom out early whilst biggs is soaking the shots.

Captain Rex (14)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Lothal Rebel (35)
Twin Laser Turret (6)
Hera Syndulla (1)
Ghost (0)

"Zeb" Orrelios (18)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

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7 hours ago, Karhedron said:

Pretty close. I wouldn't bother with the upgrades on Rex though. Captured Tie needs a high PS to work effectively and Rex needs to be shooting to take advantage of his "Supressive Fire" condition. Sabine's Masterpiece gives a crew and illicit slots but you don't have the crew to put anything in there (although I guess you could add Chopper for giggles).

I would drop the Captured Tie to save a point. Then you could put an Inspiring Recruit in the crew slot just in case anyone tries to double-stress Rey.

How about this?  VI to keep Rey on top of Dengar,Fenn,Vader, Backdraft, others... PS  Since Rex will be wanting to fire at ships a lot he'll be getting focus out of Jyns ability to give to Rey.  Late game Rey may benefit from VI more than expertise in some matchups.

Captain Rex (14)
Jyn Erso (2)
EMP Device (2)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)

Total: 100

View in Yet Another Squad Builder

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This list feels like a fever dream.  Miranda does Miranda things.  Ahsoka is pure support as long as she can.  The Y is a thorn in the side.  I desperately want to find another point for the R2 astromech (plus IA) on the Y.  I've also thought about two naked Bandits instead of the Y, which might make more sense...they could trail Miranda and Ahsoka and work as blockers if I encounter aces.

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Cluster Mines (4)
Ion Bombs (2)
Advanced SLAM (2)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

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8 minutes ago, gennataos said:

This list feels like a fever dream.  Miranda does Miranda things.  Ahsoka is pure support as long as she can.  The Y is a thorn in the side.  I desperately want to find another point for the R2 astromech (plus IA) on the Y.  I've also thought about two naked Bandits instead of the Y, which might make more sense...they could trail Miranda and Ahsoka and work as blockers if I encounter aces.

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Cluster Mines (4)
Ion Bombs (2)
Advanced SLAM (2)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

Rey isn't going to be as helpful as you'll want on Ahsoka, as she's likely spending her focus tokens quickly. You could get that extra point you want if you dropped Rey for an Intel Agent, who can help Miranda determine if she needs to SLAM or not.

My Ahsoka list, bombs can be adjusted for preference:

WARDEN AHSOKA

100 points

PILOTS

Ahsoka Tano (27)
Sabine's TIE Fighter (17), Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Conner Net (4), Sabine Wren (2)

Warden Squadron Pilot (38)
K-Wing (23), Autoblaster Turret (2), Extra Munitions (2), Cassian Andor (2), Cluster Mines (4), Thermal Detonators (3), Advanced SLAM (2)

Warden Squadron Pilot (35)
K-Wing (23), Autoblaster Turret (2), Extra Munitions (2), "Chopper" (0), Cluster Mines (4), Seismic Charges (2), Advanced SLAM (2)

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On 2/1/2017 at 11:20 AM, ArbitraryNerd said:

Rey isn't going to be as helpful as you'll want on Ahsoka, as she's likely spending her focus tokens quickly. You could get that extra point you want if you dropped Rey for an Intel Agent, who can help Miranda determine if she needs to SLAM or not.

 I'm going to try it with Rey today and see if I like it.  My thought was she's moreso banking the focuses for Ahsoka to use later when she inevitably drops the Captured Tie, so she can have those focuses for herself.  I  do like that idea about Intel Agent, though and will keep it in mind if my original list doesn't quite work.

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Just tried my Ahsoka/Miranda/Goldie list and it did really well against a pretty fat, new Upsilon Shuttle, Omega Ace (Juke/Comm Relay) and Omega Leader (Juke/Comm Relay).  I was surprised that I barely used Rey, so maybe she isn't a good fit.  I had 4 focus banked on Rey at one point, but never even ended up spending one to help Miranda.  Part of that was because I was against a PS4, 7 and 8, so no one could target her.  That turned her into a pretty good "next turn" blocker for a PS9, but also pulled her away from supporting Miranda.  I did end up using Rey a decent amount towards the end when Aksoka got into the fight.  I think I'm going to try the same build again and see if I can take more advantage of Ahsoka.  We both forgot some stuff, being unfamiliar with the new ships, so I'm taking this win with a heavy grain of salt.  Such as, Ahsoka could have popped her EMP a turn before she did and that would have ran the shuttle off the board.  The EMP still did pretty good, but could have sealed the shuttles fate a little early and let me put more shots on one of the Omegas that much sooner.

First game takeaways:

  • Miranda continues to be a scary beast
  • Ahsoka can be forgotten as a potential attacker, putting her in a prime flanking position on the opposition
  • Having a tender target like a TLT Y-wing is just as valuable for distracting the opponent from Miranda as is dealing damage. 
  • There might be (probably is)  a better choice than Rey on Ahsoka
  • I've pondered two Bandits instead of the Y-wing.  If I find the point for the R2+IA, then probably no.  But not....they could really make Miranda's bombs easier to dish out.

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The true power of Ahsoka basically turns any ship into PS13 in the activation phase. Take something like this for example:

 

Nien Nunb (29)
Push the Limit (3)
R3-A2 (2)
Primed Thrusters (1)
Vectored Thrusters (2)
Black One (1)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
Black Market Slicer Tools (1)
Captured TIE (1)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R7 Astromech (2)
Integrated Astromech (0)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

Nien Nunb moves, does not PTL. He takes a focus. All other ships have now moved, and combat phase begins. Ahsoka uses her ability on Nien Nunb. Since he knows where every ship has ended up, he can boost/broll/TL, get range 1, drop the stress, and stress with stressbot, ending stress free. Not too mention he has black one and just removed two TLs. Primed thrusters allows him to do this, even if he gets stressed from Asajj,tactician, or if he kturned, etc.

With Biggs, he can move and focus like always. But after all ships have moved and combat phase begins, Ahsoka allows him to TL. And with R7, he TLs the biggest gun and forces him to reroll his attack dice!!!

Ahsoka will be awesome.

Why Rey crew? Well, she has to maintain range 1, so when Nien Nunb kturns, she probably wants to face the same direction for the following round, and a couple saved focuses from Rey lets her get her ability off. Also, if she gets blocked or stressed (mara jade, upsilon title, asajj, etc.

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Captain Rex (14)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Rey (59)
YT-1300 (45), Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1), Tactical Jammer (1)

I've flown this list last night to a 3th place in a local store tournament. Watching their dice melt due to rex and Tactical Jammer on sponge Biggs and then returning the favor with a steady stream of 4-5 hits with expertise Rey is rather satisfying. Fun list to fly!

 

Suro out

 

 

 

 

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Flew this tonight with mixed results 

TKK (100)

Ahsoka Tano (23) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Intelligence Agent (1), EMP Device (2)

Warden Squadron Pilot (38) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Plasma Torpedoes (3), Cluster Missiles (4), Guidance Chips (0)

Warden Squadron Pilot (39) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Plasma Torpedoes (3), Concussion Missiles (4), Bodhi Rook (1), Guidance Chips (0)

Ashoka is meant to feed the Bodhi Warden TLs and both bump/ionize the opponent.  Other warden flanks into range. 

Got eaten alive by a scum mini swarm with ion turrets. Thinking about dropping EMP for Feedback Array. 

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On 2/1/2017 at 11:49 AM, Zorprime said:

I call this build the Salvage yard rebellion, Hera shows up at a Salvage Yard with an astromech & a Turret and leaves with a Rebel force!  I don't play a lot of Ghost, I prefer the controls of a YT-1300...  Can you re-dock a Phantom?  Idea being bring Phantom out early whilst biggs is soaking the shots.

Captain Rex (14)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Lothal Rebel (35)
Twin Laser Turret (6)
Hera Syndulla (1)
Ghost (0)

"Zeb" Orrelios (18)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

I put together a build like this but instead of Hera and R4-D6, I put Fire Control Systems on the Lothal.

This will give the Lothal the extra Dice Mods that it will need in order for the Primary and TLT shots to really punch through.

Biggs will last long enough, especially if you are using Rex correctly.

Good Build.

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Thanks for this thread, I haven't had a lot of time to theorycraft  lately and I'm still a bit overwhelmed when trying to dream up rebel and imperial lists (bought the factions off a friend who got out of the game so I went from zero to everything in the blink of an eye).  I've taken your first build and adapted it a bit to suit my tastes.  I dropped the black market slicer tools (I love the idea of them but in practice I've rarely gotten anything out of them even as a deterrant), dropped the heavy laser to a mango and upgraded Dash to Push the Limit.  I figure between Jan, Rec Spec and Push he'll be pretty nutty.  This left 3 points so I threw a Push on Jake as well.  That might be overkill so I might switch that up but I'll find out tomorrow.

 

Edit: I might instead give Juke to Dash and try to keep Sabine from firing for a while but I'm not sure how that'd work out.

Edited by bottleface

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