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Fencar

CC Fleet Building ISD Demo Interdictor vs Ackbar List

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Hi FFG forums, I'm an inexperienced player (I've played 5-6 games, all against the same player), and I lurk the forums. I'm in the middle of the second round of a two player game of Corellian Conflict. We're both using two fleets each. Here's one fleet that I'm flying, that just got destroyed twice by his two AFMK2 + MC80 + 2 GR-75 Ackbar fleet:

Vader CC Round 2
Author: Fencar

Faction: Galactic Empire
Points: 464/464

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Gladiator I-Class Star Destroyer (56 points)
Demolisher  ( 10  points)
-  Intel Officer  ( 7  points)
-  Engine Techs  ( 8  points)
-  Expanded Launchers  ( 13  points)
= 94 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
-  Darth Vader  ( 36  points)
Interdictor  ( 3  points)
-  Wulff Yularen  ( 7  points)
-  Projection Experts  ( 6  points)
-  Targeting Scrambler  ( 5  points)
= 150 total ship cost

Imperial II-Class Star Destroyer (120 points)
-  Intel Officer  ( 7  points)
-  Gunnery Team  ( 7  points)
-  Electronic Countermeasures  ( 7  points)
-  X17 Turbolasers  ( 6  points)
= 147 total ship cost

4 TIE Fighter Squadrons ( 32 points)
1 "Howlrunner" ( 16 points)

 

I'll be going first with this fleet every game, for as long as going first with a Demolisher is a good idea.

My opponent, at about 470 points, had an Ackbar fleet with an MC80 Assault Cruiser with Home One, Raymus, 2x Reinforced Blast Doors, and DTT's; 2x AFMKII-A with IO, Gunnery Teams, and Dual Turbolaser Turrets; 2x GR-75 with Slicer Tools, and 4 Z-95s. The last time I played against him, the MC80 was the flagship.

I have 36 points to spend after refitting my ISD-2 and Demolisher, bringing me just barely to 500. I think my weaknesses are relatively low activations, low deployments, and lack of a speed-4 ship other than Demo with engine techs to shove in front of the Ackbar conga line (which the Demo can be countered with Slicer Tools from his GR-75s). I don't have enough for a Raider, but I could add another Gozanti with repair crews, move Wulff to that Gozanti which lets me put Tua + ECM's on the Interdictor, or buy Ion Cannon Batteries and put the Suppressor title on one of the Gozantis.

Alternatively, I could double down on upgrades for my ISD and grab Devastator and SW-7's, which was my original plan, although I would need to remove XI-7s and take Comms Net on the second Gozanti instead of Repair Crews, otherwise I would overspend my budget.

Or I could add more fighters.

What do you think I should do?

 

For reference, his second fleet in the first game we played is a Sato fleet with 2 GR-75s, a Pelta, 2x AFMKII-A with ECM's, Biggs, 3-4+ X-Wings, Jan, and Tycho. My second fleet is a triple VSD + Rhymer ball Tarkin fleet. The uniques I've used in that fleet include Dengar, Soontir, Rhymer, Tempest, Mauler Mithel, Zetrik Strom, Gamma Squadron, and Black Squadron.

Edited by Fencar

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Just so you also have the reference handy. This rule in in the FAQ on page 2.

 

Learn to Play

Fleet-Building Restrictions, p.22

This section should include the following bullet point:

“A ship cannot equip more than one copy of the same upgrade card.”

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