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TheAzure

Player looking for GMT+1 friendly, real-time text-based game

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You may have seen my posts on Reddit or Roll20 for this, but having been seeking unsuccessfully for months now, I figured I'd cast my net wider. This is the super-short version of the pitch for your quick-skim pleasure.

 

I'm looking for, as a player:

 

Type of game: Text-based (real-time, not PbP; voice possible for OOC), long-term campaign

 

Setting: Any, but EotE > FaD >>> AoR (at least in terms of theme)

 

Frequency of play: Ideally weekly, but once every two weeks might be okay

 

Days: Any

 

Time: Any between 11 am GMT+1 and 1 am GMT+1

 

Platform: I'm used to Roll20, but will happily look at other possibilities

 

Hard no's / dealbreakers:

  • people under the age of 18 (ideal age range is 24-36)
  • fully hack-and-slash campaigns (I like story/character focused stuff, with some combat)
  • disruptive/non-teamwork players
  • limiting character gender based on player gender
  • having more than 5 players (not counting GM)

 

If you've any questions, please feel free to ask, and thank you for taking a peek!

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8 minutes ago, Lareg said:

What do you  mean real time text based? Like texting on skype? 

and how would the rolling be done? like on a Pbp?

 

Playing via any medium that supports text, ideally one that is capable of doing the dice as well in order to keep things compact (like Roll20). :)

Of course, if any GMs who step forward present other options, I'm all too happy to consider them!

Think of it like a classic voice-based online game - players and GM gather at certain day/time to play for a certain duration - except replace the voice component with typing.

I bet the first thing that comes to mind now is, what are the pros and cons of this? Well, I find that text tends to encourage being more descriptive, and benefits people who are shy, who are less good at speaking in their character's voice (and eliminates the disparity that is created when a player plays something they physically cannot portray with their voice), or who simply do not have the means for voice communication (be that lack of a microphone, noisy background, or disabilities). It improves overall immersion in general, especially in cases where the people around the table aren't amazing actors and/or aren't playing a character that is basically them, only in space.

The con, of course, is a slower pace, as typing simply isn't as fast as speaking, no matter how lightning-fingered participants happen to be. Text can also be considered less immersive in cases where all of the participants are very good at acting and speaking in their character's voice, as it eliminates that element.

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1 hour ago, Smith606 said:

I'll say the same thing I say to you on reddit - Good luck! I admire your persistence and patience. :)

Why thank you. It's much appreciated. There has GOT to be someone out there who'll run this sort of thing, right? ... RIGHT?! *weeps quietly*

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Thanks for the explanations azure. It's quite similar to what i already do on SWTOR (ecept for the dice rolling). I didn't know Roll20 could be used only for text, i always saw it used as a voice rp just over the net. 

Anyway i am interested as a palyer, as  i'm already in GMT +1

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I don't have the availability, but can pop in and vouch for text based RP. Did it around a decade ago with friends back home when I went off to college and it was immersive as hell since you literally have to imagine everything and then put it in to words.

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Yeah, I'm running a text-based game right now on a MUSH. I can definitely vouch for the format—though I'm afraid we're not looking for more players right now, among other non-fitting elements.

It's definitely more immersive, and since the players love making me talk to myself (;)) having everything in text keeps that part from being as horrifically awkward as it would otherwise be.

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16 hours ago, Hinklemar said:

I don't have the availability, but can pop in and vouch for text based RP. Did it around a decade ago with friends back home when I went off to college and it was immersive as hell since you literally have to imagine everything and then put it in to words.

 

15 hours ago, The Shy Ion said:

Yeah, I'm running a text-based game right now on a MUSH. I can definitely vouch for the format—though I'm afraid we're not looking for more players right now, among other non-fitting elements.

It's definitely more immersive, and since the players love making me talk to myself (;)) having everything in text keeps that part from being as horrifically awkward as it would otherwise be.

Right?! I've certainly always found it significantly more immersive myself. I've always attributed that to my relative shyness when it comes to voice-based communication, and the fact I'm not much of an actor and can't do accents or different voices well. :(

That said, I also recognize text-based stuff isn't everyone's cup of tea. I do always find a handful of interested players when I post in different places (whom I do appreciate posting, if only to give potential GMs the assurance there is enough interest), but I have so far had difficulty finding a GM. (Alas, I myself don't really much enjoy GMing, so me taking the mantle is a no-go.)

But, if you don't try, you won't succeed!

And thanks for posting, peeps - people who've tried it and can vouch for it are good for encouraging potential GMs who've yet to try the text-based approach to dive in and see if they enjoy it. :)

Edited by TheAzure

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2 hours ago, Simon Retold said:

I was going to respond that I was available just about any time, but then I realized your time slot requirement was between 4AM and 6AM local time. Here in Kansas, that's called sleep time, unless you're a farmer, and I don't have any fields.

My slot is 14 hours long! It's from... 4 am CST (which I believe is the timezone in Kansas?) till 6 pm CST. :)

 

It's 11 am to 1 am, not 1 pm. :)

Edited by TheAzure

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