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NairoD

Regionals hard choice. Need advice

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On next weekend there will be our Warsaw Regionals. I have to choose between two different lists. One list is strictly focused on mission objectives. My opponent have always BIG hedache when they choose objectives. Why this list is so tempting? 

list 1: Imperial special section

On last tournament best player gather 25pts. Highest score on tournament (his own) was 9:2. rest was usually 7:4 and rarelly 8:3. No one have more than 8 squadrons in list (usually with one Intel), lots of lists have no more than 4 squadrons. Only Rebel players where focused on Bombing. Imperials usually have them as CAP with one or two strong hitters (all imperials field ISD except me). This give me to thing hard about my list focusing on objectives. My opponents will play my scenarios because of my ugly low bid on first proposex list (374). Closest one is on Our local Ben list (he cheat alot), he have 2pts more so I'm preatty sure about objectives. I take Sensor Net, Firing Lines and Blockade Run.

On Sensor Net as second player I move my opponent tokens 1-4 that allow me to move them behind so he will be able to gather max 3 victory tokens. I have two lambdas so I start scoring from turn 1. On round 1 I take 2 victory tokens. From turn 2 i gather at least 4 per turn. I avoid fight and move along my table edge tossing token with lambdas. My opponent will shoot at my on round 4 so till this time I should gather 10 tokens to his 2-3. From that moment I try to avoid his hitter and still gather tokens. should gather till end of game at least 14 tokens in my favour. If I play well I should win at least 200+ points in my favour. No one want to take this objective.

On Firing lines we have simmilar situation. I move tokens with lambdas near to my deployment. From turn 1 I score. Till round 4 i have 9 victory tokens guaranted. From that moment I avoid Enemy and tow tokens out of juicy arcs of opponent hitters. Should end game with at least 14 tokens. This scenario is harder than Sensor Net because my opponent try to close fast at me with evrything he have.

Last scenario is Blockade Run. Here I have my Admiral Ozel that allow me to dance when and where I want. If my opponent wait for me in his deployment zone I just wait till last round and jump with my ships to his deployment out of his on shot kill arcs. If he run at me I wait with low speed (1 or 2) and gather tokens to stroke my engines when he move in short medium/long range (i manipulate with my spped to do this). Then I just skip his fleet ending move out of dangerous arc. Meantime my fighter screen try to kill his CAP or if there is a bomber focused list I wait to block them during my jump over moment. Usually I lost one ship (it is difficult to squeez 6 ships out of danger on such small area) or one ship dont reach enemy deployment (almost all the time is Wulf Yularen pocket supercarier).

Her is the list:

Raider I (OE, Impetous, Kallus, Flechette Missiles) 58p

Raider I 44p

Raider I 44p

Raider I (Ozel) 64p

Gonzanti (EH, Wulf Yularen) 35p

Gonzanti

2*Defender 36p

2* Lambda 30p

4*Interceptor 44p

List 2: Vader Kitties

I played it once so far. Have huge problem with objectives. On that game I field 5 Kitties I with dual turbolasers, Vader on gonzanti, Valen and Morna. This was tests for Wave 5 stuff. My opponent field ISD, kitty and two gonzanti with small fighter screen. I move all fleet with speed and turn them right forming one line with broadsides pointing on my friend ISD. He was vaporised in one round. All my kitties have almost all time concentrated fire order. I was so impressed that such small bastards are able to kill ISD on such long range so easy. Usually to kill ISD I need 4 Raider kniffighters on short range with screed and mix of APT and CM buut it cost me half of them. Here I do this so easy. I think that dont need DT on them. If I throw it away I'm able to field good fighter screen but have no idea what to choose. For sure in list will have 5 kitties Vader and Gonzanti. I have 3 Imperial Fighter pack I and one Imperial Fighter pack II. I have no experience in playing list releying on red dices. Any idea ho expand this list, what kind of objectives to take. 

And what do you think. Which list is better?

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indeead. 

Writing on 3.5" smartphone end like this :)

 

Second list:

Arquitenes II 59p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Gonzanti I (Vader) 59p

4*Interceptor 44p

Have no idea what kind of objectives to buy.

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43 minutes ago, NairoD said:

indeead. 

Writing on 3.5" smartphone end like this :)

 

Second list:

Arquitenes II 59p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Gonzanti I (Vader) 59p

4*Interceptor 44p

Have no idea what kind of objectives to buy.

If your admiral is the new guy with nav, then I think you'll want Most Wanted, (Ion Cannon or Fire Lanes (believe it or not, if you're creative with the token placement it can really work out for Arq's), and Nav Hazards (since there are always big ships on your opponent's side, same reasoning for Most Wanted).  If it's another admiral then switch out the last for Superior Positions.

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1 hour ago, NairoD said:

indeead. 

Writing on 3.5" smartphone end like this :)

 

Second list:

Arquitenes II 59p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Arquitenes I 54p

Gonzanti I (Vader) 59p

4*Interceptor 44p

Have no idea what kind of objectives to buy.

Where I play i think that list would be shredded if it met one of the lists with 134 points of squadrons such as a huge mixed ball of Y and X-wings + intel..  The interceptors could hope to hold some bombers back a round or two but i think that it would be short work after that. 

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6 hours ago, NairoD said:

Ok

Will try to modify Kitten list. Wahat about first one?

I don't see it doing much.  The raiders are bouncy, and can handle themselves against fighters, but you'll lose a lot of them when you get in close enough to hit, unless you're really, really good at flying in formation at full speed, and with constantly changing speed.  MSU lists have to operate like a loose school of fish; they need to fly together in order to be strong enough to do anything, they have to flow around the big predators, and they have to be able to flow around the battlefield this way and that.  If you're up to that challenge, then either of these lists could work.  For the Raider list I'd says swap out 1 shuttle for a Tie Advance, then switch the Impetuous to the Instigator.  If you get it into the furball, you'll want to keep the enemy fighters there, and intel can't stop that effect.

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I'd say your first list, if you're going to a regional.  Not because of anything special in your ship selection, but because instead if this is a broader regional you're going to be absolutely eaten alive by squadrons and I can't imagine 4 Interceptors doing anything more than giving your opponent 44 free points.

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Ok 

I took all Your feedback about list 1 to the heart. 4 Interceptors will wanish quickly in squadron fight. Do you have idea what to take instead of them. I have 45 pts left afther throwing them away.

 

I also started to study tactics with kittens list 2. Have a few dilema. Take full 400p or try to do bid to use my scenarios (and that is very difficult since greater amount of players in Poladn look for high bid or full list. Usually players have 376-385 bid or full 400p lists). Will take Vader for sure as Fleet Admiral so no Vader Tie Advanced. Any Idea about squadron build? I consider 2 Decimators on 400p list but they will not win any squadron combat. They are to slow down oposition. Tie Advanced look nice but will squeez max 4 of them. They dont have any punch so dont look on them as much as on decimators

Edited by NairoD

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Ciena Ree and Valen Rudor is my current go to combo. Season to taste with whatever you fancy (combined they are 30 points), Dengar being quite useful in terms of knocking out the Norra bloody Wexley's of this world. 

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22 hours ago, herod1204 said:

Ciena Ree and Valen Rudor is my current go to combo. Season to taste with whatever you fancy (combined they are 30 points), Dengar being quite useful in terms of knocking out the Norra bloody Wexley's of this world. 

I counted 40p :)

I consider this list.

One with full points

Vader Kitties V2.0 
Author: NairoD

Faction: Galactic Empire
Points: 399/400  

Commander: Darth Vader

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

 

Arquitens-class Light Cruiser (54 points)
-  X17 Turbolasers  ( 6  points) 
= 60 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  X17 Turbolasers  ( 6  points) 
= 60 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  X17 Turbolasers  ( 6  points) 
= 60 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  X17 Turbolasers  ( 6  points) 
= 60 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  X17 Turbolasers  ( 6  points) 
= 60 total ship cost

 

[ flagship ] Gozanti-class Cruisers (23 points)
-  Darth Vader  ( 36  points) 
= 59 total ship cost

 

1 Morna Kee ( 27 points) 
1 Valen Rudor ( 13 points) 

Card view link

Fleet created with Armada Warlords

With this list have huga Bane potential on usuall Rebel defence tokens redirrect. Have option to swich all of the/mix all of them with Slave turrets. i'm Not convinced to fighter support (only 2 of them, they will stop rebels for one turn at best

 

Second option is begging to win BID to be second. When I change Morna and Valen team for generic Tie Interceptors I have 374 bid wich will grant me Bid win for 99%

What do you think?

 

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6 minutes ago, NairoD said:

I counted 40p :)

How did you count 40? Unless you were thinking of Morna Kee (Decimator Lady who is 27 points) instead of Ciena Ree (Tie Interceptor Lady who is 17 points).

 

With that many Arquitens, do you need XI7's on all of them? I'd definitely look a slaved turrets for two or three of them, if not all of them. 

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Afther long debate with my friend I think I polished final second list. It look like this:

Arquitenes I (slaved turrets) 60p

Arquitenes I (slaved turrers) 60p

Arquitenes I (slaved turrets) 60p

Arquitenes I (slaved turrets) 60p

Raider I (Impetous, OE, Kallus, Flechette Missile) 58p

Gozanti I (Vader) 59

Ciena 17p

Valen 13p

Objectives: Opening Salvo, Contested Outpost, Solar Corona

It give me 387p bid.

 

Now have to chose one of the lists. Vote my friends. Please make short note why you choose this list.

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Drop Morna and Valen.  Run 8 regular

6 hours ago, NairoD said:

No one want to help? 13h till tournament. VOTE MY FRIENDS!

 

395/400

Arquitens Light Cruiser

  • Dual Turbolaser Turrets

Arquitens Light Cruiser

  • Dual Turbolaser Turrets

Arquitens Light Cruiser

  • Dual Turbolaser Turrets

Arquitens Light Cruiser

  • Dual Turbolaser Turrets

Gozanti Cruisers

  • Darth Vader

Squadrons

  • Black Squadron
  • Mauler Mithel
  • TIE Fighter
  • TIE Fighter

Use the squadrons only to block incoming bombers.  Assume they are gone, you're real power is comign from Darth Vader and the Arquitens.

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1 hour ago, MandalorianMoose said:

I would swap DTT for RBD on every kitten. Vader gives you your rerolls, take an upgrade that makes them even more hearty

So what I like about it is that you can use Vader to fish for better results, then use DTTs to correct blanks or even as an additional effort at a fish.

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Thanks guys. Will pack some additonal Ties and think about chananges on route to tournament. I'm not the best player since wave 3 (cannot find my own way). Our organiser get som additonal stuff like belts, cups, tshirts... hope win som for wife and kid (this is my goal).

 

I will reward you all with batreps for your humble efforts.

 

Wish me luck

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1 hour ago, NairoD said:

Thanks guys. Will pack some additonal Ties and think about chananges on route to tournament. I'm not the best player since wave 3 (cannot find my own way). Our organiser get som additonal stuff like belts, cups, tshirts... hope win som for wife and kid (this is my goal).

 

I will reward you all with batreps for your humble efforts.

 

Wish me luck

Good luck man!

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