Undeadguy 5,749 Posted March 20, 2017 Firesprays and Rhymer murder MC30s. You'll need quite a few, at least 3, but being able to chase MC30s and having 2 bomber dice really puts a damper on things. And 6 hull means they won't ever die. Focus fire on Admo first, since Foresigtht can reroll both dice. Use squad commands if you try to line up a shot first so you can drain some shields, and maybe even burn a token first. And Firesprays are great at hunting flotillas and CR90s, so it can help with Rieekan. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted March 20, 2017 3 hours ago, Truthiness said: I'm of this opinion as well. A Rieekan ship is still destroyed. Destroyed ships become scarred. That's clearly how it's meant to be played, rule lawyering aside. Otherwise Rieekan is far too powerful in a CC environment. It's lame, but it's not rules lawyering. It's simply how the rules are written - judging by the timing it's intentionally written that way. 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted March 20, 2017 Bombers were, indeed, the key to fighting the Mothma/MC30 list. Enough attacks and you will strip the defense tokens off of a ship. Quote Share this post Link to post Share on other sites
stuuk 48 Posted March 20, 2017 ah reading about a ramming list brings out the rage. I really hope there's none of that crap at the tournament this weekend. Hate the ramming. (and yes I know they're about to make it more of 'a thing' with the hammerhead) sad face Quote Share this post Link to post Share on other sites
Church14 2,495 Posted March 20, 2017 I never got the hate for ramming. It punishes the user as well. Counter it with tighter formation flying . Make it difficult or impossible for the 8 CR90s to target a single vessel Nonetheless, mid-high hull bombers for hitting the Rieekan fleet. Lambdas to get the message out (farther). A decent bomber wing should cripple or destroy a CR90 per turn Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted March 20, 2017 (edited) 2 hours ago, stuuk said: ah reading about a ramming list brings out the rage. I really hope there's none of that crap at the tournament this weekend. Hate the ramming. (and yes I know they're about to make it more of 'a thing' with the hammerhead) sad face Sheffield store champ? Dont worry I havent introduced CRambo90s there. Edited March 20, 2017 by Ginkapo Quote Share this post Link to post Share on other sites
stuuk 48 Posted March 20, 2017 Yeah Wargames Emporium. I played in the big event last year but haven't been to any of the other events. ...was it last year...?.. Quote Share this post Link to post Share on other sites
stuuk 48 Posted March 20, 2017 3 hours ago, Church14 said: I never got the hate for ramming. For me it's simply that it feels daft. I know Rogue One made it 'more canon' or whatever. But, there are several decent games about Roman warfare at sea (and earlier) where ramming was the tactic. Personally, I want to play a game about far-future ships shooting at each other, not impaling one another in some bizarre corvette swarm. Plus (back to the old argument..) a corvette hitting an ISD would probably just disintegrate, oh wait Rogue One says not.. (****..) 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites
Milienius 143 Posted March 21, 2017 2 hours ago, stuuk said: For me it's simply that it feels daft. I know Rogue One made it 'more canon' or whatever. But, there are several decent games about Roman warfare at sea (and earlier) where ramming was the tactic. Personally, I want to play a game about far-future ships shooting at each other, not impaling one another in some bizarre corvette swarm. Plus (back to the old argument..) a corvette hitting an ISD would probably just disintegrate, oh wait Rogue One says not.. (****..) In all fairness it was a hammerhead, which is a tougher built ship in universe, coming in at an acute angle and hitting an ISD that was DISABLED and had no shields or defenses. It also wasn't going full speed. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted March 21, 2017 (edited) The Hammerhead had plot armor. Most powerful defense there is Edited March 21, 2017 by Green Knight Quote Share this post Link to post Share on other sites
stuuk 48 Posted March 21, 2017 Writer shields. 100% effective. I remember groaning inwardly at what that meant for armada when I saw it happen. Still, ramming in-game it is what it is. But those using ramming tactics as their primary tactic should be killed, painfully. Or subjected to a no-win situation as the opponent intentionally plays for a 5-5, hugs the board edge, deploys obstacles as a shield and other bs Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted March 21, 2017 4 minutes ago, stuuk said: Or subjected to a no-win situation as the opponent intentionally plays for a 5-5, hugs the board edge, deploys obstacles as a shield and other bs CRambo90's are speed 5. Good luck with that Quote Share this post Link to post Share on other sites
stuuk 48 Posted March 21, 2017 Oh they are fast enough to get there, just not to turn around very much. On the board edge they'd better be very careful. And if I deploy in an echelon you will struggle to get through and have less surface area to fight against. A tactical problem to be sure. But.. ah collisions. I hate the collision rules. Blocking, fine if we must.. But a billion ton star destroyer does not stop for a corvette. I mean it fits inside the bloody thing. Quote Share this post Link to post Share on other sites