KnightHammer 293 Posted January 25, 2017 (edited) Im really liking all of them and interesting IG88 fix Edited February 21, 2020 by KnightHammer 7 nickv2002, Uninvited Guest, Daner0023 and 4 others reacted to this Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,213 Posted January 25, 2017 System shock is incredible. 3 ryanjamal, rbaker1978 and Uninvited Guest reacted to this Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,213 Posted January 25, 2017 Chopper laughs at Saska's command card. Quote Share this post Link to post Share on other sites
KnightHammer 293 Posted January 25, 2017 Chopper, Saska, Leia, Hidden Trap, Devotion Fry piggies frying to access Spacebook lol Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,213 Posted January 25, 2017 Man I am so excited about Chopper. One of my favorite characters becoming what looks like a really fun figure in my favorite game. I'm so pumped. Unlike when X-Wing came out with Chopper, I might actually have a hard time not playing with Chop this time. 7 rbaker1978, KnightHammer, Rogue Thirteen and 4 others reacted to this Quote Share this post Link to post Share on other sites
Uninvited Guest 834 Posted January 25, 2017 16 minutes ago, RogueLieutenant said: System shock is incredible. I'm thinking about this one in campaign... it seems like it would get a lot less use compared to skirmish, but if it does happen you can just drop a stormtrooper from across the map. Hera seems like she'll be a great campaign Ally. Gives you the chance to spread out a bit so you're not all bunched up for a turn 1 blast from Heavy Stormtroopers, and adding two surge will help a lot when trying to stun eRGs. Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted January 25, 2017 They show the gray card but discuss the elite. Spoils: Bargain: surge to pay 1 VP and roll a green, gaining VP equal to the accuracy result. Scavenged Stock: If your army affiliation is Mercenary, you can add three Droid Groups to your army. 4 KnightHammer, ThatJakeGuy, Daner0023 and 1 other reacted to this Quote Share this post Link to post Share on other sites
subtrendy 684 Posted January 25, 2017 Well, there are some missions where terminals cannot be interacted with/destroyed, or get bonus defense, if Imp figures are adjacent. Chopper could be a big help with that. Quote Share this post Link to post Share on other sites
ryanjamal 1,230 Posted January 25, 2017 I can't wait to play a droid army with IG-88 at the helm, C3PO, R2, and Chopper tagging along. This is so sweet! -ryanjamal 1 Spidey NZ reacted to this Quote Share this post Link to post Share on other sites
KnightHammer 293 Posted January 25, 2017 2 minutes ago, Engine25 said: They show the gray card but discuss the elite. Spoils: Bargain: surge to pay 1 VP and roll a green, gaining VP equal to the accuracy result. Scavenged Stock: If your army affiliation is Mercenary, you can add three Droid Groups to your army. That's interesting, Bargain could be very useful indeed Quote Share this post Link to post Share on other sites
FrogTrigger 1,785 Posted January 25, 2017 Wave 9 should also have some pretty sweet droid command cards as well which will make them even more potent for skirmish. I was just thinking about this the other day how bad the Droid trait really is, well not for long! The IG-88 fix is great. We have to remember that this game was inherited by the current designers from previous designers, it's like a game of telephone, by the time you get through a few people things have changed. This game has obviously changed since its inception (for the much, much better) and they are just trying to play catch up. I would rather have them admit defeat and just retcon things with a card like this than try to fix it through subtle changes in command cards/other attachments that may or may not imbalance other characters/parts of the game. I think this was a bold move that shows that FFG is listening to its customers and they really do give a crap. From what we have seen since Hoth this game has seen incredible improvements and the future can only be bright. I really enjoyed the enthusiasm and sincerity of the designers in the Covenant video, shows that they are really invested into this game. 8 Spidey NZ, allenkwest, thereisnotry and 5 others reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,127 Posted January 25, 2017 (edited) 34 minutes ago, Engine25 said: Bargain: surge to pay 1 VP and roll a green, gaining VP equal to the accuracy result. Not the accuracy, I think, because then you would not be able to lose any - no drawback. I think they said damage results. Edit: yup. There's a 1/6 chance you lose your ante. Edited January 25, 2017 by a1bert 1 nickv2002 reacted to this Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted January 25, 2017 1 minute ago, a1bert said: Not the accuracy, I think, because then you would not be able to lose any - no drawback. I think they said damage results. Ahh you're probably right, I was listening in the car and typed it in when I got home. May not be 100% on the wording. Quote Share this post Link to post Share on other sites
KnightHammer 293 Posted January 25, 2017 (edited) UPDATED RULES FOR Jawa Elite - (3 points) Leader, Smuggler , 5 health, 4 speed, white def, 2 yellow attack +2 acc, surge for + 2 damage, surge for pierce 2, surge for +2 acc Surge (bargain, roll 1 green die and for each hit result gain 1 victory point) Take Cover (same as basic Jawa) If your army affiliation is Mercenary, you can add three Droid Groups to your army FROM ANY OTHER FACTION!! Edited January 25, 2017 by KnightHammer 2 nickv2002 and timberwolfprime reacted to this Quote Share this post Link to post Share on other sites
tomkat364 528 Posted January 25, 2017 So let's see... Chopper costs 3, has 5 health and 4 speed, surge for pierce 2 and recover 2, and a red/green attack. Gaarkhan cost 8, has 10 health 4 speed, pierce 1 and focus, and a red yellow attack. They both can charge, but that counts as Gaarkhan's attack. Chopper can perform additional damage actions with either of his specials. Chopper can kill from across the map with the system shock. I'm having a hard time figuring out why I would take Gaarkhan over Chopper, but I know I DON'T wanna call this power creep, because that would obviously be incorrect usage of the term. Quote Share this post Link to post Share on other sites
ryanjamal 1,230 Posted January 25, 2017 (edited) Yep, Gaarkhan sucks. Lots of the first two waves suck. Let's hope they keep on fixing the broken ones, starting with the iconic heroes and villains of yore. -ryanjamal Edited January 25, 2017 by ryanjamal 5 KnightHammer, tomkat364, KryatDragon and 2 others reacted to this Quote Share this post Link to post Share on other sites
Master Wang 91 Posted January 25, 2017 IG 88 fix is nice but I am with others who'd prefer they just release new cards for uncompetitive older uniques. There are so many that they'll have to release quite a few of these command cards. And, that still leaves some as useless in campaign unless your playing the new Nemesis deck. 1 Arttemis reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,964 Posted January 25, 2017 2 hours ago, RogueLieutenant said: Chopper laughs at Saska's command card. Saska gets lots of jokes thrown her way, unfortunately, she often is defeated by bombs blowing up in her face. I still fail to see how this is a fix on IGGy, it looks at best a lateral move, but really limits his movement and still leaves you with an overpriced, easily defeated figure that doesn't hit much harder and loses a surge ability. Hopefully, they are still figuring "fixes" out, so poor Dengar and Boba Fett get the good fix and we actually want to play them. Quote Share this post Link to post Share on other sites
MadFuhrer 530 Posted January 25, 2017 how does this limit his movement? if anything you could think of him as a 7 movement 1 attack figure. that in itself isn't shabby especially since you can pick 2 of your dice. it also allows you to get off more of your assault attacks. I'm just sad that he can't bring other attachments with him. I will miss the recover though. Quote Share this post Link to post Share on other sites
KnightHammer 293 Posted January 25, 2017 (edited) Just messing around (3) Elite Jawa (3) Elite Jawa (2) Jawa (2) Jawa (2) C-3PO (12) IG-88 (0) Focused on the Kill (6) BT-1 (4) 0-0-0 or (3) Chopper + (1pt upgrade) (5) Elite Probe Droid or MHD-19 (1) Explosive Armaments maybe on something Edited January 25, 2017 by KnightHammer Quote Share this post Link to post Share on other sites
MadFuhrer 530 Posted January 25, 2017 OMG explosive armaments on bt-1. That... that is scary to think about! 1 KnightHammer reacted to this Quote Share this post Link to post Share on other sites
Cremate 539 Posted January 26, 2017 2 hours ago, buckero0 said: [..] that doesn't hit much harder [..]. Like getting an extra die on each of his attacks? 1 nickv2002 reacted to this Quote Share this post Link to post Share on other sites
Union 430 Posted January 26, 2017 6 hours ago, tomkat364 said: I'm having a hard time figuring out why I would take Gaarkhan over Chopper I'm having a hard time figuring out why you'd take Gaarkhan even if the only thing you owned was the core box. 6 ryanjamal, Leveton, nickv2002 and 3 others reacted to this Quote Share this post Link to post Share on other sites
Masterchiefspiff 749 Posted January 26, 2017 (edited) Tomkat, I get the frustration with the terms. I really do. Maybe this will help? If we imagine that all core set and wave 1 and 2 uniques didn't exist (except Gideon 3P0/R2 and Luke - maybe RGC he's kinda fringe). Then we have Hoth and bespin and jabba stuff. Would Chopper be blatantly better (without some positives and negatives) compared to other stuff? Or BT-1? Or an imaginary first release of IG-88 that is 15 health, 5 speed, inherent block 1, surge for plus 2 damage, surge for pierce 1. Gets an auto focus on his two die (of his choice) assault attacks (rather than having a three die attack and being able to be focused on top of that). With relentless for strain when he attacks (multiple times in a turn). And has son of skywalker but you take two damage to do it. He's arguably right around being a Jedi luke. (Edit- I forgot to include having an auto two movement points) I don't know what we'd all think of the skirmish half of this game if that thought experiment were real. But I do think it helps get to the point that the designers are trying to put out new stuff that follows a power curve they intend. And yes, a lot of old stuff is crap compared to that curve. But it's being fixed not sent to the junk heap to rot forever - that would be power creep vs bringing things in line with the desired power curve (as much as humanly possible in an ever expanding game). I know I can't even begin to imagine the complexity of trying to balance all these figures but I really like what they're doing and how they keep getting better at it. Edited January 26, 2017 by Masterchiefspiff 4 MadFuhrer, tomkat364, Uninvited Guest and 1 other reacted to this Quote Share this post Link to post Share on other sites
Rikalonius 913 Posted January 26, 2017 System shock is quite clever, but what in the heck, and I've watched Rebels, does Chopper have that rates a pierce 2? Also, I can see where this would rub players the wrong way. The fix to IG88 removes his recovery, but Chopper is given Recovery 2 and more pierce than IG-88? It makes me question the designers a bit, but we'll only know from play testing. 1 Master Wang reacted to this Quote Share this post Link to post Share on other sites