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AwesomeJedi

Save the Classic! The X-wing

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35 minutes ago, Lobokai said:
4 hours ago, gabe69velasquez said:

3 Defenders vs 4 X-wings  Squadron Benchmark replay.

I believe we're all waxing wanefully in error... or I got lucky...

not sure which. In any case I proved to myself it can be done.

Good against remotes is one thing, good against the living...

Funny I took a screen capture of that for a custom card not that long ago.

31757605454_e49368af3b_c.jpg

 

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how i see S-foils working is that they are by default open so this is what i feel the card should do

Attack Position

X-Wing only, Title, Dual Card

action: assign one weapons disabled token to your ship to flip this card over

0 pts

 

(whatever the other position is called)

X-Wing only, Title, Dual Card

reduce your attack by 2, gain the boost action, when you perform a maneuver at speed 3 or greater you may roll one additional defence die

action: assign one weapons disabled token to your ship to flip this card over

0 pts

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57 minutes ago, mad mandolorian said:

how i see S-foils working is that they are by default open so this is what i feel the card should do

Attack Position

X-Wing only, Title, Dual Card

action: assign one weapons disabled token to your ship to flip this card over

0 pts

 

(whatever the other position is called)

X-Wing only, Title, Dual Card

reduce your attack by 2, gain the boost action, when you perform a maneuver at speed 3 or greater you may roll one additional defence die

action: assign one weapons disabled token to your ship to flip this card over

0 pts

Assigning a weapon disabled token on both sides seems off. The other side would be normal/unstressed/flight mode.

Quote

S-Foils

S-foils, also known as Strike foils or Stability foils and, on occasion, as X-foils, were movable wings attached to the port and starboard sides of a starship, sometimes mounted with weaponry. Normally, the foils were locked in a "closed" position close to the ship for landing and usually for normal flight, but during high-stress situations, the foils were folded out. The Incom Corporation manufactured several starfighters with S-foils, including the ARC-170 starfighter and, later, the X-wing starfighter.

Uses

Heat dispersion

A squadron of ARC-170 fighters and Eta-2 Actis-class interceptors at the Battle of Coruscant. Both ships utilized S-foils to disperse engine heat.

Historically, S-foils had been developed to address overheating issues on wing-based starfighters. Because of the proximity of engines and weapons systems to narrow wiring that fit inside the thin wings, an excess of heat could cause mechanical meltdowns that would be devastating to the fighters' capacity to function. S-foils like those seen on a number of Republic starfighter models during the Clone Wars held radiator panels that dispersed heat and cooled the ships' interior mechanisms. S-foils were used when stress was being put on a ship's systems, usually when it was traveling at high speeds or locked in a dogfight. This idea would eventually evolve into the radiator panels of the Galactic Empire's TIE Series.

Atmospheric stabilization

Stabilization was a key issue, especially with larger craft. For shuttles, which were often used to transport dignitaries or sensitive cargo, maintaining stability in flight was pivotal. Large folding wings served to reduce turbulence and protect the craft's contents.

Weapon range

With the advent of newer starfighters like Incom's X-wing, the workhorse of the Alliance Fleet during the Galactic Civil War, S-foils took on a new purpose. Designers realized that they could increase spread coverage of weapons if they mounted them at the tips of the foils. Unfortunately, the new design had the side effect of decreasing the reaction time of patrol fighters. On most models with S-foil mounted laser cannons, the weapons could not fire with the foils in locked position. As such, a pilot would have to switch to attack mode before they could defend themselves. Even in fighters where that was not the case, accuracy was usually improved with the S-foils in attack position.

Starfighters with S-foils

  • Alpha-class Xg-1 Star Wing
  • Aurek-class tactical strikefighter
  • Basilisk war droid (later Mandalorian variants)
  • StarViper-class attack platform
  • Delta-7 Aethersprite-class starfighter (Saesee Tiin's modified starfighter)
  • Eta-2 Actis-class interceptor
  • V-19 Torrent starfighter
  • Aggressive ReConnaissance-170 starfighter
  • Sentinel-class landing craft
  • Delta-class JV-7 escort shuttle
  • Imperial assault shuttle
  • Imperial loader shuttle
  • T-65 X-wing starfighter
  • T-65B X-wing starfighter
  • T-65BR X-wing reconnaissance starfighter
  • T-65XJ X-wing starfighter
  • T-65XJ3 X-wing starfighter
  • B-wing starfighter
  • TIE Hunter
  • Z-95 Headhunter (variant model)
  • X-83 TwinTail starfighter
  • CF9 Crossfire starfighter
  • GAT-12 Skipray Blastboat

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While S-foils are the obvious target for a card representation (I've gone there too), and we've seen Poe close them in a fight, and we have the U-Wing's pivot wing card (hey, shouldn't the Lambda shuttle get one of those too? - same principle), I really don't think that's the way to go.  When in combat, X-Wings lock their S-foils open and leave them there.  With fairly standard attacks, the X-Wing needs to be shooting a lot and any boosts or barrel rolls really need to facilitate that.  Giving yourself a weapons disabled token without a bomb or some other way of dealing damage is just hurting yourself I think.

What might not have been explored enough (though this could apply to all ships, generally - and S-foils should apply to B-Wings as well, btw) is energy transfer.  Something like Miranda Doni's ability maybe as a condition card (unless I'm mistaken about how they work - haven't read much on them yet).  You'd choose lasers->shields, shields->lasers, lasers->engines, shields->engines, engines->shields, engines->lasers at the beginning of the combat phase or after executing a maneuver and reduce the one stat by one and increase the other by one (attack, shields, agility) for the round.

And for the record, lasers on the wingtips are a really bad idea.  Y-wing and TIE Fighter (and similar ship) laser placement is ideal.  B-Wing laser placement is one of the worst along with Arc-170.

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1 hour ago, Kharnvor said:

What might not have been explored enough (though this could apply to all ships, generally - and S-foils should apply to B-Wings as well, btw) is energy transfer.  Something like Miranda Doni's ability maybe as a condition card (unless I'm mistaken about how they work - haven't read much on them yet).  You'd choose lasers->shields, shields->lasers, lasers->engines, shields->engines, engines->shields, engines->lasers at the beginning of the combat phase or after executing a maneuver and reduce the one stat by one and increase the other by one (attack, shields, agility) for the round.

Regening shields is a no go thanks to Biggs he doesn't need another way to do it. I think Wedge would benefit too much from an added red die as well. That leaves the plus agi and I think many people here tend to agree that green dice fix nothing. 

The only way your energy distribution would work is generic pilots only. X wings have a fairly unique issue in great pilots in a crap ship. It will be very hard buffing an x wing without over buffing it. I am thinking something like swarm leader might help but takes focus tokens instead of evade to add dice of course. Again Wedge gets a little too dangerous with this. The reposition boat seems to have sailed too because they don't seem to want to make x wings arc dodgers. 

They could really use a toughness boost ala IA but better and Biggs ruins any beefy boost. They really did make a mistake in Biggs so maybe just a single ban might be a good idea here. 

Edited by LordFajubi

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On 1/25/2017 at 1:05 AM, Giledhil said:

Doesn't mean we want more of that s..t.

X-wings flapping in combat situation is not a thing in SW, period.

Really? Poe closes and opens his S-foils in the Force Awakens to maneuver through some tight spaces. Not saying it happens a lot, but it does happen.

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26 minutes ago, Kharnvor said:

While S-foils are the obvious target for a card representation (I've gone there too), and we've seen Poe close them in a fight, and we have the U-Wing's pivot wing card (hey, shouldn't the Lambda shuttle get one of those too? - same principle), I really don't think that's the way to go.  When in combat, X-Wings lock their S-foils open and leave them there.  With fairly standard attacks, the X-Wing needs to be shooting a lot and any boosts or barrel rolls really need to facilitate that.  Giving yourself a weapons disabled token without a bomb or some other way of dealing damage is just hurting yourself I think.

What might not have been explored enough (though this could apply to all ships, generally - and S-foils should apply to B-Wings as well, btw) is energy transfer.  Something like Miranda Doni's ability maybe as a condition card (unless I'm mistaken about how they work - haven't read much on them yet).  You'd choose lasers->shields, shields->lasers, lasers->engines, shields->engines, engines->shields, engines->lasers at the beginning of the combat phase or after executing a maneuver and reduce the one stat by one and increase the other by one (attack, shields, agility) for the round.

And for the record, lasers on the wingtips are a really bad idea.  Y-wing and TIE Fighter (and similar ship) laser placement is ideal.  B-Wing laser placement is one of the worst along with Arc-170.

  • You may reduce your Attack value by 1 to   (add one shield or to perform a free boost action)
  • You may spend a shield token to  - (add 1 to your attack value or perform a free boost action)
  • You may add 1 to your attack value by  if you spend 1 shield token or if you did not perform a boost action this round.

 

  • You may recover 1 shield token -  if you reduce your attack value by 1 or ... (skip your action?)
  • You may add 1 to your attack value -  if you spend 1 shield token or ... (skip your action?)
  • You may perform a free boost action -  if you reduce your attack value by 1 or if you spend 1 shield token.

I  can see it doesn't quite work the way you've suggested, since you're doing something like Expose without an action.  If you make it an action, then the boost is not really a free action. 

Action: you may perform a boost action, or increase your attack value by 1 for the round, or recover 1 shield token.  If you do so you must either spend a shield token or decrease your attack value by 1 for the round, or...

IDK, maybe I'm missing something. 

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2 hours ago, Kharnvor said:

While S-foils are the obvious target for a card representation (I've gone there too), and we've seen Poe close them in a fight, and we have the U-Wing's pivot wing card (hey, shouldn't the Lambda shuttle get one of those too? - same principle), I really don't think that's the way to go.  When in combat, X-Wings lock their S-foils open and leave them there.  With fairly standard attacks, the X-Wing needs to be shooting a lot and any boosts or barrel rolls really need to facilitate that.  Giving yourself a weapons disabled token without a bomb or some other way of dealing damage is just hurting yourself I think.

What might not have been explored enough (though this could apply to all ships, generally - and S-foils should apply to B-Wings as well, btw) is energy transfer.  Something like Miranda Doni's ability maybe as a condition card (unless I'm mistaken about how they work - haven't read much on them yet).  You'd choose lasers->shields, shields->lasers, lasers->engines, shields->engines, engines->shields, engines->lasers at the beginning of the combat phase or after executing a maneuver and reduce the one stat by one and increase the other by one (attack, shields, agility) for the round.

And for the record, lasers on the wingtips are a really bad idea.  Y-wing and TIE Fighter (and similar ship) laser placement is ideal.  B-Wing laser placement is one of the worst along with Arc-170.

Lasers on wingtips can work, they aren't parallel to each other so that all of the lasers meet at one point.

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40 minutes ago, lkb57 said:

Really? Poe closes and opens his S-foils in the Force Awakens to maneuver through some tight spaces. Not saying it happens a lot, but it does happen.

Sure, but there is no possibility in X Wing to fit through a tight space. Literally the ONLY reason a pilot would open or close their S Foils during a dogfight would be to fit through a gap that they NEED to fly through and wouldn't otherwise fit without closing their S Foils. And the only benefit you get from it is being able to fit through narrow gaps.

Flapping X Wings in a dogfight game is just flat out silly and should 100% NOT be brought into the game.

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Meh, gameplay > fluff

Doesnt mean flappy wings are the only way to fix the X, just that if it isnt done itll be because the X needs dice mods FAR more than extra speed 

Besides theyve already done it in severel video games

And it is just fun to quote epside Iv 

And fun also > fluff

 

Edited by ficklegreendice

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