ThatMomentwhen 4 Posted January 25, 2017 Does immobilized stop the hero ability of O&R that turn or are the completely unaffected by it? 2 Cotgrave and The Cocky Rooster reacted to this Quote Share this post Link to post Share on other sites
Sadgit 592 Posted January 25, 2017 (edited) It depends on the time O&R gets immobilized: If he is immobilized in step 1.I. "Start of turn abilities" of his turn, he may decide the order in which start of turn effects resolve. He may choose to gain movement points after getting immobilized and may use them in his turn. I am actually not sure if an effect exists that can immobilize a hero in step 1.I. If he is immobilized at a later step in his turn and he still has unused movement points, these movement points are lost as soon as he is immobilized. Edited January 25, 2017 by Sadgit 3 maxam, Cotgrave and The Cocky Rooster reacted to this Quote Share this post Link to post Share on other sites
Amuny 13 Posted January 25, 2017 I know it's a bit of a weird topic, but I've learnt to realize that Descent is a board game before being an RPG. As per the rule says; "You cannot perform move actions or suffer (stamina) to gain movement points" It doesn't prevent any other way of being moved around, or any other way to gain movement points. Like O&R ability, or allied class skills that could allow you to move. 3 Cotgrave, maxam and DandGeezer reacted to this Quote Share this post Link to post Share on other sites
Zaltyre 1,701 Posted January 28, 2017 Amuny, exactly. Sadgit, I'd be willing to bet there's a quest out there with a special rule, "If a hero starts his turn in a space on X tile, he is immibilized." That being said, I agree with your conclusion of how it would play out. Quote Share this post Link to post Share on other sites
Proto Persona 83 Posted January 28, 2017 On 1/25/2017 at 9:23 AM, Sadgit said: It depends on the time O&R gets immobilized: If he is immobilized in step 1.I. "Start of turn abilities" of his turn, he may decide the order in which start of turn effects resolve. He may choose to gain movement points after getting immobilized and may use them in his turn. I am actually not sure if an effect exists that can immobilize a hero in step 1.I. If he is immobilized at a later step in his turn and he still has unused movement points, these movement points are lost as soon as he is immobilized. Can I ask why you see it this way? There's nothing on the Immobilized card that says you lose movement points and can't gain them. It only stops you from performing a move action or using fatigue to move. O&R's ability falls into neither of these conditions. So no matter when during his turn he receives the condition he would still be able to move. Quote Share this post Link to post Share on other sites
BigThumbToe2 1 Posted January 28, 2017 What would be the proper way to use him in sludge spaces? Quote Share this post Link to post Share on other sites
Zaltyre 1,701 Posted January 28, 2017 Proto Persona, there is a description in the FAQ that deals with "immobilized", and the idea is that when you become immobilized, you are forced to "end your move action." Regardless of whether you have a move action in progress, that instruction means you lose ALL unspent MP, no matter where they came from. Quote Share this post Link to post Share on other sites
Sadgit 592 Posted January 28, 2017 (edited) Indeed, the official FAQ is referring to a move action and does not really clarify what happens with movement points from other sources. However, this case has been addressed by an unofficial FAQ. I guess, I should have added this reference in my original answer. Edited January 28, 2017 by Sadgit Quote Share this post Link to post Share on other sites
Proto Persona 83 Posted January 29, 2017 Well that is definitely clear, but it sure does feel like the rulings actually made things even more complicated. The condition doesn't mention any of this or even seem to imply it. If the application of immobilized is meant to remove any existing movement points it really should be stated on the condition card. Feels like this would have been a lot simpler if they had just used a movement point pool. Not the first time in Descent's rules that things were more complicated than needed though. Quote Share this post Link to post Share on other sites
any2cards 2,508 Posted January 29, 2017 (edited) I agree. I think Immobilized would have been much clearer, and more in line with what it actually is, if when you acquired this condition, for that point on, through the end of your turn (or next turn) you simply COULD NOT VOLUNTARILY MOVE FOR ANY REASON. Edited January 29, 2017 by any2cards 2 The Cocky Rooster and maxam reacted to this Quote Share this post Link to post Share on other sites